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    Global Dominance

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    • HeppsH Offline
      Hepps Moderators
      last edited by

      Here is another little peek at a section of the unit chart...

      0_1496170733291_Naval unit sample.png

      More to come. 🙂

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators
        last edited by

        And another tantalizing morsel....

        0_1496447155150_Static Unit example.png

        "A joyous heart sours with the burden of expectation"
        Hepster

        prastleP 1 Reply Last reply Reply Quote 1
        • prastleP Offline
          prastle Moderators Admin @Hepps
          last edited by

          @Hepps jesus civil unrest ... escort carriers from trannies? omw

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          HeppsH 2 Replies Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Moderators @prastle
            last edited by Hepps

            @prastle omw?

            Is that supposed to mean oh my word?

            "A joyous heart sours with the burden of expectation"
            Hepster

            prastleP 1 Reply Last reply Reply Quote 0
            • prastleP Offline
              prastle Moderators Admin @Hepps
              last edited by

              @Hepps yup exciting stuff

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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              • HeppsH Offline
                Hepps Moderators @prastle
                last edited by Hepps

                @prastle

                I wanted civil unrest as a method to achieve 2 goals from a design stand-point...

                1. Reduce the financial gains of back and fourth terr. exchanges. This means that real progress for a nation will only be measured in its ability to maintain a sustained offensive. Similarly, pursuing a back and fourth strategy will also cost warring factions more the longer a war of attrition and constant terr. exchanges continues.

                2. To give the game a greater feel for the devastation inflicted upon a region when it is the battleground between two armies. In current games there is absolutely no negative effects to either side of a conflict when a territory is or has been the frontline of the war. As though the moment the guns stop, people immediately go back to work in factories or tending fields. Or that invading armies do not pillage the countryside they just captured.

                Escort Carriers have always been an addition I have wanted... however, with this game design I really wanted to add in an ad-hock unit that would fill the gap for navies since Capital Ships will have much longer build times. So I made these as a conversion unit ONLY to enable navies to get some air support at the cost of maintaining supply lines or ability to invade.

                "A joyous heart sours with the burden of expectation"
                Hepster

                prastleP 1 Reply Last reply Reply Quote 1
                • prastleP Offline
                  prastle Moderators Admin @Hepps
                  last edited by

                  @Hepps both great ideas like it!

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  HeppsH 1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @prastle
                    last edited by

                    @prastle Then you should like this one as well...

                    0_1496681703917_Sub Pen example.png

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    prastleP 1 Reply Last reply Reply Quote 1
                    • prastleP Offline
                      prastle Moderators Admin @Hepps
                      last edited by

                      @Hepps yes I always liked the sub pens in the old xeno expansion.

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators
                        last edited by Hepps

                        And here is a peek at how the Political landscape shall be dealt with...

                        0_1496775721825_Political situation draft example.png

                        "This is a throw down, a showdown, hell no, I can't slow down
                        It's gonna go down, first offense on the mix down, go on and break down
                        Okay, party people in the house, may I have your attention, please?"
                        Maestro Fresh Wes

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Hepps
                          last edited by

                          @Hepps Looks cool. Though I guess friendly nations shave their eyebrows 🙂

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by Hepps

                            @redrum LOL. No brows... same when they join a defensive pact... just a big smile.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • FrostionF Offline
                              Frostion Admin
                              last edited by Frostion

                              Nice looking. It reminds me of the commander rank ssystem I made on the star trek map. Are these "thumbs-ups" something you get by investing money or some other resource?

                              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @Frostion
                                last edited by Hepps

                                @Frostion Sorry I still haven't downloaded Dillithium Wars so I honestly can't say how similar the concepts are. (Not much of a Treky)

                                I developed this system after we tested using politics with TWW. In TWW we found it problematic at best based on how we had incorporated the existing diplomacy structure into the game. It was simply to immediate and there was no ability to counter your opponent in the diplomatic arena before it caused massive shifts in gameplay. I want something that takes effort and can be achieved but at the same time is expensive and can be countered by your opponent. In short I don't want neutrals to change the sway of a game in 1 or even 2 turns... if you are going for neutrals it is going to be in stiff competition with what you need on the battlefield.

                                This design is meant to have 'a game within a game'

                                The idea is that there are only 3 purchasable units in the diplomatic field. All Diplomacy units cost both PU (Production Unit) and PI (Political Influence) resources of differing amounts with Treaties being the most expensive.

                                Diplomat 1/2/1
                                Spy 3/1/1 Supports Diplomat +1 Def.
                                Treaty allows you to develop stronger ties with a nation up to Alliance.

                                Diplomats are moved into a Neutral nations Political Territory (Labelled Political Action) If the territory is empty and the country is void of any support for an enemy (thumbs up icons) the Diplomat will automatically generate 1 support (Thumbs up Icon) each turn. If the territory had already been pursued and there was national support for your enemy within the country, then the Diplomat will reduce support by 1 each turn until the country is returned to pure neutral. At that point it will begin generating 1 support each turn for your own nation. Each Nation may only have one Diplomat in a neutral nations Political Action Territory. However Allies of yours may also move a single Diplomat into the terr. with you.

                                The Spy unit is superior for attacking Diplomats of the opposition when they enter a Political Action territory of a Neutral Nation being pursued by your enemy. Similar to the Diplomat you may only have 1 Spy in a Political Action territory of any given nation but allies can also move 1 in just the same. Spies will also give a +1 def. bonus to Diplomats of your own side. Lastly, a spy will also assist a Diplomat in if they are in an uncontested Political Action Territory for a Neutral Nation. Either adding an additional support for you... or removing an additional support of the opposition, each turn. However a Diplomat must be present.

                                Treaties can be purchased once you have gained enough support within a nations Diplomatic Attitude section. Each Treaty allows you to continue to gain support in the subsequent Diplomatic Attitude section. Once you have all the support slots filled in each section you must purchase a Treaty in order to continue gaining support in the subsequent section.

                                The steps are...

                                Neutral Impassable
                                Friendly Impassable
                                Open Borders Units can move freely into neutral Territory
                                Defence Pact No change
                                Alliance Nation joins your side

                                You may also declare war on a neutral nation providing you have a completely neutral stance towards them. The cost in PI for this shall be high.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • C Offline
                                  Cernel Moderators @Hepps
                                  last edited by

                                  @Hepps
                                  I strongly suggest always to avoid crossed borders or drawing looking like crossed borders, unless between no more than two each of land territories or sea zones.
                                  For example, in this case, it makes not clear if all 3 land territories connect with each other and, in general, I think it is not realistic having infinitesimal points as borders (probably not the case here), between territories being both land or both sea.
                                  0_1496857639579_20170607_Global_Dominance_suggestion.png
                                  My take here, actually, is that there is not a crossed border, and all three land territories are indeed connected with each other, as there is a substantial line between the sea and the territory not touching that sea zone, but I'm mostly saying that it would be nicer if is clearer.
                                  Sadly, I've a cople of cases in my MEAD too, since they seemed clear enough before making the relief, but not so clear after them, and I don't want to remake them...
                                  You can see an example of a similar case in World War II Global, for the Central America, Colombia, Venezuela, 89 Sea Zone territories.
                                  I suggest always avoiding such a drawing, in this case not having an infinitesimal point setting apart Central America from Venezuela. Since there is exactly 0 distance between Central America and Venezuela, it makes no sense that I need to go back and forth in two moves, having to pass through Colombia, unless the distance between Central America and Venezuela is not 0, but, in this case, then, Colombia should connect to 89 Sea Zone.
                                  On the other hand, I believe cases like Venezuela, British Guiana, 88 Sea Zone, 89 Sea Zone are fine, because it is a case of two adjacent land territories beside two adjacent sea zones, which I believe is clear enough, and meaningful.
                                  In cases like Global, I think I would actually allow moving from Central America to Venezuela, but not from Colombia to 89 Sea Zone, as this is what would be realistic the most, in my mind, but main suggestion is just avoiding such territory drawings.
                                  Again, in your image, I'm really not sure, but I believe it is not a case of crossed borders, just of a border being very small; anyways, suggestion is still avoiding having too small borders that might look like points. For example, in World At War, I've widened the border between 55 Sea Zone and Palestine, to make unmistakably clear that they are indeed connected (not that clear in the old WAW, as well as many other cases). Alternatively, it would be also fine to have small borders, but having no crossed borders at all, and stating it in notes, so everyone knows that such cases must be actual borders granting connection (this is what I intend to do in my MEAD, since after the relief I have some small borders, and I don't want to remake the relief).

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @Cernel
                                    last edited by

                                    @Cernel Yah its a bit more obvious that it is a land connection at 100% resolution. Looks more deceiving than it actually is in the shrunken image... but it could stand to be even more obvious. Thanks

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

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                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by

                                      Here is another little teaser... this time a view of the eastern front. Looking at the desperate situation for poor Stalin in the area around Leningrad.

                                      0_1496943299973_Eastern Front setup Lenningrad example.png

                                      More to come as I get all the starting unit placements worked out.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      C redrumR 2 Replies Last reply Reply Quote 2
                                      • C Offline
                                        Cernel Moderators @Hepps
                                        last edited by

                                        @Hepps Can you provide all light mortar units without the flags for anyone else to use? I think having a mortar unit is an interesting concept; in particular, the Japanese should have a high ratio of those units, to represent the Type 89 Grenade Discharger. But I'd say the same thing for a bunch of other stuff you are making (I know you already said that most is imported from TWW, and you don't have the basic images of those).
                                        https://en.wikipedia.org/wiki/Type_89_grenade_discharger

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Hepps
                                          last edited by

                                          @Hepps Looks pretty good. Wondering if you'd consider lightly shading territories based on ownership (gray and red in this case). Just thinking at a glance it would be easier to see ownership (also lots of folks like to have the sense of 'painting' the map their nation's color).

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 1 Reply Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators @Cernel
                                            last edited by

                                            @Cernel The infantry unit was designed a while ago. You can find copies of it on the old forum.

                                            http://tripleadev.1671093.n2.nabble.com/A-few-scratches-I-was-putting-together-tp5804645.html

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            C 1 Reply Last reply Reply Quote 0

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