Roger's Scenario Thread
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Name Charles de Gaulle 1939
Description Modified WW2 Global with 1939 start point and detailed rules for neutrals.
https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939

Good Points
- Detailed political rules
- 1939 start point give more options
Bad Points
- The AI does not handle the political rules well
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Name WWIIv3 1942 - 11 Nations Mod
Description WW2v3 with a bunch of small nations added
https://axisandallies.fandom.com/wiki/WWIIv3_1942_-_11_Nations_Mod

Good Points
- Uses the popular v3 rules
Bad Points
- The small nations have little to do
- Strongly favors Axis
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Name World War II v5 1942 Second Editon-32% income for Allies
Description Give the allies the income bonus to balance the game
https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_Second_Edition

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Name New World Order Variant - Neutrals Assigned
Description World War 2 in Europe using New World Order map with minor powers assigned
https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned

Good Points
- Conflict all over the map
- Interesting unit types
Bad Points
- AI gets confused by the SeaTransport unit, which can't be used for invasions.
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Name G40 Alt Universe
Description A World War on a completely difference piece of geography, using the Global rules

https://axisandallies.fandom.com/wiki/G40_Alt_UniverseGood Points
- Not just another WW2 game
- Conflict all over the map
Bad Points
- Little background information
- It can be hard to comprehend the new geography, especially given that this is a world map (east and west are connected)
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Name Small Balanced 2 Player Side by Side
Description An abstract battle over an islandhttps://axisandallies.fandom.com/wiki/Small_Balanced_2_Player_sidebyside

Good Points
- Fast play
- Puzzle-like situation
Bad Points
- No victory conditions
Note: If playing against the AI, don't do a bid
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Name WWIIv3 1942 Move-Then-Buy
Description WWIIv3 1942 Move-Then-Buy
https://axisandallies.fandom.com/wiki/WWIIv3_1942_Move-Then-Buy

Good Points
- Flipping the phases speeds play a little
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Name Britannia: Roman Invasion-Alliances
Description The Roman Invasion of Britain
https://axisandallies.fandom.com/wiki/Britannia:_Roman_Invasion-Alliances

Good Points
- Unusual, asymmetric situation
Bad Points
- AI has trouble playing the Romans
- No effort to show the conditions of pre-industrial warfare
- No victory conditions
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Name Ur-Quan Slave War:Masters Edition
Description From the Star Control games
https://axisandallies.fandom.com/wiki/Ur-Quan_Slave_War:_Masters_Edition

Good Points
- Colorful space opera setting
- Conflict all over the map
- Different units for each power
Bad Points
- Limited production options for each power
- Lack of "sea" or impassable areas can make the game feel amorphous
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Name Big World : 1942 - Factions (Allies)
Description World War II in 1942 on a modified version of the Big World map, with some optimization for an early version of the AI
https://axisandallies.fandom.com/wiki/Big_World_:_1942_-_Factions_(Allies)

Good Points
- Reasonably balanced
Bad Points
- None
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Name New World Order Variant - Neutrals Unrestricted
Description World War II in Europe on the New World Order map with all powers assigned to an alliance
https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Unrestricted

Good Points
- Conflict all over the map
Bad Points
- AI has trouble playing the Americans
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Name Total Ancient War
Description Semi-historical struggle for control of the Mediterranean

https://axisandallies.fandom.com/wiki/Total_Ancient_WarGood Points
- Colorful unit images
- Conflict all over the map
- A "stack tax" to prevent huge armies
Bad Points
- No victory conditions
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Name World War II Global 1942
Description 1942 scenario using the Global map

https://axisandallies.fandom.com/wiki/World_War_II_Global_1942Good Points
- Everyone is in the fight immediately
- No annoying political rules
Bad Points
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Name Settlers: Age of Tribes
Description Fantasy nations fight over Europe
https://axisandallies.fandom.com/wiki/Settlers:_Age_of_Tribes

Good Points
- Each nation has distinct units
- Randomized starting positions
- Upkeep costs prevent super stacks
- Bonus units help out AI
Bad Points
- Starting positions can be poorly balanced
- AI has trouble making best use of some nations
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@rogercooper I assume it still functions like other Ancient Era Games (WWII mechanics but no planes and slow af naval movement)
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@board-3659 said in Roger's Scenario Thread:
@rogercooper I assume it still functions like other Ancient Era Games (WWII mechanics but no planes and slow af naval movement)
Who needs planes when you have Dragons. (Most powers have some air units). Most naval units move 2 so they can move pretty quickly as sea areas are larger.
In my opinion this is one of the best mods. The Age of Tribes map is a good size for a randomized setup. This would be a good model for mods which mostly about a bunch of interesting units rather than a specific geographic situation.
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@rogercooper said in Roger's Scenario Thread:
In my opinion this is one of the best mods. The Age of Tribes map is a good size for a randomized setup. This would be a good model for mods which mostly about a bunch of interesting units rather than a specific geographic situation.
Thanks for the praise. :mage:
This was one of my learning xml, maps, it has Dragons, Demons, Necromancers, Sorcerers and Wizards to name some of the units.
https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-thread -
@thedog said in Roger's Scenario Thread:
It is fun to play the Dragonkin. Everyone is against you, but you have dragons (2 hit air units).
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Name AAC-Build Caps
Description Classic edition with builds limited to what came in the box
https://axisandallies.fandom.com/wiki/AAC-BuildCaps

Good Points
- No mega-stacks in Karelia
Bad Points
- The game can stagnate as everyone builds big air forces
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Name World at War
Description World War II in 1940 on a large map
https://axisandallies.fandom.com/wiki/World_At_War

Good Points
- Reasonably balanced
- A wide variety of units
Bad Points
- Japan divided into 2 powers
- Ahistorical territory values
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