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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Blood and Iron
      Description World War 2 starting in 1942 on an idiosyncratic world map
      https://axisandallies.fandom.com/wiki/Blood_and_Iron
      95ffc7cc-a1ed-4423-9392-fbd6d7057ee1-image.png

      Good Points

      • A different take on WW2, not just a variation on a boardgame

      **Bad Points

      • Some of the powers in the game and some of the map boundaries are arbitrary.
      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Total Ancient War
        Description War in the Ancient Mediterranean
        https://axisandallies.fandom.com/wiki/Total_Ancient_War
        2493ef43-4774-4d12-a8d0-934a77d2839b-image.png

        Good Points

        • Not another WW2 mod
        • Beautiful unit art
        • Some effort to control big stacks

        Bad Points

        • No victory conditions
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Game of Thrones v2
          Description Wars from the Song of Ice & Fire books
          https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2
          d0eeceb9-b053-47c5-9746-e9aebf79cf5f-image.png

          Good Points

          • Many interesting units from the books

          Bad Points

          • Politics not implemented correctly
          • No victory conditions
          • Very large stacks
          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name World At War Variant - FUEL-AA-Range
            Description World at War with fuel rules
            https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
            41361313-d1c9-4588-83b9-c11d76c847a7-image.png

            Good Points

            • Interesting ideas like fuel use, defense units & landing boats

            Bad Points

            • All nations have enought fuel for it to have little affect on the game
            • Defense Units and Landing Boats/Transports confuse the AI
            • Victory conditions not implements
            • Map glitches (I saw Germany land move from Koln to Dover
            wc_sumptonW 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @RogerCooper
              last edited by

              @rogercooper said in Roger's Scenario Thread:

              Map glitches (I saw Germany land move from Koln to Dover

              Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

              Cheers...

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @wc_sumpton
                last edited by

                @wc_sumpton said in Roger's Scenario Thread:

                @rogercooper said in Roger's Scenario Thread:

                Map glitches (I saw Germany land move from Koln to Dover

                Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                Cheers...

                Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton @RogerCooper
                  last edited by

                  @rogercooper said in Roger's Scenario Thread:

                  Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                  This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                  Cheers...

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @wc_sumpton
                    last edited by

                    @wc_sumpton said in Roger's Scenario Thread:

                    @rogercooper said in Roger's Scenario Thread:

                    Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                    This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                    Cheers...

                    Support of air-only links would a useful improvement of the game.

                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                    • wc_sumptonW Offline
                      wc_sumpton @RogerCooper
                      last edited by

                      @rogercooper said in Roger's Scenario Thread:

                      Support of air-only links would a useful improvement of the game.

                      <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                        <option name="canalName" value="DoverLilleAirOnly"/>
                        <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                      </attachment>
                      <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                        <option name="canalName" value="DoverLilleAirOnly"/>
                        <option name="landTerritories" value="Himalaya"/>
                      <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                        <option name="canalName" value="DoverBelgiumAirOnly"/>
                        <option name="landTerritories" value="Himalaya"/>
                      </attachment>
                      <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                        <option name="canalName" value="DoverBelgiumAirOnly"/>
                        <option name="landTerritories" value="Himalaya"/>
                      </attachment>
                      

                      Real quick before the game!

                      Cheers...

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @wc_sumpton
                        last edited by

                        @wc_sumpton said in Roger's Scenario Thread:

                        @rogercooper said in Roger's Scenario Thread:

                        Support of air-only links would a useful improvement of the game.

                        <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                          <option name="canalName" value="DoverLilleAirOnly"/>
                          <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                        </attachment>
                        <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                          <option name="canalName" value="DoverLilleAirOnly"/>
                          <option name="landTerritories" value="Himalaya"/>
                        <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                          <option name="canalName" value="DoverBelgiumAirOnly"/>
                          <option name="landTerritories" value="Himalaya"/>
                        </attachment>
                        <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                          <option name="canalName" value="DoverBelgiumAirOnly"/>
                          <option name="landTerritories" value="Himalaya"/>
                        </attachment>
                        

                        Real quick before the game!

                        Cheers...

                        Where is the option that restricts this to air units only?

                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @RogerCooper
                          last edited by

                          @rogercooper said in Roger's Scenario Thread:

                          Where is the option that restricts this to air units only?

