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    AA-fire/casualty selection issues in Revised (and other versions)

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    • C Offline
      Cernel Moderators @Panther
      last edited by

      @panther I think that's pretty much the problem. When they came out with LHTR I've the feeling it was adopted the approach to tell people to go play LHTR if they wanted a clear ruleset, and Revised OOB was left kinda there on its own. But you are not selling LHTR to the TripleA Revised purists, so that's not a solution here.

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      • bayderB Offline
        bayder Moderators
        last edited by

        @Cernel LHTR is a different game. I personally like some of the rule changes, but dislike more than I like. Other people have different views...although you don't see many people playing LHTR, and a lot playing OOB Revised, so take that for what you will. I do agree he spent time clarifying things that needed clarification in LHTR, which is good.

        If we get a definitive answer on AA rules for OOB Revised, I would personally prefer to play with that ruleset, whatever it is (since I am a Revised purist, and want to play by the precise OOB intended rules). 🙂

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        • C Offline
          Cernel Moderators @bayder
          last edited by

          @bayder said in AA revised minor bug:

          If that was the intent, then there is zero reason to say the AA shoot in Combat Move phase. It would all be done in Conduct Combat phase, as per LHTR...but for some reason the rulebook authors specifically indicate that AA fire in Combat Move, which leads me to believe there could be a different intent.

          The reason may simply be that since AA shoot in Non Combat Move too, and those cannot be resolved in the Conduct Combat phase (that already happened) then it would be weird to move the Combat Move flyover there if anyways you, instead, cannot move the Non Combat Move ones as well. Of course, these are all speculations, and, honestly, I think the writer of the rulebook was just being confusing, like if it was a work in progress and he changed its mind while writing it, while revising it not very well, since anyways (as already quoted multiple times) in the units section for AA they do indeed say that: "Whenever an air unit enters a territory containing an enemy antiaircraft gun, the antiaircraft gun fires during the opening fire step of combat." (that is contradicted in other places, as we said). Anyways, in the moment that even krieghund says that the rulebooks has a lot of contradictions, it is really of little use to lose a lot of time on it; either somebody with authority can make an official clarification or the matter is destined to remain opinable.

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          • C Offline
            Cernel Moderators @bayder
            last edited by

            @bayder I agree Revised LHTR is a different game. For example (as I argued with @Deltium), if someone would make a ToC Revised LHTR I think it should be called number 1, instead of inserting it as one of the basic Revised ones. Anyways, they are both called Revised, so you cannot say that LHTR is not Revised; it is another Revised (like, for example, there are two "Spring 1942" games).

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            • PantherP Offline
              Panther Admin Moderators
              last edited by Panther

              So here is the official clarification. Krieghund's answer is:

              "If I am understanding all of this correctly, the question is ultimately whether or not all air movement is declared before any AA shots are resolved. The answer is "yes". This is indicated in the rule you quoted that states that movement must be plotted to indicate "each space in which combat may occur". The phrase "may occur" indicates that combat (AA fire) follows movement plotting.

              Bayder argued that if this is true, then there is "zero reason" to move AA fire to the combat movement phase, but there is a reason. The reason is that AA fire also occurs in the noncombat movement phase in this game. If AA fire were resolved in the combat phase, it would be over before it could be applied to noncombat movement, so it is resolved in each movement phase.

              I hope this helps."

              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

              C 1 Reply Last reply Reply Quote 1
              • C Offline
                Cernel Moderators @Panther
                last edited by

                @panther Very cool @Panther, I knew you would have managed (that was exactly my belief as well, but I'm no krieghund, and I definitely believe that, while it might have been mostly indicated by the rules, they are really far from clear).

                So, now all relevant is mostly clarified (and my memory was right yay...), and "only" need some developers to fix it. Summing up the bugs are:

                What the engine does:
                It resolves the AA flyovers immediately, to the extreme of letting you do, not only part of your moves, but even only part of a move for a same unit, see the AA flyovers, then use whatever movement you didn't yet use of any units, even comprising already partially moved ones.

