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    Global Dominance

    Scheduled Pinned Locked Moved Maps & Mods
    512 Posts 22 Posters 932.6k Views 25 Watching
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    • R Offline
      rosw04
      last edited by

      So pumped for this map/scenario. Well done for everyone involved. Any chance this version will be playable PvE as opposed to just PvP?

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @rosw04
        last edited by

        @rosw04 0% <---> -10% chance of this being playable against the AI.

        100% it will PVP.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Hepps
          last edited by

          @hepps Geez, you don't even give me like a 0.0001% chance of making the AI be able to play it? No faith at all...

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 2
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Sorry I was going on the basis of some of our previous conversations....

            What should the percentages be then? 0% to 0.01%? 😃

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR 1 Reply Last reply Reply Quote -2
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @hepps Depends if I get an advanced copy as how can I program the AI without having the map...

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 2
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by

                @redrum I thought you were that good. Sorry.

                "A joyous heart sours with the burden of expectation"
                Hepster

                prastleP 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @Hepps
                  last edited by

                  @hepps i downvoted your post 😉 i give red at least 10% chance 😉

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  HeppsH 1 Reply Last reply Reply Quote 3
                  • HeppsH Offline
                    Hepps Moderators @prastle
                    last edited by

                    @prastle I upvoted your post because you are such a positive person. 😃

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators
                      last edited by

                      With work on HOH winding down.... work on GD has recommenced.

                      It is with great satisfaction that I announce that the map is now completed in its entirety.

                      Here is a look at it at 3% resolution.

                      0_1522954905322_Small sample.png

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      General_ZodG C 2 Replies Last reply Reply Quote 2
                      • General_ZodG Offline
                        General_Zod Moderators @Hepps
                        last edited by

                        @hepps

                        Not big enough, hehe 😉

                        HeppsH 2 Replies Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @General_Zod
                          last edited by

                          @general_zod I'd have gone bigger.... but this is the max size the drawing program will draw on my system. 😃

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators @General_Zod
                            last edited by

                            @general_zod Just wait til you try and zoom out on this map.... you are never going to see enough of the map Mr. Zod. 😃

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            General_ZodG 1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators @Hepps
                              last edited by

                              @hepps I know, we will need a new spy satellite view. 😉

                              General_ZodG 1 Reply Last reply Reply Quote 1
                              • General_ZodG Offline
                                General_Zod Moderators @General_Zod
                                last edited by General_Zod

                                @Hepps

                                Perhaps heat signatures. 🙂

                                1 Reply Last reply Reply Quote 0
                                • FrostionF Offline
                                  Frostion Admin
                                  last edited by

                                  There sure is a lot of sea territories. How many moves do ships have? More than the land units?

                                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @Frostion
                                    last edited by Hepps

                                    @frostion Variety of factors go into naval movement. Needless to say the math has long since been worked out.

                                    Much like land and air units...different naval units have different movement values. On top of which there are shipping lanes that offer faster travel. Fighting for naval supremacy will be a much bigger deal in this game than in any other. And due to the different aspects of how it works.... there will be different strategies available to ensure you are winning how you need to win. The individual battles will be more significant than sheer TUV. Just because you can't dominate an opponent... doesn't mean you can't disrupt their maneuvers.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    redrumR 1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @Hepps
                                      last edited by

                                      @hepps Given the size, do you have a sense of how long each turn would represent? Thinking something like 1 month? Just curious.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      C HeppsH 2 Replies Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @redrum
                                        last edited by

                                        Not supposed to be the one answering such questions (and I think most TripleA maps just don't make timeline assumptions (maybe it is the case here too)), but my take, assuming no Risk style things (in which you can battle in a territory, then moving on battling in another), at these dimensions, 1 round can be no more than half a month (about 2 weeks).
                                        Talking in term of rounds, not turns. It doesn't really make sense to relate time to turns, like Civil War does, even in the case you have only 2 turns per round.
                                        Otherwise, if you look at the frontier changes, like in the aftermath of Stalingrad until the stabilization because of the mud season, you would be just unable to re-create the timeline, at anything more than 2 weeks per round or so.
                                        I remember I had a conversation with @Hepps on this matter, in lobby, as I was pointing out that 1 Carrier should take 36 turns to build and a battleship more than 48 (like about 60 rounds).

                                        p.s.: A map like this would be just impossible to handle as an image on which to build relief by any personal computers at 32 bit (just over 10 years ago), and even now I can see @Hepps must have a fair bit of RAM, if he is relief-working on it with no lag.
                                        Definitely, general human progress is taking TripleA by hand, as I believe a map like this would be just outright impossible to make (and most likely to play, as well) with the technology we had, for personal use, 15 years ago or more (when TripleA started existing).
                                        If I can make a guess, I assume @Hepps got at least 32GB RAM?

                                        1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @redrum
                                          last edited by Hepps

                                          @redrum Based on some of the changes in movement and other aspects of game-play it should have a feel close to what TWW already has. Of course that is a fairly broad assumption until we are actually moving pieces around the map. The increased size certainly allows for more movement options... but the pace of play should be roughly the same with the exception that there is a lot more room to move around.

                                          Certain things take more time to build... but those changes are really meant to bring more realism and create parity to the timeline rather than changing it.

                                          While movement has been augmented with things like trains and rail on land and naval movement is pretty dynamic. IE. Under the right conditions the U.S. can still move across the Atlantic to the coast of France in 2 moves. Or can reach just shy of the coast of Australia in 2 moves with certain unit types.

                                          All in all the design is meant to give a more realistic feel to the game rather than extend it out from a timeline perspective. That being said.... til we get boots on the ground it is anyone's guess.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @Hepps
                                            last edited by

                                            @hepps FYI, free GitHub repositories are limited to 1 GB, and this includes all history (when you make changes, the old being kept in memory).
                                            If this map, as I can imagine, is going to have about 0.5 GB for the relief tiles only, that may be an issue.
                                            I'm not saying you have to curb your map because of GitHub limits, as that would be sad, but if it happens to hit the 1 GB in total, you will need to discuss with the developers how to handle it.

                                            HeppsH 1 Reply Last reply Reply Quote 0

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