Roger's Scenario Thread
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Name Camp David 73: Yom Kippur War
Description The 1973 Arab-Israeli War
https://axisandallies.fandom.com/wiki/Camp_David-1973_Yom_Kippur_War

Good Points
- Interesting historical situation
Bad Points
- No victory conditions
- Production does not make much sense in the context of this short conflict
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Name Big World : 1942 - Factions (Axis)
Description Big World with 11 separate powers and some simplification of production for the Allies
https://axisandallies.fandom.com/wiki/Big_World_:_1942_-_Factions_(Axis)

Good Points
- Conflict all over the map
Bad Points
- The AI has some trouble playing the smaller powers
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Name Darkest Hour
Description Alternate history where Germany conquered Britain instead of attacking Russia.
https://axisandallies.fandom.com/wiki/Darkest_Hour

Good Points
- Interesting alt history situation
- Fast play on Classic map
Bad Points
- None really
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Name Cold War Asia: 1948+Japan
Description Chinese Civil War, Korean War, Vietnam War and a hypothetical Japanese civil war all at the same tim
https://axisandallies.fandom.com/wiki/Cold_War_Asia:_1948%2BJapan

Good Points
- Not just another WW2 scenario
- Easy rule set
Bad Points
- Not much relation to historical reality
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Name NSP v4
Description The Nazi-Soviet Pact holds, so it Russia & Germany vs Britain & Japan & USA
https://axisandallies.fandom.com/wiki/NSP_V4

Good Points
- An interesting hypothetical situation
- Easy to understand rules
Bad Points
- Stalemates in human-to-human play but an interesting game against the AI
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Name Aggression 1942
Description World War 2 in Europe starting in 1942 with upkeep costs and fuel costs
https://axisandallies.fandom.com/wiki/Aggression_1942

Good Points
- Upkeep costs prevent endless builds
Bad Points
- Fuel is not documented and does not appear on the summary tabs
- AI has trouble getting anything going
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Name Pacific Incomplete
Description Based upon the Axis & Allies: Pacific game
https://axisandallies.fandom.com/wiki/Pacific_Incomplete

Good Points
- A fairly good port of a boardgame
- Interesting race against time situation
Bad Points
- Some important rules not implemented (such as the first turn penalty for the Allies)
- The AI tends to focus on Asia as Japan
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Name Revised LHTR with 10% upkeep
Description Revised LHTR with 10% upkeepGood Points
- Upkeep costs improve realism
Bad Points
- Favors the Axis
- Not really enough income to do stuff (try adding 150 income to each power)
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Name World War II Global 1940 2nd Edition with Combat Move First
Description World War II Global 1940 2nd Edition with Combat Move First
https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_2nd_Edition_with_Combat_Move_First

Good Points
- Having the combat move first speeds AI & human play
- Balanced much improved from 1st edition
Bad Points
- The AI does not make good political decisions
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Name Big World : 1942
Description World War II in 1942 on a world map
https://axisandallies.fandom.com/wiki/Big_World_:_1942
Good Points
- Straightforward Rules Set
- Reasonably balance
Bad Points
- AI has trouble with playing America
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Name Global 40 House Rules with Canada
Description Global 40 House Rules with Canada
https://axisandallies.fandom.com/wiki/Global_40_House_Rules_with_Canada

Good Points'
- Some interesting options
- Reasonably balanced
Bad Points
- Too many options
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Name Pacific-Beta-Buildcaps
Description Axis & Allies Pacific with production limited to what came in the box.
https://axisandallies.fandom.com/wiki/Pacific-Beta-BuildCaps

Good Points
- The build caps force more realistic production
- A fairly realistic version of the Pacific War (compared to other A&A games)
Bad Points
- Favors the Axis especially with AI play
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Name Second World War
Description World War Two on large map
https://axisandallies.fandom.com/wiki/Second_World_War

Good Points
- Uses V3 rules
Bad Points
- Too easy for Germans to take Russia in few turns.
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Name Camp David-1956
Description The Suez Crisis (1956 Arab-Israeli War)
https://axisandallies.fandom.com/wiki/Camp_David-1956_Suez_Crisis

Good Points
- Some effort made to depict the parameters of this unusual conflict
Bad Points
- There is an intense Israeli-Jordanian fight that didn't happen in 1956
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Name =TC.Eutopia=
Description Conflict on a hex map reminiscint of World War 2 in Europe
https://axisandallies.fandom.com/wiki/%3DTC.EUTOPIA%3D

Good Points
- The hex map works well and gives the game the feel of a historical wargame
- Reasonably balanced
Bad Points
- No victory conditions
- There is a map glitch results in a connection between the right and left sides of the map
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Name Europe-Revised
Description A modified version of the Axis & Allies: Europe game
https://axisandallies.fandom.com/wiki/Europe-Revised

Good Points
- Better balance and more options
Bad Points
- Strongly favors the Axis
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Small's 1939
World War 2 starting in 1939 on Big World Map
https://axisandallies.fandom.com/wiki/Small's_1939

Good Points
- More historical than most scenarios
Bad Points
- No victory conditions
- Favors allies
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Name Argothair's Middleweight Map 1942
Description World War Two in 1942 on a large map
https://axisandallies.fandom.com/wiki/Argothair's_Middleweight_Map_1942

Good Points
- An effort has been made to increase historical accuracy without adding complexity
Bad Points
- Favors the Axis
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Name WWIIv3 1941 Tech Advance
Description WWIIv3 1941 with every power starting with a free tech advance.
https://axisandallies.fandom.com/wiki/WWIIv3_1941_Tech_AdvanceGood Points
- Makes for some variety in the start
Bad Points
- Tech advances are not of equal value
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Name House of Habsburg 0.8
Description 16th Century Europe on a large map
https://axisandallies.fandom.com/wiki/House_of_Habsburg_0.8

Good Points
- Rules for castles highlight the importance of fortifications
- Interesting unit interactions to reflect the pike & shot period
- Upkeep costs prevent mega-stacks
Bad Points
- No victory conditions
- Some of the technologies do not work
- It is difficult to create armies large enough to do anything
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