                For Revised LHTR:
                It should, instead, tally all the flyovers each air unit or group of air units is making, then resolve them, together with the eventual AA fire in the attacked territory, during the first Opening Fire step of the Conduct Combat phase for the battle.

                For Revised OOB:
                It should, instead, tally all the flyovers each air unit or group of air units is making, then resolve them at the very end of the phase where they happened, after all your movement is done, mainly the Combat Move phase and the Non Combat Move phase (in TripleA terms, right after you click on Done to finalize all your movements). Theorically, it should also let you decide the order in which you resolve the various groups, but this may be relevant only for a Revised OOB based custom game, as in Revised OOB you don't have any advantage in choosing such order.

                Remaining item for Revised OOB:
                Since in Revised OOB (but not in Revised LHTR) the remaining movement of air that took part in a battle is done in the Conduct Combat phase (currently not supported by TripleA), not in the Non Combat Move phase, I'm not entirely sure when exactly that should be resolved (after the specific battle where these air units were involved or all together at the end of the Conduct Combat phase?).

                Remaining item for Revised LHTR:
                Since it was clarified that the way you assign AA casualties is by rolling separately all shots for fighters and for bombers, then taking out the resulting fighters and bombers casualties (that means you will take out the ones having the lower remaining movement first, instead of this being completely random, as in the case you would roll a dice for each plane singularly), what should, then, happen in the moment you may have to tally up the AA flyovers from the preceding Combat Move phase, and some of those shots were specifically assigned to aircrafts with a bigger remaining movement left? Must you, in this case, roll them before and separately from the AA shots you would be rolling for the AA that are in the embattled territory?

                @Panther Please check if I said anything wrong and, if so, I will edit it (or feel free to edit my post yourself).

                At the very least I hope this will end in some agreed and confirmed tickets being tracked in GitHub, and not being once again lost overtime... If not fixed, this matter should be fully and clearly documented and tracked forever, so that at any point in the future people may know the truth.

                PantherP 1 Reply Last reply Reply Quote 0
                • bayderB Offline
                  bayder Moderators
                  last edited by

                  There is still zero reason for the rules to indicate that AA fire should occur in the Combat Move phase. The rules could easily state that AA fire occurs in Conduct Combat and Noncombat Move phases only. If this had been done, then there would be no questions regarding this rule.

                  That said, I don’t disagree with the intent to plot out all air moves before rolling any AA. As I have mentioned, I’m not arguing for or against any interpretation, just wanting to make sure it’s authoritative and correct.

                  For coding, I would suggest still including a warning message when plotting out an air move over AA so the player knows that later on the AA will fire on it.

                  bayder

                  P.S. Do we know how this rule is coded in any of the other major A&A platforms?

                  C 1 Reply Last reply Reply Quote 0
                  • DeltiumD Offline
                    Deltium Moderators
                    last edited by Deltium

                    As an active player over at Daak and AAMC, they use LHTR exclusively, so this issue is not present there at all. Personally, for my 2 cents in this very complicated and very nuanced discussion, LHTR clears up a LOT of ambiguity, and I prefer that over the standard OOB rules. However, it is clear that the standard rules are more appealing here at TripleA, so this discussion is worthwhile and noteworthy.

                    I've read the various posts here, and it may come down to us simply accepting the coding of the software currently (e.g. and codifying this as the official "Club Rule" in this regard), or if the members feel differently, to ask the developers to change the code, and state the rule in the interim. I would add, however, that the list of "to dos" for the developers is very deep, and there are far greater priorities, so I would not expect for this to be resolved quickly (or easily).

                    Either way, we should codify the rule in the Revised Tournament Rules section of our Forum to avoid any confusion on this.

                    Warm Regards, Deltium

                    TripleA Tournament Director

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                    • C Offline
                      Cernel Moderators @Deltium
                      last edited by

                      @deltium The matter is more like how many will remember this discussion 5 years from now? How many remember the discussions we had in WarClub in 2013 or before? So, if not fully solved, I wish to document it in a place to make sure that 20 years from now this matter won't be forgotten (mostly the fact that resolving AA flyovers immediately is a bug, as they should, on way or the other, solved after all movement is finalized).

