TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Unit Tooltip Improvements & Poll

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    80 Posts 8 Posters 39.0k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cernel Moderators @Hepps
      last edited by

      @hepps Uhm, I guess this is something recent, as it used to be just AA, but I'd go with "Preemptive" instead of "Targeted", since I think the main thing is that there is no fireback. "Targeted" is quite good too, since those attacks are limited to a list of targets, but I think that would be more like "Selective", since you have a selection, amongst which either the target player chooses or it is randomly selected, and, still, it would not give the IMO main info that happens before anything else, and you don't get to fire back.
      But "Targeted" is good too, except for the case you set as targets all the units you can normally take as casualties (if you want only the no-fireback effect); just saying.

      1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Cernel
        last edited by

        @cernel Those are not really an improvement from an English standpoint.

        I just have to wonder if we aren't trying to fix something that isn't broken. I mean I get why you are suggesting alternate naming conventions... but in ten years I have never once had to explain "Transport Cost" to a single player. Nor do I remember ever seeing a post (on either forum) indicating anyone was ever confused by the current terminology.

        If something really elegant is found... then it would be nice.
        One thing that really conveys the transport capacity is "Cargo".

        So you could go with something like...

        Cargo Capacity
        Cargo Cost

        But again, to me it feels like change for change sake.

        "A joyous heart sours with the burden of expectation"
        Hepster

        C 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin
          last edited by

          Yeah, I like "targeted" and I'm leaning towards just leaving "transport cost" for now.

          I made a few more adjustments. Here is the latest:
          0_1532300773670_f5b87f0d-bb58-4385-900f-c9207a61caca-image.png

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          C 1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @Hepps
            last edited by

            @hepps Ok. I personally like "Ponderance" a lot, since I think it exactly expresses what we are talking about, but I don't know how it really sounds or if it is uncommonly used.

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Cernel
              last edited by

              @cernel It's a nice word... but A) it is long (which isn't really good for a tool tip), and B ) It is not really a part of the English speaking vernacular.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 1
              • C Offline
                Cernel Moderators @redrum
                last edited by Cernel

                @redrum In that case, for like the Tank-Destroyer, I would reword these ways:

                Targeted Offensive Attack for Battle: 1 @ 1/10 XXX Before Each Round
                Targeted Defensive Attack for Battle: 1 @ 1/10 XXX Before Each Round

                and, in such cases as they are both the same, collapsing them as:

                Targeted Offensive/Defensive Attack for Battle: 1 @ 1/10 XXX Before Each Round

                where XXX is "anti-vehicle gun" or whatever.

                Also "Off|Def|Mov" (meaning "Offensive Stregth", "Defensive Strength" and "Movement Ability") would be strictly more correct than "Att|Def|Mov", for the basic values, since the game is strategic, not tactic, but I know that "Att" and "Def" are the tradition. Minor note.

                1 Reply Last reply Reply Quote 0
                • alkexrA Offline
                  alkexr
                  last edited by

                  @redrum These new tooltips do quite a god job with LME. The only thing that needs to be added is unit type and terrain preference, both too map-specific to be procedurally generated. But I wouldn't like to create custom tooltips for the parts we can now generate, that would only add another place for errors. Would it be possible to add custom tooltips to the end of generic ones instead of overwriting the whole thing?

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  redrumR 2 Replies Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @alkexr
                    last edited by

                    @alkexr Should be possible though I'll have to take a look at the code that does the custom tooltips to see how much effort it would be to allow appending rather than replacing.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • FrostionF Offline
                      Frostion Admin
                      last edited by Frostion

                      @Cernel "Targeted Offensive Attack for Battle: 1 @ 1/10 XXX Before Each Round"
                      and
                      "Ponderance"

                      These two statements make absolutely no sense to me. I basically do not understand the meaning. I am writing on my phone right now and the english dictionary does not even recognize "Ponderance". I would strongly advocate that descriptions were made more simple and not more confusing and hard to understand.

                      If I was to come up with a description for AA attacks, it would sound something like:

                      Special attacks: 1 (name of attack. Like "anti-air attack") (before battle or every round) with 1/10 hit chance when (defending and/or attacking) vs. (list of units)

                      So an AA attack could look like:

                      Special attacks: 1 anti-air attack before battle with 1/6 hit chance when defending vs. Bomber, Fighter and Dive-Bomber.

