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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Ancient Times
      Description Ancient civilizations compete on a map of Europe with arbitrary alliances
      https://axisandallies.fandom.com/wiki/Ancient_Times
      fa8b9da0-814e-4731-a510-ca16c57c0562-image.png

      Good Points

      • Conflict all over the map

      Bad Points

      • No victory conditions
      • A mixture of civilizations and units from different periods
      • "Air" units
      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name World War II Revised Deaths Hand Mod
        Description Revised game with higher incomes and lots of new units
        https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_Mod
        57e0b10f-60af-488d-93b8-7e9131ff2d2a-image.png

        Good Points

        • Modest map size makes for fast play
        • Interesting unit types
        • Reasonably balanced

        Bad Points

        • Nothing but problems of all A&A type games
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Big World : 1942
          Description Revised rules on a large map
          https://axisandallies.fandom.com/wiki/Big_World_:_1942
          fee3247a-35df-4603-8646-64d6ebd58ac2-image.png

          Good Points

          • Easy to understand rules
          • Reasonably balanced

          Bad Points

          • None but the usual A&A issues
          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Blood and Iron
            Description World War 2 starting in 1942 on an idiosyncratic world map
            https://axisandallies.fandom.com/wiki/Blood_and_Iron
            95ffc7cc-a1ed-4423-9392-fbd6d7057ee1-image.png

            Good Points

            • A different take on WW2, not just a variation on a boardgame

            **Bad Points

            • Some of the powers in the game and some of the map boundaries are arbitrary.
            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Total Ancient War
              Description War in the Ancient Mediterranean
              https://axisandallies.fandom.com/wiki/Total_Ancient_War
              2493ef43-4774-4d12-a8d0-934a77d2839b-image.png

              Good Points

              • Not another WW2 mod
              • Beautiful unit art
              • Some effort to control big stacks

              Bad Points

              • No victory conditions
              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Game of Thrones v2
                Description Wars from the Song of Ice & Fire books
                https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2
                d0eeceb9-b053-47c5-9746-e9aebf79cf5f-image.png

                Good Points

                • Many interesting units from the books

                Bad Points

                • Politics not implemented correctly
                • No victory conditions
                • Very large stacks
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name World At War Variant - FUEL-AA-Range
                  Description World at War with fuel rules
                  https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
                  41361313-d1c9-4588-83b9-c11d76c847a7-image.png

                  Good Points

                  • Interesting ideas like fuel use, defense units & landing boats

                  Bad Points

                  • All nations have enought fuel for it to have little affect on the game
                  • Defense Units and Landing Boats/Transports confuse the AI
                  • Victory conditions not implements
                  • Map glitches (I saw Germany land move from Koln to Dover
                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @RogerCooper
                    last edited by

                    @rogercooper said in Roger's Scenario Thread:

                    Map glitches (I saw Germany land move from Koln to Dover

                    Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                    Cheers...

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @wc_sumpton
                      last edited by

                      @wc_sumpton said in Roger's Scenario Thread:

                      @rogercooper said in Roger's Scenario Thread:

                      Map glitches (I saw Germany land move from Koln to Dover

                      Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                      Cheers...

                      Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @RogerCooper
                        last edited by

                        @rogercooper said in Roger's Scenario Thread:

                        Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                        This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                        Cheers...

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @wc_sumpton
                          last edited by

                          @wc_sumpton said in Roger's Scenario Thread:

                          @rogercooper said in Roger's Scenario Thread:

                          Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                          This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                          Cheers...

                          Support of air-only links would a useful improvement of the game.

                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Offline
                            wc_sumpton @RogerCooper
                            last edited by

                            @rogercooper said in Roger's Scenario Thread:

                            Support of air-only links would a useful improvement of the game.

                            <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                              <option name="canalName" value="DoverLilleAirOnly"/>
                              <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                            </attachment>
                            <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                              <option name="canalName" value="DoverLilleAirOnly"/>
                              <option name="landTerritories" value="Himalaya"/>
                            <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                              <option name="canalName" value="DoverBelgiumAirOnly"/>
                              <option name="landTerritories" value="Himalaya"/>
                            </attachment>
                            <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                              <option name="canalName" value="DoverBelgiumAirOnly"/>
                              <option name="landTerritories" value="Himalaya"/>
                            </attachment>
                            

                            Real quick before the game!

                            Cheers...

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @wc_sumpton
                              last edited by

                              @wc_sumpton said in Roger's Scenario Thread:

                              @rogercooper said in Roger's Scenario Thread:

                              Support of air-only links would a useful improvement of the game.

                              <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                <option name="canalName" value="DoverLilleAirOnly"/>
                                <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                              </attachment>
                              <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                <option name="canalName" value="DoverLilleAirOnly"/>
                                <option name="landTerritories" value="Himalaya"/>
                              <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                <option name="canalName" value="DoverBelgiumAirOnly"/>
                                <option name="landTerritories" value="Himalaya"/>
                              </attachment>
                              <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                <option name="canalName" value="DoverBelgiumAirOnly"/>
                                <option name="landTerritories" value="Himalaya"/>
                              </attachment>
                              

                              Real quick before the game!

                              Cheers...

                              Where is the option that restricts this to air units only?

                              wc_sumptonW 1 Reply Last reply Reply Quote 0
                              • wc_sumptonW Offline
                                wc_sumpton @RogerCooper
                                last edited by

                                @rogercooper said in Roger's Scenario Thread:

                                Where is the option that restricts this to air units only?

                                Air units (and subs) can use canals without restrictions, the object here is to permanently restrict land units, so by setting landTerritories to an impassable territory that cannot be captured, no alliance will ever possess, so land units will never be allowed to cross.

                                Can use "excludedUnits" if you want, but the default is all air and subs.

                                Hope that explains how this works.

                                Cheers...

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @wc_sumpton
                                  last edited by

                                  Name 270BC Tertiered
                                  Description 270BC scenario with much lower unit density
                                  https://axisandallies.fandom.com/wiki/270BC_Tertiered
                                  e98dfacb-ffad-45b3-9ae5-e7b41d01c8dd-image.png

                                  Good Points

                                  • Low unit density
                                  • Not another WW2 game
                                  • Nice unit art

                                  Bad Points

                                  • No victory conditions
                                  • No sense of the conditions of ancient warfare
                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name World War II Pacific 1940-2nd Edition
                                    Description A port of the new edition of the board game
                                    https://axisandallies.fandom.com/wiki/World_War_II_Pacific_1940_2nd_Edition
                                    23f6c67e-6e13-44f6-8db5-5a6511b7070a-image.png

                                    Good Points

                                    • Port of the boardgame

                                    Bad Points

                                    • Favors the Axis (although interesting puzzle to play as the US against the AI)
                                    • Too much Japanese air
                                    • China falls too quickly
                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name A Song of Ice and Fire
                                      Description Wars of Westeros
                                      https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire
                                      362109d9-5fcf-4957-a512-76fbb65ee622-image.png

                                      Good Points

                                      • Thematically appropriate units
                                      • Beautiful map
                                      • Some political rules
                                      • Different units for some kingdoms

                                      Bad Points

                                      • The lack of any kind upkeep costs results in huge stacks
                                      • Politics tends to be random and usually all against all
                                      • Image glitches
                                      RogerCooperR C 2 Replies Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Classic: Iron Blitz 1939A Historical
                                        Description World War 2 starting in 1939 on Classic map
                                        https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1939A_Historical
                                        685b8327-8753-47a7-aa9f-218f23ef4da6-image.png

                                        Good Points

                                        • Easy to understand rules set

                                        Bad Points

                                        • Strongly favors the Allies
                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @RogerCooper
                                          last edited by

                                          @rogercooper said in Roger's Scenario Thread:

                                          • The lack of any kind upkeep costs results in huge stacks

                                          I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                                          I wonder if this is the worst game of TripleA in this regard?

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @Cernel
                                            last edited by

                                            @cernel said in Roger's Scenario Thread:

                                            @rogercooper said in Roger's Scenario Thread:

                                            • The lack of any kind upkeep costs results in huge stacks

                                            I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                                            I wonder if this is the worst game of TripleA in this regard?

                                            I have seen worse mods in this regard, but I don't recall the exact mod off the top of my head.

                                            There is lot of potential in this mod, but is has issues that need to be resolved. Any mod covering pre-industrial conflicts needs to have some method of limiting army sizes, such as upkeep costs, stacking limits or build caps.

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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