20 Jun 2017, 18:23

@Frostion said in Global Dominance:

@Hepps
Clever system for mine laying. I would probably just have made very weak mines that a minelayer unit just auto-generated each turn ... hehe. Not very sophisticated I guess.

Well originally that was my plan... but after some tests it became apparent that (similar to other games with mines) the sea mines became a huge issue.

I hate spamming... and more so when it involves something that can be used as a blocker unit.

I also hate seeing units do multiple actions in the same turn. Like attacking... then retreating... then laying a mine to protect your new defensive position.

I also don't want to include a new unit that is really just an annoyance and that is fairly useless from a functional standpoint. If I am including mines they need to add value to the game.