Roger's Scenario Thread


  • Donators

    @rogercooper
    Scenario AAC-BuildCaps
    Download link
    Description Classic 1984 edition of Axis & Allies, with builds restricted to what came in the box

    Good Points

    • No big stacks
    • Greater variety of units built

    Bad Points

    • The size limits are arbitrary
    • The AI has some problems

  • Donators

    Scenario Ultimate Pants ww2v3
    Download In repository under Experimental tab, Ultimate World Variants

    Good Points

    • Detailed world map
    • Many nations, fighting on many fronts

    Bad Points

    • Areas on map are too small to fit units unless you shrink the units to 50%
    • Large number of areas & units slows play
    • Territory values are often highly ahistorical,

  • Donators

    Scenario AAR-BuildCaps
    Download link
    Description 2004 edition of Axis & Allies, with builds restricted to what came in the box

    Good Points

    • No big stacks
    • Greater variety of units built

    Bad Points

    • The size limits are arbitrary, although not as restrictive as AAC
    • The AI has some problems

  • Donators

    Scenario World War II v5 1942 Second Edition**
    Download Repository
    Description 1942 Scenario for the AAG40 game

    Good Points

    • No confusing political rules
    • AI plays well

    Bad Points

    • Like most scenarios for the Global game, it is hard to win as the Allies

  • Donators

    Scenario WW3 Circa 1955
    Download Download
    Description World War Three using AAC map & rules with all technologies on

    Good Points

    • Plays fast
    • Not just another WW2 scenario

    Bad Points

    • 2 IPC infantry results in infantry spamming
    • Long-range heavy bombers are too deadly to naval units and can easily wipe out production
    • Unlimited builds in original complexes encourages infantry spamming
    • No victory conditions

  • Donators

    Scenario Midnight Express 1939 Scenario
    Download Download
    Description An effort to create a more historical scenario for AAG40. There are versions for every year from 1939 to 1944, but I have only ported the 1939 scenario,


  • Donators

    WW2_NEW_WORLD_ORDER

    I have updated this scenario pack by adding victory conditions and creating additional scenarios where the neutral nations are allocated to the alliances as suggested but not implemented in the notes.


  • Donators

    Scenario Big World: April 1940
    Download Download
    Description The title says it all

    Good Points

    • Straight-forward, fast-playing scenario

    Bad Points

    • Despite the April 1940 starting point, everyone is immediately at war

  • Donators

    Scenario AA42-2_FreeCiv_Art
    Download Download
    Description This simply replace the art for World War II version 5, with art from the game FreeCiv.


  • Donators

    @rogercooper
    Scenario Camp David 1956
    Download Repository
    Description The Suez crisis of 1956

    Good Points

    • Shows some of the political constraints of the actors in the crisis
    • Low unit density

    Bad Points

    • Victor conditions not implemented
    • Political constraints confuse AI
    • The Jordanian front is too important

  • Donators

    Scenario WWIIv3 1941 Free Tech
    Download from Repository as WW2v3_Variants
    Description The AA50-41 scenario with each power getting a free tech on turn 1 and other techs on later turns

    Good Points

    • You get to see some tech

    Bad Points

    • The tech tends to be more useful to the Axis and the Russian get little free tech (only 1 every 8 turns compared to 1 every 3 turns for Germany)

  • Donators

    Scenario Camp David-1967
    Download from Repository as Camp David
    Description The 1967 Arab-Israeli War (6 day war)

    Good Points

    • No unusual units or rules
    • AI plays well
    • Interesting situation, Israelis start stronger and have central position, Arabs have higher production
    • Small board, fast play time

    Bad Points

    • TripleA system not a good match for a brief war
    • Israel;s advantage in air power and command control not reflected.
    • Victory conditions not implemented

  • Donators

    @rogercooper
    Scenario Fantastic Forces
    Download Download
    Description An iincomplete fantasy scenario

    Good Points

    • Some nice unit art

    Bad Points

    • Most features not implemented
    • All units have same stats

  • Donators

    @rogercooper
    Scenario Russian Civil War (3 players)
    Download Download
    Description The Russian Civil War

    Good Points

    • Interesting historical situation
    • Unusual units used in the war such as Armored Trains and Tanchakas

    Bad Points

    • Can build in any territory
    • Excessive unit density
    • No victory conditions implemented

  • Moderators

    @rogercooper I don't think being able to build in any territories should be, per se, a bad point. It's a choice. I'm also making a medieval map, in which you can do that, as that seems at least more reasonable than having 1 or 2 territories raising armies and all the other ones not.


  • Donators

    @cernel Having factories in every territory essentially eliminates logistics. The need to wait for your reinforcements to reach the front creates a de facto logistics limitation. This is an important part of the game.

    Factories also provide an important and interesting intermediate level target. The decision to build a factory becomes an important strategic decision.

    As for realism, centralized factories are even more realistic in the medieval period. Consider how the need to march armies from southern England to Scotland made the conquest of Scotland difficult for the English. Even in the 16th century, the Ottoman empire had to assemble its forces in Edirne for its campaigns against Austria, resulting in a short campaign season and Austrian victory. Only the most sophisticated pre-industrial states could assemble large armies at a location other than a capital.

    So I think from both realism and game interest, expensive factories add to the game. Note that the Russian Civil War was full of major offensives that collapsed partially because of logistical problems.


  • Donators

    @rogercooper
    Scenario Pact of Steel V3 Rules
    Download In repository under Pact of Steel Variations
    Description Modified version of AAR

    Good Points

    • Fast-playing straightforward scenario

    Bad Points

    • Axis is too strong

  • Moderators

    @rogercooper Wasn't Fantastic Forces just the old name of Elemental Forces? I don't think a map has to be considered unfinished if during the development its name was changed, thus not further developed with the old name (tho I cannot say if the current 1.0 is that finished). Mostly assuming here, as the Download link doesn't work for me.


  • Donators

    @cernel said in Roger's Scenario Thread:

    @rogercooper Wasn't Fantastic Forces just the old name of Elemental Forces? I don't think a map has to be considered unfinished if during the development its name was changed, thus not further developed with the old name (tho I cannot say if the current 1.0 is that finished). Mostly assuming here, as the Download link doesn't work for me.
    Yes, Elemental Forces does seem to be the developed version of the same mod.


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