Global Dominance
-
I think a lot of people would appreciate if you still made it possible to use historically correct graphics. I have tried to do this by making the game zip also contain a folder called Historically-Correct-Graphics. This houses some alternative and historically correct unit graphics for players to use. Here are some samples:
PS: I would find it strange if this website had to be under self censorship, unless we are hosted by North Korea or something.
-
@Frostion I believe that is not acceptable, either, as a mapskin got almost removed, because of something like that.
Well, I'm sorry; I was just not able not to say it. I didn't want to start the diatribe again, since the developers have made clear they don't want the swastika in their repository, and it's their personal decision we accept.
I don't actually know if the Finnish swastika is permissible, as it was used since WWI and has nothing to do with the nazist swastika, existing since before the nazist ever existed, and just happening to look the same. I guess the Finnish swastika is fine, but I can't be sure. Better you make sure to ask the main developers about it, before going ahead, I think.
-
@Cernel I do not intend to include any controversial artwork within the game. It really isn't important enough to risk offending anyone.
-
@Cernel "I didn't want to start the diatribe again" ... but you did
If someone is worried about offending people, then think about the 1-2 billion Chinese, Indonesians, Koreans, Filipinos, and Indochinese who could be offended by the Japanese rising sun flag, since soldiers under that banner killed approximately 6 million people.Swastikas are only a problem if used inappropriately, and that is when it glorifies or promotes Nazism. If TripleA is to practice self censorship when depicting WW2 scenarios, this will lead to a whole lot of issues. The world is bigger than Germany and their outdated denazification rules. Many other countries in the world have their own ways of being offended.
Like bans on all soviet symbols in many countries. Should TripleA then delete all soviet markers on all maps because of this? And there are a lot more people living in these countries than Germany.
http://news.bbc.co.uk/2/hi/europe/7459976.stm
http://www.thenational.ae/news/world/europe/poland-bans-symbols-of-communism
https://www.theguardian.com/world/2015/may/21/ukraine-bans-soviet-symbols-criminalises-sympathy-for-communism
https://en.wikipedia.org/wiki/Bans_on_Communist_symbolsChina bans games depicting Taiwan, Manchuria, Tibet etc. as independent contries. Should TripleA then delete all maps that could give this impression?
http://www.chinadaily.com.cn/english/doc/2004-05/29/content_334845.htmHearts of Iron releases has seen it necessary to black out the exact same picture of Hitler used in TripleA map World War II v3. Should TripleA delete this map?
Not to mention the big fat swastika in Berlin on the TWW map.
-
Not to mention the big fat swastika in Berlin on the TWW map.
Damn it! Somehow how I knew you were going to draw attention to that.
-
So the rules that I believe Veqryn made a while back was no Nazi symbols in TripleA and the forums. Paradox games enforces this same rules as well regarding Hearts of Iron and its forums.
If you guys want to bring that rule back up for discussion then let create a separate thread preferably in the bunker as to not hijack @Hepps map development.
-
@redrum Since I am neither pro swastika nor anti... and since I don't care one way other another.... it would be nice to move this topic to its own thread if we are going to have a deep philosophical debate on its or any other historical icons use in Triple A.
-
Here is another little peek at a section of the unit chart...
More to come.
-
And another tantalizing morsel....
-
@Hepps jesus civil unrest ... escort carriers from trannies? omw
-
@prastle omw?
Is that supposed to mean oh my word?
-
@Hepps yup exciting stuff
-
I wanted civil unrest as a method to achieve 2 goals from a design stand-point...
-
Reduce the financial gains of back and fourth terr. exchanges. This means that real progress for a nation will only be measured in its ability to maintain a sustained offensive. Similarly, pursuing a back and fourth strategy will also cost warring factions more the longer a war of attrition and constant terr. exchanges continues.
-
To give the game a greater feel for the devastation inflicted upon a region when it is the battleground between two armies. In current games there is absolutely no negative effects to either side of a conflict when a territory is or has been the frontline of the war. As though the moment the guns stop, people immediately go back to work in factories or tending fields. Or that invading armies do not pillage the countryside they just captured.
Escort Carriers have always been an addition I have wanted... however, with this game design I really wanted to add in an ad-hock unit that would fill the gap for navies since Capital Ships will have much longer build times. So I made these as a conversion unit ONLY to enable navies to get some air support at the cost of maintaining supply lines or ability to invade.
-
-
@Hepps both great ideas like it!
-
@prastle Then you should like this one as well...
-
@Hepps yes I always liked the sub pens in the old xeno expansion.
-
And here is a peek at how the Political landscape shall be dealt with...
"This is a throw down, a showdown, hell no, I can't slow down
It's gonna go down, first offense on the mix down, go on and break down
Okay, party people in the house, may I have your attention, please?"
Maestro Fresh Wes -
@Hepps Looks cool. Though I guess friendly nations shave their eyebrows
-
@redrum LOL. No brows... same when they join a defensive pact... just a big smile.
-
Nice looking. It reminds me of the commander rank ssystem I made on the star trek map. Are these "thumbs-ups" something you get by investing money or some other resource?