                      PantherP 1 Reply Last reply Reply Quote 0
                      • PantherP Offline
                        Panther Admin Moderators @Cernel
                        last edited by

                        IMHO the minimum this discussion with its clarifications has deserved is opening an issue at Github. In the past I have opened many rules-based issues there, all of them have been accepted, though not all of them have been as important as this one - so I don't see any reason why this topic should not be documented as a Github-issue.

                        I am happy to open it, as soon as I have found some time to check @Cernel 's above summary.

                        Of course opening an issue does not imply any priority when it comes to fixing it. This of course is a developer's decision.

                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                        C 1 Reply Last reply Reply Quote 3
                        • C Offline
                          Cernel Moderators @Panther
                          last edited by

                          @panther I'll let you open them then. My suggestion is opening at least two issues, one for Revised OOB and one for Revised LHTR, especially if there is the preference prioritizing correctly OOB only, and maybe more than that (since anyways there are a series of related details that are not supported either).

                          PantherP 1 Reply Last reply Reply Quote 0
                          • bayderB Offline
                            bayder Moderators
                            last edited by

                            I forwarded this thread to our AH/WotC development contact (Rob Daviau) from back in 2002/2003 when we were playtesting Revised. He responded with: "Yeah, I can see the conundrum here. Unfortunately I’m not even close to being authoritative when answering a question like that. I see pros and cons to both ways to interpret it. If I talk to WotC soon I’ll ask if anyone there can answer it."

                            Unless Krieghund is an authoritative voice from AH/WotC, I don't personally feel we have a 100% answer on this yet. I agree it's likely the plotted movement path option is correct, but not with any degree of certainty.

                            bayder

                            PantherP 1 Reply Last reply Reply Quote 0
                            • PantherP Offline
                              Panther Admin Moderators @bayder
                              last edited by Panther

                              @bayder said in AA revised minor bug:

                              Unless Krieghund is an authoritative voice from AH/WotC, ...

                              They should know him very well.
                              You don't know him? He is A&A developer and playtester, author of rulebooks and official FAQ and is in good contact with Larry Harris himself. He is active on axisandallies.org and www.harrisgamedesign.com and has appointed me (among a few others) to be his deputy in answering rules questions on a&a.org. I don't know anyone being more 100% than him.

                              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                              bayderB 1 Reply Last reply Reply Quote 0
                              • PantherP Offline
                                Panther Admin Moderators @Cernel
                                last edited by

                                @cernel said in AA revised minor bug:

                                @panther I'll let you open them then. My suggestion is opening at least two issues, one for Revised OOB and one for Revised LHTR, especially if there is the preference prioritizing correctly OOB only, and maybe more than that (since anyways there are a series of related details that are not supported either).

                                I hope you don't feel passed over... I just wanted to express that I have no doubt that this is a valid Github-issue and would not hesitate to open it (or them). I am absolutely fine if you want to do it instead.

                                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                C 1 Reply Last reply Reply Quote 0
                                • bayderB Offline
                                  bayder Moderators @Panther
                                  last edited by

                                  @panther Like I said, “Unless he’s an authoritative voice...”

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @Panther
                                    last edited by

                                    @panther You appear having a higher success percentage than I do in GitHub and I'm really not personally interested in Revised; mostly I believe everything not working as supposed should be tracked somewhere, really, and not get lost, if a GitHub issue is achieving that, or people eventually get convinced that how the engine works is correct (why they should not, if nothing is documented?).🙂

                                    Theorically one would think that LHTR should be more important than OOB, because it's practically the latest official version of Revised, but no doubt OOB is dominating in TripleA, both as a matter of the basic game getting played, as well as a basic ruleset used in a number of other custom games (cannot think of a single custom game LHTR based, actually).

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                                    • C Offline
                                      Cernel Moderators @bayder
                                      last edited by

                                      @bayder There is only 1 person more authoritative then him.:winking_face:

                                      bayderB 1 Reply Last reply Reply Quote 0
                                      • bayderB Offline
                                        bayder Moderators @Cernel
                                        last edited by

                                        @cernel I thought we weren’t supposed to discuss religion in the forums. (You are talking about Jesus, aren’t you Cernel?) 😀

                                        bayderB 1 Reply Last reply Reply Quote 3
                                        • bayderB Offline
                                          bayder Moderators @bayder
                                          last edited by

                                          In all seriousness, if the triplea leaders are accepting this interpretation on AA fire, I am of course 100% onboard.

