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    Global Dominance

    Scheduled Pinned Locked Moved Maps & Mods
    512 Posts 22 Posters 932.6k Views 25 Watching
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    • HeppsH Offline
      Hepps Moderators @theredbaron
      last edited by

      @theredbaron Yes he was in fact the one who indicated he had devised a clean system for achieving this.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @prastle
        last edited by

        @prastle Well here are a few more units I have gotten more or less completed...

        0_1495222717801_German Recon Elite.png

        0_1495222737575_German Glider.png

        0_1495223009609_German Mobile Tank Destroyer.png

        0_1495223042943_Germantankdestpng.png

        0_1495223139600_german Mech Inf Major.png

        0_1495223167399_German Air General.png

        Just to let your imagination mull over what they shall do. 😃

        "A joyous heart sours with the burden of expectation"
        Hepster

        theredbaronT 1 Reply Last reply Reply Quote 1
        • theredbaronT Offline
          theredbaron @Hepps
          last edited by

          @Hepps Never fear. I think my imagination is up to the task 😉

          1 Reply Last reply Reply Quote 1
          • CrazyGC Offline
            CrazyG Moderators @Cernel
            last edited by

            @Cernel
            I'll go ahead and share my secret.

            You need the unit to be able to move onto both land and sea, so you make it an airunit. You purchase it and place it on land like any other air unit.

            Then you give it carrierCost=0, which lets it land in empty sea zones as if there was a carrier there. So on the next you move your hull into the sea zone and it should land just fine (isKamikaze could work as well but this seems cleaner). Then you buy the battleship, and it should consume the hull just like it would consume a sea unit version.

            In version 1.8 I had an XML with this working, life got in the way before I could share it though.

            HeppsH C redrumR 4 Replies Last reply Reply Quote 3
            • HeppsH Offline
              Hepps Moderators @CrazyG
              last edited by

              @CrazyG You the man! That would have taken me an eternity to figure out if I even ever managed to do it at all.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 1
              • HeppsH Offline
                Hepps Moderators @CrazyG
                last edited by

                @CrazyG It's just a crying shame I can only up-vote your post once. That deserves something like 30 up-votes based on its value to me!

                "A joyous heart sours with the burden of expectation"
                Hepster

                CrazyGC 1 Reply Last reply Reply Quote 1
                • CrazyGC Offline
                  CrazyG Moderators @Hepps
                  last edited by

                  @Hepps
                  well thanks, I'm glad to help. Its a cool trick for other stuff too

                  What I'm dying to know is have you figured out trains?

                  theredbaronT 1 Reply Last reply Reply Quote 0
                  • theredbaronT Offline
                    theredbaron @CrazyG
                    last edited by theredbaron

                    @Hepps I'll second this one. Sutur2 on in his new WWI map has used them as simple land transports, and I don't mind that entirely, but a system with infrastructure as you had proposed would be ideal to represent that portion of the war, how the Allies often bombed infrastructure in areas as a prelude to an attack to prevent reinforcement.

                    @CrazyG You had a system with triggers to this affect in a former thread, no? I think it may have had something to do with triggering terrain effects, if I remember correctly.

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @CrazyG
                      last edited by

                      @CrazyG I've never considered that carrierCost=0 would allow to land in empty sea zones; I guessed it would just allowed infinite on a single carrier.

                      Still, this may be considered a hack, and continuous support for such a behaviour in the future would be dubious; still, if you want the game fully supported, you have the issue that this plane is still able to move to your nearby land territory, as well as moving by sea and re-entering another land territory, both things you probably don't want (you can impede it with a tons of canals).

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • theredbaronT Offline
                        theredbaron
                        last edited by

                        It may be beneficial to ask the devs to keep this feature as it poses no harm to existing maps. This may be a prime example of a bug becoming a feature.

                        @redrum Is this reasonable?

                        1 Reply Last reply Reply Quote 1
                        • CrazyGC Offline
                          CrazyG Moderators @Cernel
                          last edited by

                          @Cernel
                          I would just make it a 0 movement, which recieves +1 movement from factories/harbors whatever. Once you put it into a sea zone its stuck, so there isn't much reason to put it there unless you intend to finish building it that turn

                          I discovered the 0 carrier cost thing a long time ago (I think it was version 1.4) so hopefully it isn't changed in the future

                          @theredbaron
                          Yes but that system has shown to have a lot of problems and its probably why I never got to releasing that ww1 map.