                      Special attacks: 1 anti-tank attack every round with 1/10 hit chance when defending/attacking vs. Tank and Mech-Inf.

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      C 1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators @Frostion
                        last edited by

                        If we are not getting a good proposal for referring to the "load", how about just "Cargo Capacity" and "Cargo Size". I don't like "size" very much, since it is mainly referring to the volume, while the capacity is mostly the mass, but it is at least better than cost, and it is what is used in a few custom maps, like WAW. Or would "Cargo Load" be acceptable?

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          PR is merged and unit tooltips can be tested in the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.10758

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 2
                          • redrumR Offline
                            redrum Admin @alkexr
                            last edited by redrum

                            @alkexr So I added in an option for appending to the tooltip the custom text instead of replacing. Just add ".append" to the properties file keys. Example is I took your original LME properties file and changed wizard to this:

                            tooltip.unit.wizard.append=Unseen<br/>Prefers Settlements
                            

                            Unit help:
                            0_1532405927520_8d3d095d-b6ee-4c99-9ac0-f8aaaa8c3832-image.png

                            PR: https://github.com/triplea-game/triplea/pull/3623

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 3
                            • FrostionF Offline
                              Frostion Admin
                              last edited by

                              @redrum Looks very good. A great improvement to the old tooltips 🙂 Just some concerns:

                              1. If the tooltips are to use the vertical lines instead of the slash for separating the Att/Def/Mov, then the numbers at purchase screen should also be separated in a similar fashion. If we wouldn’t like it at purchase, we shouldn’t have it in tooltips. Different looking separations for the same thing two places could be confusing. Also, if the numbers at purchase will then seem too cramped together with new line types (they were naturally spaced a bit apart with the / sign) we should think about adding spaces in between numbers and lines.

                              2. I can see that when units use the old artillerySupportable attachments, a strange sounding and looking info in tooltips like “1 ArtyOld Power to 1 Allied (…)” is used. Players without insight into XML history and definitions will probably go “what???” Would it be possible to change the word “ArtyOld” into just “artillery”? If not, I would say that a lot of maps should be given an update. Not a problem for me and my maps, but many other maps might not get it.

                              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                              redrumR 1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @Frostion
                                last edited by

                                @frostion Good points. I'm planning to update the purchase screen to use | and I'll probably just have ArtyOld not be displayed since its an internal tag since isArtillery is converted to a support attachment.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                LaFayetteL C 3 Replies Last reply Reply Quote 1
                                • LaFayetteL Online
                                  LaFayette Admin @redrum
                                  last edited by

                                  @redrum pipe delimiters look almost like a 'one' to me, so I've a slight preference for unifying to: 10/10/10 over 10|10|10

                                  FWIW, experimenting around with other delimiter chars, like dash or dots, slash or pipe delimiter do seem to be the best two choices.

                                  C redrumR 2 Replies Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @LaFayette
                                    last edited by

                                    @lafayette My suggestion was to space it.

                                    10 | 10 | 10
                                    instead of
                                    10|10|10

                                    1 Reply Last reply Reply Quote 2
                                    • redrumR Offline
                                      redrum Admin @LaFayette
                                      last edited by

                                      @lafayette So "/" conflicts with using that as the dice sides in some places "3/12" (3 attack roll on a 12 sided die) which made some of the tooltips hard to read.

                                      @Cernel Yeah, I'm going to take a look at adding some spacing to see if that makes it a little easier to read.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        Updates format for tooltip and purchase screen to "A | D | M": https://github.com/triplea-game/triplea/pull/3641

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 3
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          @redrum I am looking forward to trying it out, but there seems to be something seriously wrong with the latest few re-releases. The map tiles seem to load very slow, sometimes they never load and just hang, so one cannot play the map. Do youknow what I mean? Is there an end to this problem?

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by

                                            @frostion Yeah, there were some map tiles changes that are problematic but its a known issue and reported here: https://github.com/triplea-game/triplea/issues/3539

                                            Feel free to add any details/insights there.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better đź’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 1 / 4
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums