[Open] Multiple rockets can't attack the same territory in WW2 Global 40 2nd Edition
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@simon33 But didn't Krieghund say : "There is no reason why you would need to declare all rocket targets before rolling for any rockets." ? Can there probably be an easier fix for the current issue (preventing from incompatibility) when following his clarification?
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I think this needs to be added to xml. I recommend to make it editable, since rockets will be very powerful and might disturb balance.
<!-- if true allows infinite attacks against a factory by many rockets, if false,will only allow a max of 1 rocket to attack each factory --> <property name="Rocket Attacks Per Factory Infinite" value="true" editable="true"> <boolean/> </property>Also should probably make the following custom code editable="false", since it is not functional. And will confuse players.
<property name="Strictly rule compliant rockets" value="false" editable="true"> <boolean/> </property -
@general_zod Thank you, but I think the first one is already part of the xml, the second one is not.
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@panther Ok, I guess my version isn't updated then.
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@panther I am looking at one of my mods (Bad-Ass 4 nation ffa) where this feature used to function and it no longer does with .11311 (or any v1.9 that I have). The behavior is as described above, I choose multiple rockets to attack the same target but only one fires, and ends.
This may have been broken way back when we changed to v1.9 since it works in for my v1.8.0.9 version. It allows me to pick same target, furthermore the order is as follows.
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rocket 1 selects target and fires
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rocket 2 selects target and fires
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rocket 3 selects target and fires
All same target.
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@general_zod There have been some rocket related engine code changes back in 2017. You could search the closed github pull requests with the keyword "rocket" if you are interested in details.
The way you describe it seems to be valid, indeed.
I don't know what broke this behaviour. Maybe @simon33 knows better, he had put a lot of effort in it.
Maybe something can be reverted to restore that functionality?
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@panther
Maybe a global property can be added to determine the mode of target selection and firing for rockets.Meaning one modes sequence is as follows:
- rocket 1, player selects target and fires
- rocket 2, player selects target and fires
- rocket 3, player selects target and fires
All same target or separate targets depending on existing global properties.
And other modes sequence is as follows:
- rocket 1 , player selects target
- rocket 2 , player selects target
- rocket 3 , player selects target
- All rockets fire
All same target or separate targets depending on existing global properties.
The former will follow the official A&A rules and the latter will alleviate concerns of seeing damages before all target selections are completed.
But the either way there is currently an existing bug, preventing all rockets from hitting a single target if "Rocket Attacks Per Factory Infinite" =true.
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@general_zod Yes, sounds good.
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@Panther Where do I find this global rulebook?
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@Darren-Brock You can download the rulebooks for Europe1940 and Pacific1940 as well as the related FAQ-sheets from https://avalonhill.wizards.com/rules.
The combined rules are included.
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