Roger's Scenario Thread
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Name World War II V5 Low Luck
Description World War II V5 with low luck turned on
https://axisandallies.fandom.com/wiki/World_War_II_v5

Good Points
- Fast-playing
- Straightforward rules
Bad Points
- Favors the Axis
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Name Six Army 2 Alliance
Description 2 Alliances battle on a world map
https://axisandallies.fandom.com/wiki/Six_Army_2_Alliance

Good Points
- Not another WW2 scenario
- Straightforward rules set
Bad Points
- No historical or fictional feel
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Name Big World: April 1940
Description World War 2 in April 1940 on the Big World Map

Good Points
- Straightfoward Rules Set
Bad Poinit
- None other than the inherent problems of A&A
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Name Global 40 House Rules with Canada
Description Add Canada and a lot of house rules to the Global game
https://axisandallies.fandom.com/wiki/Global_40_House_Rules_with_Canada

Good Points
- Reasonably balanced
- Lots of options
Bad Points
- Canada can't do much
- The options are confusing and have not been chosen to create a coherent mod
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yea, the options are for people to create their own mod with whatever ones they want.
If I remember right, Canada can do a little in the battle of the Atlantic, Help defend London and reinforce Western Europe Landings.
That's about it

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@beelee I think a mod should be cohesive whole. The designers should default or suggest what options work the best.
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Name Settlers: Age of Tribes
Description Randomized fantasy warfare using the Age of Tribes map
https://axisandallies.fandom.com/wiki/Settlers:_Age_of_Tribes

Good Points
- Varied unit art
- Randomized start can create interesting situations
- Upkeep costs prevent mega-stacks
Bad Points
- Randomized start can be unbalanced
- The AI sometimes has problems playing properly
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The name is self explanatory.
House Rules
Pick and choose what you want to create your own mod.
The Game Notes explain this.
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A specific point concerning Settlers: Age of Tribes about Dragonkin. The AI does not use them effectively. In the hands of a human player, the dragons with multiple hit points, the ability transport light foot and the ability to land in a newly captured area are devastating.
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Name 1941-Cristaldi
Description World War 2 starting in 1941 on map 270 areas
https://axisandallies.fandom.com/wiki/1941_Cristaldi

Good Points
- Straight-foward rules set
- Better geographical accuracy than most maps
Bad Points
- Strongly favors Axis
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Name Classic: Sword
Description Classic game with minor variations
https://axisandallies.fandom.com/wiki/Classic:_Sword

Good Points
- Plays fast
- Reasonably balanced (if territories restricted option is set)
Bad Points
- Not very historical
- AI has some trouble playing the British
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Name Camp David: 1948 Arab-Israeli War
Description 1948 Arab-Israeli War with AA50 rules
https://axisandallies.fandom.com/wiki/Camp_David:_1948_Arab-Israeli_War

Good Points
- Uses AA50 rules
- Interesting example of value of a central position
Bad Points
- No victory conditions
- Does not capture the feel of the historical conflict, which was mostly an infantry war and where the Arabs (except for Jordan) could not mount effective offensives
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Name Ancient Times
Description Ancient civilizations compete on a map of Europe with arbitrary alliances
https://axisandallies.fandom.com/wiki/Ancient_Times

Good Points
- Conflict all over the map
Bad Points
- No victory conditions
- A mixture of civilizations and units from different periods
- "Air" units
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Name World War II Revised Deaths Hand Mod
Description Revised game with higher incomes and lots of new units
https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_Mod

Good Points
- Modest map size makes for fast play
- Interesting unit types
- Reasonably balanced
Bad Points
- Nothing but problems of all A&A type games
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Name Big World : 1942
Description Revised rules on a large map
https://axisandallies.fandom.com/wiki/Big_World_:_1942

Good Points
- Easy to understand rules
- Reasonably balanced
Bad Points
- None but the usual A&A issues
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Name Blood and Iron
Description World War 2 starting in 1942 on an idiosyncratic world map
https://axisandallies.fandom.com/wiki/Blood_and_Iron

Good Points
- A different take on WW2, not just a variation on a boardgame
**Bad Points
- Some of the powers in the game and some of the map boundaries are arbitrary.
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Name Total Ancient War
Description War in the Ancient Mediterranean
https://axisandallies.fandom.com/wiki/Total_Ancient_War

Good Points
- Not another WW2 mod
- Beautiful unit art
- Some effort to control big stacks
Bad Points
- No victory conditions
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Name Game of Thrones v2
Description Wars from the Song of Ice & Fire books
https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2

Good Points
- Many interesting units from the books
Bad Points
- Politics not implemented correctly
- No victory conditions
- Very large stacks
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Name World At War Variant - FUEL-AA-Range
Description World at War with fuel rules
https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range

Good Points
- Interesting ideas like fuel use, defense units & landing boats
Bad Points
- All nations have enought fuel for it to have little affect on the game
- Defense Units and Landing Boats/Transports confuse the AI
- Victory conditions not implements
- Map glitches (I saw Germany land move from Koln to Dover
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@rogercooper said in Roger's Scenario Thread:
Map glitches (I saw Germany land move from Koln to Dover
Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.
Cheers...
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