The Map Maker Project


  • Admin

    So I would like to start an initiative to help people who want to make maps.

    To this end what i would like to do is make the resources available to any potential map maker far easier to interpret.

    That being said, there are many aspects for this task that I am not exceptionally talented at and muddle through at the best of times. I would love to build a team of people who excel at specific disciplines.

    I can manipulate graphics and have some talent at dissecting very complex things to make them more understandable.

    what I need is...

    1. Someone who understands conditions and triggers intimately.

    2. Someone who can manipulate and XML with ease. (And doesn't loath doing it as I do)

    3. Someone that understands GIT "Confused" Hub and can explain it clearly and concisely in plain English.

    4. Some one that can proof edit things with a detailed eye and ensure it is "layman" friendly.

    If you would like to help and will be able to commit some time to a work in progress, please reply here.

    Thanks, Hepps



  • @hepps
    Sounds like fun... I love to muddle in the xml, a I suspect are others. Graphics on the other hand give me nightmares!!

    Just saying...

    Cheers...


  • Admin

    @hepps Don't you need someone to help make the map making tools better as well? 🙂


  • Admin

    @redrum Your assistance was tacitly implied... with the omission for a
    request for someone who could make no ongoing changes to the engine. 🙂


  • Moderators

    I'm in to assist with 1 and 2.

    What are you looking to proof edit exactly?


  • Admin

    @hepps Geez signing me up already! Don't I at least get the chance to volunteer? 🙂


  • Admin

    @redrum I can certainly cover the layman friendly part 🙂 … and discover if it is Heppsease or Redrumease = new languages. 🙂


  • Admin

    @prastle I will write mine in an abbreviated Scotchwardian dialect... that way you'll be sure to comprehend it.


  • Admin

    @hepps hehe


  • Admin

    @redrum Well seems more fun if you have to beg for the opportunity by complaining that you didn't have the choice. 🙂


  • Admin

    @hepps seems ya edited 🙂


  • Admin

    @hepps

    I'm not too shabby with 1), 2) and 4). I haven't tried 3) yet but I think I can handle that too, with a little practice.

    However I'm not sure on how much time I can offer in the near future.

    What exactly are you proposing anyways?

    So list me as maybe for now, if ya want.


  • Admin

    Good initiativ! 😃 It is always a nobel cause to help make the super complex process of creating a TripleA map more understandable. I dont really excel at anything mentioned, and I haven't got as much free time as a would like to have. But I would like to contribute.

    What about me working on guidance in regards to a new category, representing something that has been greatly underestimated and historically given very low priority (maybe even forgotten): The sound side of TripleA and its maps. I got the impression that many folks don't care about sounds and even play with speakers turned off, but some of us actually like sounds 😁 Good sound schemes can really make a difference.

    If I was to work on a map makers sound guide, I would probably also combine it with a lot of inquiries and requests about expanding (more like completing) TripleAs sound support.


  • Admin

    @general_zod said in The Map Maker Project:

    @hepps

    What exactly are you proposing anyways?

    I am not proposing anything specific right at this very moment since I would like to use the combined knowledge of the existing map makers (Guild) to establish a game plan. I have idea's but I am open to discussing what would be best.

    I initiated the idea in the https://forums.triplea-game.org/topic/918/map-maker-resources/2 and would like to build on a plan from there.

    I will expand on my thoughts in more detail over the weekend.