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    • redrum
      redrum Admin @Hepps last edited by

      @hepps Ah. I'm guessing the trade center symbols will mark the territories that can transform the resource units into PUs/steel/oil for purchases. Will there still be L&L territories as well or is the trade system replacing that?

      Hepps 1 Reply Last reply Reply Quote 0
      • Hepps
        Hepps Moderators @redrum last edited by

        @redrum Both.

        1 Reply Last reply Reply Quote 0
        • Hepps
          Hepps Moderators last edited by

          So I have started in on the Shipping Lanes & Trade Centers in earnest.

          Here is a sample...

          0_1513042267480_Shipping Lane & Trade Center Example.jpg

          redrum 1 Reply Last reply Reply Quote 0
          • redrum
            redrum Admin @Hepps last edited by

            @hepps Oh what are the symbols on the shipping lane circle for?

            prastle 1 Reply Last reply Reply Quote 0
            • prastle
              prastle Moderators Admin @redrum last edited by

              @redrum hmm +10 f owned and iron?

              Hepps 1 Reply Last reply Reply Quote 0
              • Hepps
                Hepps Moderators @prastle last edited by

                @prastle If Germany controls the Shipping lane it receives +10 Steel from trade with Sweden.

                1 Reply Last reply Reply Quote 0
                • Hepps
                  Hepps Moderators last edited by

                  Just finished the new L&L icon. Since all L&L Territories will also be Trade Centers... I made the new L&L icon to include the Trade Center Icon.

                  0_1513052865223_New L&L TC Example.jpg

                  redrum 1 Reply Last reply Reply Quote 0
                  • redrum
                    redrum Admin @Hepps last edited by

                    @hepps Looks great. Will which units you can L&L vary per territory per nation? If so then having a little symbol indicating something like land/air/etc around the ring would be cool 🙂

                    Hepps 1 Reply Last reply Reply Quote 0
                    • Hepps
                      Hepps Moderators @redrum last edited by

                      @redrum What something like this?

                      0_1513096591125_Trade Center & Lend & Lease prototype 2 example.jpg

                      😃

                      redrum 1 Reply Last reply Reply Quote 1
                      • redrum
                        redrum Admin @Hepps last edited by

                        @hepps Yes. Can I have your babies now?

                        Hepps 1 Reply Last reply Reply Quote 0
                        • Hepps
                          Hepps Moderators @redrum last edited by

                          @redrum No but if you love me... then you could start writing a template for the conditions & triggers so I can copy and paste all of it into the XML 1000 times. 😉

                          Actually if you continue to work on the features list that do as well. 😃 We still have 2 rather important ones to over-come.

                          redrum 1 Reply Last reply Reply Quote 0
                          • redrum
                            redrum Admin @Hepps last edited by

                            @hepps But I wouldn't want to deprive you of all the condition/trigger fun... I mean what else what you do with your time 🙂

                            Though on a more serious note some of the mass conditions/triggers (>100) that are very similar for say every/most territories, it may be better to write a little script to generate the necessary XML based on a template and list of territories (unless this is what you are doing already).

                            The 2 new features that are left are the following right?

                            • Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla)
                            • Unit Option When Damaged Change Into Different Unit (Weakened Battleships)

                            Any thoughts on priority?

                            Hepps 1 Reply Last reply Reply Quote 1
                            • Hepps
                              Hepps Moderators @redrum last edited by Hepps

                              @redrum Yes... that is what I am doing. Creating a seperate template to govern the behavior with the words "InsertNamehere" and "InsertTerritoryhere" in the template. Then I can just find and replace with the appropriate info as I work it into the XML.

                              Both are important relative to my goals... but, I think the "When Damaged Change" is more critical to the overall design since it impacts so many of my unit designs and affects all aspects of the game (land,sea & air).

                              alkexr 1 Reply Last reply Reply Quote 1
                              • alkexr
                                alkexr @Hepps last edited by

                                @hepps Another really helpful trick I tend to use a lot is to start out from

                                <territory name="Random Territory"/>
                                <territory name="Really Damn High Mountains"/>
                                <territory name="Whatever Really"/>
                                

                                then (easily with notepad++) mass-replace

                                "/>
                                <territory name="
                                

                                with

                                " javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                                    <option name="production" value="1"/>
                                </attatchment>
                                
                                <attatchment name="territoryAttatchment" attatchTo="
                                

                                to get

                                <attatchment name="territoryAttatchment" attatchTo="Random Territory" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                                    <option name="production" value="1"/>
                                </attatchment>
                                
                                <attatchment name="territoryAttatchment" attatchTo="Really Damn High Mountains" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                                    <option name="production" value="1"/>
                                </attatchment>
                                
                                <attatchment name="territoryAttatchment" attatchTo="Whatever Really" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                                    <option name="production" value="1"/>
                                </attatchment>
                                

                                Same trick can be used in a whole bunch of situations.

                                redrum 1 Reply Last reply Reply Quote 2
                                • redrum
                                  redrum Admin @alkexr last edited by

                                  @alkexr Just make sure to use the corrected "attachment" spelling or your map won't work in 1.9 🙂

                                  But yeah using mass find/replace in something like notepad++ covers a good deal of situations. For some of the more complex ones, writing a little script that essentially does that but handles more variables can be useful as well.

                                  alkexr 1 Reply Last reply Reply Quote 0
                                  • alkexr
                                    alkexr @redrum last edited by

                                    @redrum Oh, thanks, you have a keen eye. I had an old version of Pact of Steel 2 xml opened. Hopefully I haven't used code from there 🙂

                                    1 Reply Last reply Reply Quote 0
                                    • Hepps
                                      Hepps Moderators last edited by

                                      Work is progressing nicely. Now that I have formulated all the details surrounding the Shipping Lanes and Trade Centers and Lend & Lease... things are looking very exciting all over the map.

                                      0_1513187027569_Newfoundland example.jpg

                                      0_1513187049804_Pearl of Asia example.jpg

                                      1 Reply Last reply Reply Quote 0
                                      • Hepps
                                        Hepps Moderators last edited by

                                        Middle East is completely finished. The little nation of Saudi Arabia could prove to be a pivotal part of either sides strategy to control the surrounding regions.

                                        0_1513799015313_Saudi Arabian Preninsula.jpg

                                        prastle 1 Reply Last reply Reply Quote 0
                                        • prastle
                                          prastle Moderators Admin @Hepps last edited by

                                          @hepps Love the mine. I am sure ya had it elsewhere before and I didn't notice.

                                          Hepps 1 Reply Last reply Reply Quote 0
                                          • Hepps
                                            Hepps Moderators @prastle last edited by

                                            @prastle Yah I'm happy with them. Let the smelting commence.

                                            1 Reply Last reply Reply Quote 0
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