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    Global Dominance

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators @Cernel
      last edited by

      @Cernel I do not intend to include any controversial artwork within the game. It really isn't important enough to risk offending anyone.

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • FrostionF Offline
        Frostion Admin @Cernel
        last edited by Frostion

        @Cernel "I didn't want to start the diatribe again" ... but you did 😉
        If someone is worried about offending people, then think about the 1-2 billion Chinese, Indonesians, Koreans, Filipinos, and Indochinese who could be offended by the Japanese rising sun flag, since soldiers under that banner killed approximately 6 million people.

        Swastikas are only a problem if used inappropriately, and that is when it glorifies or promotes Nazism. If TripleA is to practice self censorship when depicting WW2 scenarios, this will lead to a whole lot of issues. The world is bigger than Germany and their outdated denazification rules. Many other countries in the world have their own ways of being offended.

        Like bans on all soviet symbols in many countries. Should TripleA then delete all soviet markers on all maps because of this? And there are a lot more people living in these countries than Germany.
        http://news.bbc.co.uk/2/hi/europe/7459976.stm
        http://www.thenational.ae/news/world/europe/poland-bans-symbols-of-communism
        https://www.theguardian.com/world/2015/may/21/ukraine-bans-soviet-symbols-criminalises-sympathy-for-communism
        https://en.wikipedia.org/wiki/Bans_on_Communist_symbols

        China bans games depicting Taiwan, Manchuria, Tibet etc. as independent contries. Should TripleA then delete all maps that could give this impression?
        http://www.chinadaily.com.cn/english/doc/2004-05/29/content_334845.htm

        Hearts of Iron releases has seen it necessary to black out the exact same picture of Hitler used in TripleA map World War II v3. Should TripleA delete this map?

        Not to mention the big fat swastika in Berlin on the TWW map.

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        HeppsH 1 Reply Last reply Reply Quote 2
        • HeppsH Offline
          Hepps Moderators @Frostion
          last edited by

          Not to mention the big fat swastika in Berlin on the TWW map.

          Damn it! Somehow how I knew you were going to draw attention to that. 🙂

          "A joyous heart sours with the burden of expectation"
          Hepster

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          • redrumR Offline
            redrum Admin
            last edited by

            So the rules that I believe Veqryn made a while back was no Nazi symbols in TripleA and the forums. Paradox games enforces this same rules as well regarding Hearts of Iron and its forums.

            If you guys want to bring that rule back up for discussion then let create a separate thread preferably in the bunker as to not hijack @Hepps map development.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum Since I am neither pro swastika nor anti... and since I don't care one way other another.... it would be nice to move this topic to its own thread if we are going to have a deep philosophical debate on its or any other historical icons use in Triple A.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 1
              • HeppsH Offline
                Hepps Moderators
                last edited by

                Here is another little peek at a section of the unit chart...

                0_1496170733291_Naval unit sample.png

                More to come. 🙂

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators
                  last edited by

                  And another tantalizing morsel....

                  0_1496447155150_Static Unit example.png

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  prastleP 1 Reply Last reply Reply Quote 1
                  • prastleP Offline
                    prastle Moderators Admin @Hepps
                    last edited by

                    @Hepps jesus civil unrest ... escort carriers from trannies? omw

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    HeppsH 2 Replies Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @prastle
                      last edited by Hepps

                      @prastle omw?

                      Is that supposed to mean oh my word?

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      prastleP 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @Hepps
                        last edited by

                        @Hepps yup exciting stuff

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                        • HeppsH Offline
                          Hepps Moderators @prastle
                          last edited by Hepps

                          @prastle

                          I wanted civil unrest as a method to achieve 2 goals from a design stand-point...

                          1. Reduce the financial gains of back and fourth terr. exchanges. This means that real progress for a nation will only be measured in its ability to maintain a sustained offensive. Similarly, pursuing a back and fourth strategy will also cost warring factions more the longer a war of attrition and constant terr. exchanges continues.

                          2. To give the game a greater feel for the devastation inflicted upon a region when it is the battleground between two armies. In current games there is absolutely no negative effects to either side of a conflict when a territory is or has been the frontline of the war. As though the moment the guns stop, people immediately go back to work in factories or tending fields. Or that invading armies do not pillage the countryside they just captured.

                          Escort Carriers have always been an addition I have wanted... however, with this game design I really wanted to add in an ad-hock unit that would fill the gap for navies since Capital Ships will have much longer build times. So I made these as a conversion unit ONLY to enable navies to get some air support at the cost of maintaining supply lines or ability to invade.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          prastleP 1 Reply Last reply Reply Quote 1
                          • prastleP Offline
                            prastle Moderators Admin @Hepps
                            last edited by

                            @Hepps both great ideas like it!

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            HeppsH 1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @prastle
                              last edited by

                              @prastle Then you should like this one as well...

                              0_1496681703917_Sub Pen example.png

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              prastleP 1 Reply Last reply Reply Quote 1
                              • prastleP Offline
                                prastle Moderators Admin @Hepps
                                last edited by

                                @Hepps yes I always liked the sub pens in the old xeno expansion.

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by Hepps

                                  And here is a peek at how the Political landscape shall be dealt with...

                                  0_1496775721825_Political situation draft example.png

                                  "This is a throw down, a showdown, hell no, I can't slow down
                                  It's gonna go down, first offense on the mix down, go on and break down
                                  Okay, party people in the house, may I have your attention, please?"
                                  Maestro Fresh Wes

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by

                                    @Hepps Looks cool. Though I guess friendly nations shave their eyebrows 🙂

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by Hepps

                                      @redrum LOL. No brows... same when they join a defensive pact... just a big smile.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

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                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by Frostion

                                        Nice looking. It reminds me of the commander rank ssystem I made on the star trek map. Are these "thumbs-ups" something you get by investing money or some other resource?