                                          Is it too soon to start the discussion of how AA gun possession and liberation is coded incorrectly?

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                                          • PantherP Offline
                                            Panther Admin Moderators @Cernel
                                            last edited by Panther

                                            @cernel said in AA revised minor bug:

                                            Summing up the bugs are:

                                            What the engine does:
                                            It resolves the AA flyovers immediately, to the extreme of letting you do, not only part of your moves, but even only part of a move for a same unit, see the AA flyovers, then use whatever movement you didn't yet use of any units, even comprising already partially moved ones.

                                            Indeed, that's what the engine does, as well in Revised OOB as in Revised LHTR.

                                            For Revised LHTR:
                                            It should, instead, tally all the flyovers each air unit or group of air units is making, then resolve them, together with the eventual AA fire in the attacked territory, during the first Opening Fire step of the Conduct Combat phase for the battle.

                                            "Together" meaning both are resolved during that step:
                                            "Remember that whenever an air unit encountered enemy antiaircraft guns in its combat movement, it means that you will need to resolve combat in that space, starting with the first antiaircraft gun encountered. If the first antiaircraft gun encountered was not at the main battle site, then once you conduct combat for the intermediate antiaircraft gun, you must then continue on with any other intermediate antiaircraft guns and then the main battle." (LHTR, page 12).

                                            For Revised OOB:
                                            It should, instead, tally all the flyovers each air unit or group of air units is making, then resolve them at the very end of the phase where they happened, after all your movement is done, mainly the Combat Move phase and the Non Combat Move phase (in TripleA terms, right after you click on Done to finalize all your movements). Theorically, it should also let you decide the order in which you resolve the various groups, but this may be relevant only for a Revised OOB based custom game, as in Revised OOB you don't have any advantage in choosing such order.

                                            This is not only true for the Combat Move Phase and Noncombat Move Phase but for the Air Units that have participated in an attack and land at the end of the Conduct Combat Phase, too.

                                            Remaining item for Revised OOB:
                                            Since in Revised OOB (but not in Revised LHTR) the remaining movement of air that took part in a battle is done in the Conduct Combat phase (currently not supported by TripleA), not in the Non Combat Move phase, I'm not entirely sure when exactly that should be resolved (after the specific battle where these air units were involved or all together at the end of the Conduct Combat phase?).

                                            The fly-over AA fire that occurs during combat phase but after the battles, when air units having participated in battles land after flying-over enemy AA guns is resolved the same way - meaning all movement must be plotted before AA fire, too. As all combat happens at the same time (implying all air units landing at the same time, too).

                                            Remaining item for Revised LHTR:
                                            Since it was clarified that the way you assign AA casualties is by rolling separately all shots for fighters and for bombers, then taking out the resulting fighters and bombers casualties (that means you will take out the ones having the lower remaining movement first, instead of this being completely random, as in the case you would roll a dice for each plane singularly), what should, then, happen in the moment you may have to tally up the AA flyovers from the preceding Combat Move phase, and some of those shots were specifically assigned to aircrafts with a bigger remaining movement left? Must you, in this case, roll them before and separately from the AA shots you would be rolling for the AA that are in the embattled territory?

                                            The LHTR page 12 quote started above continues as follows:
                                            "The defender rolls one die for each attacking air unit. An air unit is part of a group when the air
                                            unit(s) have the same planned main battle site. Within any group of air units, you roll all anti-
                                            fighter dice at once, then all anti-bomber dice. For each type of unit, the air unit owner allocates
                                            hits amongst the air units that are being shot at. For every roll of 1, one attacking air unit is
                                            destroyed; its controller moves it into the casualty zone of the battle board."

                                            So all in all you roll "fly over" AA-fire separately from "battle AA" - and it is always the air unit's controller who chooses which air unit to take out - in case he has a choice.

                                            But I must admit that I maybe do not completely understand your question, here.

                                            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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