                          I was trying to avoid having trains themselves on the map, to reduce micromanagment and simplify things a bit. But Ive found I really didn't like the resulting feel that i got

                          C 1 Reply Last reply Reply Quote 1
                          • theredbaronT Offline
                            theredbaron
                            last edited by

                            If all else fails, and since this map is going to need user enforced rules anyways, we could ask the players to make sure that each territory on the route has functional infrastructure. It will be interesting to see what comes of this.

                            1 Reply Last reply Reply Quote 1
                            • C Offline
                              Cernel Moderators @CrazyG
                              last edited by

                              @CrazyG You cannot normally select 0 movement units, regardless of the movement bonus they are getting, but there is a property for making them selectable, but this is not really good, because, then, all those immobile units you don't want to select become selectable, as well, and this is a bit annoying. And there is still the issue that you can move the air hull to a territory nearby (unless you add up some canals or territory effects negating hulls). However, you can get around the first issue by hacking the air hull into a movement 1 unit that gives -1 to itself and receives +1 from harbour.

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @CrazyG
                                last edited by

                                @CrazyG said in Global Dominance:

                                @Cernel
                                I'll go ahead and share my secret.

                                You need the unit to be able to move onto both land and sea, so you make it an airunit. You purchase it and place it on land like any other air unit.

                                Then you give it carrierCost=0, which lets it land in empty sea zones as if there was a carrier there. So on the next you move your hull into the sea zone and it should land just fine (isKamikaze could work as well but this seems cleaner). Then you buy the battleship, and it should consume the hull just like it would consume a sea unit version.

                                In version 1.8 I had an XML with this working, life got in the way before I could share it though.

                                That is pretty creative and interesting. I wasn't aware that "carrierCost=0" allows air units to land in empty sea zones with carriers. I would definitely consider this somewhat of an edge case that is really just an outcome of how the current code was written.

                                I think the question here is what should "carrierCost=0" really mean and be used for? Should it allow air units to land in sea zones with no carrier? Or should it require a carrier but just take up no carrier capacity? Or something I'm not even thinking of? Whatever we come to a consensus on should probably be added to the Pact of Steel 2 comments so its spelled out somewhere.

                                PS. It would be great for some of the awesome map makers to take ownership of that Pact of Steel 2 XML to help me keep it up to date as many of you know the game XML better than I do.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                CrazyGC 1 Reply Last reply Reply Quote 1
                                • CrazyGC Offline
                                  CrazyG Moderators @redrum
                                  last edited by

                                  #redrum
                                  If you change this, I hope you would make the current function available as another feature. Its a very cool feature with interesting applications.

                                  I personally don't see any reason to change it. If you wanted a unit require a carrier to land but not take space you could just give it a carrierCost of 1 and give the carrierCapacity to 1,000

                                  HeppsH redrumR 2 Replies Last reply Reply Quote 2
                                  • HeppsH Offline
                                    Hepps Moderators @CrazyG
                                    last edited by

                                    @CrazyG I agree. The transition from land to sea has been a challenge to address. So this option is a heaven sent blessing.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @CrazyG
                                      last edited by

                                      @CrazyG Good point on being able to use massive carrierCapacity and small carrierCost for having units that require little carrier space. I'm fine with leaving the functionality as it works today but would like to document this somewhere so its more explicit not just something that happens to work.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      CrazyGC 1 Reply Last reply Reply Quote 1
                                      • CrazyGC Offline
                                        CrazyG Moderators @redrum
                                        last edited by

                                        @redrum
                                        lets add a comment about it to PoS 2 XML? That should do it

                                        1 Reply Last reply Reply Quote 2
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by Frostion

                                          @redrum @CrazyG
                                          I hope that you are not considering removing the ability to have an air unit use carrierCost 0? Even on maps with carriers with like carrierCapacity 3 and fighter squadrons with carrierCost 1, it would be nice to be able to have some special units land on the carrier with a carrierCost 0. Like if it symbolizes a single fighter, like a hero, a Jedi or maybe an air balloon or whatever 🙄

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          redrumR C 2 Replies Last reply Reply Quote 2
                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by

                                            @Frostion We aren't removing/changing any functionality just clarifying how things currently work.

                                            @CrazyG Yeah, I think adding it to the Pact of Steel 2 XML would be good.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 1

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