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @Frostion
                                          last edited by Hepps

                                          @Frostion Sorry I still haven't downloaded Dillithium Wars so I honestly can't say how similar the concepts are. (Not much of a Treky)

                                          I developed this system after we tested using politics with TWW. In TWW we found it problematic at best based on how we had incorporated the existing diplomacy structure into the game. It was simply to immediate and there was no ability to counter your opponent in the diplomatic arena before it caused massive shifts in gameplay. I want something that takes effort and can be achieved but at the same time is expensive and can be countered by your opponent. In short I don't want neutrals to change the sway of a game in 1 or even 2 turns... if you are going for neutrals it is going to be in stiff competition with what you need on the battlefield.

                                          This design is meant to have 'a game within a game'

                                          The idea is that there are only 3 purchasable units in the diplomatic field. All Diplomacy units cost both PU (Production Unit) and PI (Political Influence) resources of differing amounts with Treaties being the most expensive.

                                          Diplomat 1/2/1
                                          Spy 3/1/1 Supports Diplomat +1 Def.
                                          Treaty allows you to develop stronger ties with a nation up to Alliance.

                                          Diplomats are moved into a Neutral nations Political Territory (Labelled Political Action) If the territory is empty and the country is void of any support for an enemy (thumbs up icons) the Diplomat will automatically generate 1 support (Thumbs up Icon) each turn. If the territory had already been pursued and there was national support for your enemy within the country, then the Diplomat will reduce support by 1 each turn until the country is returned to pure neutral. At that point it will begin generating 1 support each turn for your own nation. Each Nation may only have one Diplomat in a neutral nations Political Action Territory. However Allies of yours may also move a single Diplomat into the terr. with you.

                                          The Spy unit is superior for attacking Diplomats of the opposition when they enter a Political Action territory of a Neutral Nation being pursued by your enemy. Similar to the Diplomat you may only have 1 Spy in a Political Action territory of any given nation but allies can also move 1 in just the same. Spies will also give a +1 def. bonus to Diplomats of your own side. Lastly, a spy will also assist a Diplomat in if they are in an uncontested Political Action Territory for a Neutral Nation. Either adding an additional support for you... or removing an additional support of the opposition, each turn. However a Diplomat must be present.

                                          Treaties can be purchased once you have gained enough support within a nations Diplomatic Attitude section. Each Treaty allows you to continue to gain support in the subsequent Diplomatic Attitude section. Once you have all the support slots filled in each section you must purchase a Treaty in order to continue gaining support in the subsequent section.

                                          The steps are...

                                          Neutral Impassable
                                          Friendly Impassable
                                          Open Borders Units can move freely into neutral Territory
                                          Defence Pact No change
                                          Alliance Nation joins your side

                                          You may also declare war on a neutral nation providing you have a completely neutral stance towards them. The cost in PI for this shall be high.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

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                                          • C Offline
                                            Cernel Moderators @Hepps
                                            last edited by

                                            @Hepps
                                            I strongly suggest always to avoid crossed borders or drawing looking like crossed borders, unless between no more than two each of land territories or sea zones.
                                            For example, in this case, it makes not clear if all 3 land territories connect with each other and, in general, I think it is not realistic having infinitesimal points as borders (probably not the case here), between territories being both land or both sea.
                                            0_1496857639579_20170607_Global_Dominance_suggestion.png
                                            My take here, actually, is that there is not a crossed border, and all three land territories are indeed connected with each other, as there is a substantial line between the sea and the territory not touching that sea zone, but I'm mostly saying that it would be nicer if is clearer.
                                            Sadly, I've a cople of cases in my MEAD too, since they seemed clear enough before making the relief, but not so clear after them, and I don't want to remake them...
                                            You can see an example of a similar case in World War II Global, for the Central America, Colombia, Venezuela, 89 Sea Zone territories.
                                            I suggest always avoiding such a drawing, in this case not having an infinitesimal point setting apart Central America from Venezuela. Since there is exactly 0 distance between Central America and Venezuela, it makes no sense that I need to go back and forth in two moves, having to pass through Colombia, unless the distance between Central America and Venezuela is not 0, but, in this case, then, Colombia should connect to 89 Sea Zone.
                                            On the other hand, I believe cases like Venezuela, British Guiana, 88 Sea Zone, 89 Sea Zone are fine, because it is a case of two adjacent land territories beside two adjacent sea zones, which I believe is clear enough, and meaningful.
                                            In cases like Global, I think I would actually allow moving from Central America to Venezuela, but not from Colombia to 89 Sea Zone, as this is what would be realistic the most, in my mind, but main suggestion is just avoiding such territory drawings.
                                            Again, in your image, I'm really not sure, but I believe it is not a case of crossed borders, just of a border being very small; anyways, suggestion is still avoiding having too small borders that might look like points. For example, in World At War, I've widened the border between 55 Sea Zone and Palestine, to make unmistakably clear that they are indeed connected (not that clear in the old WAW, as well as many other cases). Alternatively, it would be also fine to have small borders, but having no crossed borders at all, and stating it in notes, so everyone knows that such cases must be actual borders granting connection (this is what I intend to do in my MEAD, since after the relief I have some small borders, and I don't want to remake the relief).

                                            HeppsH 1 Reply Last reply Reply Quote 0

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