                          Air units (and subs) can use canals without restrictions, the object here is to permanently restrict land units, so by setting landTerritories to an impassable territory that cannot be captured, no alliance will ever possess, so land units will never be allowed to cross.

                          Can use "excludedUnits" if you want, but the default is all air and subs.

                          Hope that explains how this works.

                          Cheers...

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @wc_sumpton
                            last edited by

                            Name 270BC Tertiered
                            Description 270BC scenario with much lower unit density
                            https://axisandallies.fandom.com/wiki/270BC_Tertiered
                            e98dfacb-ffad-45b3-9ae5-e7b41d01c8dd-image.png

                            Good Points

                            • Low unit density
                            • Not another WW2 game
                            • Nice unit art

                            Bad Points

                            • No victory conditions
                            • No sense of the conditions of ancient warfare
                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name World War II Pacific 1940-2nd Edition
                              Description A port of the new edition of the board game
                              https://axisandallies.fandom.com/wiki/World_War_II_Pacific_1940_2nd_Edition
                              23f6c67e-6e13-44f6-8db5-5a6511b7070a-image.png

                              Good Points

                              • Port of the boardgame

                              Bad Points

                              • Favors the Axis (although interesting puzzle to play as the US against the AI)
                              • Too much Japanese air
                              • China falls too quickly
                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name A Song of Ice and Fire
                                Description Wars of Westeros
                                https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire
                                362109d9-5fcf-4957-a512-76fbb65ee622-image.png

                                Good Points

                                • Thematically appropriate units
                                • Beautiful map
                                • Some political rules
                                • Different units for some kingdoms

                                Bad Points

                                • The lack of any kind upkeep costs results in huge stacks
                                • Politics tends to be random and usually all against all
                                • Image glitches
                                RogerCooperR C 2 Replies Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Classic: Iron Blitz 1939A Historical
                                  Description World War 2 starting in 1939 on Classic map
                                  https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1939A_Historical
                                  685b8327-8753-47a7-aa9f-218f23ef4da6-image.png

                                  Good Points

                                  • Easy to understand rules set

                                  Bad Points

                                  • Strongly favors the Allies
                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @RogerCooper
                                    last edited by

                                    @rogercooper said in Roger's Scenario Thread:

                                    • The lack of any kind upkeep costs results in huge stacks

                                    I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                                    I wonder if this is the worst game of TripleA in this regard?

                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @Cernel
                                      last edited by

                                      @cernel said in Roger's Scenario Thread:

                                      @rogercooper said in Roger's Scenario Thread:

                                      • The lack of any kind upkeep costs results in huge stacks

                                      I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                                      I wonder if this is the worst game of TripleA in this regard?

                                      I have seen worse mods in this regard, but I don't recall the exact mod off the top of my head.

                                      There is lot of potential in this mod, but is has issues that need to be resolved. Any mod covering pre-industrial conflicts needs to have some method of limiting army sizes, such as upkeep costs, stacking limits or build caps.

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name World War II v3 1941 v2
                                        Description A modified version of World War II v3 1941
                                        https://axisandallies.fandom.com/wiki/World_War_II_v3_1941_v2
                                        22dd3542-c1be-4ce6-a7b1-bb7b7619c9cf-image.png

                                        Good Points

                                        • Balanced
                                        • Uses the V3 ruleset

                                        Bad Points

                                        • Differences from base game not explained
                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Charles de Gaulle 1939
                                          Description Modified WW2 Global with 1939 start point and detailed rules for neutrals.
                                          https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
                                          73b04e94-273c-453f-9792-2d84218d4f39-image.png

                                          Good Points

                                          • Detailed political rules
                                          • 1939 start point give more options

                                          Bad Points

                                          • The AI does not handle the political rules well
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name WWIIv3 1942 - 11 Nations Mod
                                            Description WW2v3 with a bunch of small nations added
                                            https://axisandallies.fandom.com/wiki/WWIIv3_1942_-_11_Nations_Mod
                                            f717b533-888c-4cd4-ad6e-8092496cb044-image.png

                                            Good Points

                                            • Uses the popular v3 rules

                                            Bad Points

                                            • The small nations have little to do
                                            • Strongly favors Axis
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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