• EXP Game 2 Panzer vs. Trout

    252
    0 Votes
    252 Posts
    110k Views
    T
    @panzerstahl-helm-0 Thanks. I see you have quite a game going on with Alex right now. But whenever you want to start up a Game 3, I am ready. I usually have a bit more time for our hobby during the holidays as I work in an industry that slows down quite a bit at this time with folks taking vacation time.
  • number 1 son vs crockett36

    10
    0 Votes
    10 Posts
    663 Views
    C
    @crockett36 scramble orders for 110 and 111?
  • EXP Game 7 barnee vs Trout

    116
    1
    0 Votes
    116 Posts
    21k Views
    B
    testing to see if I can delete a post edit I can't
  • Johnny Cat Tutorial

    28
    7
    0 Votes
    28 Posts
    11k Views
    JohnnyCatJ
    @trout my first response will be to scramble my minions with orders to get me the actual game download as well as some dice rolling program And no I’ll Not be scrambling any aircraft (I recall Concluding that scrambling fighters is a waste of time/resources in these games)
  • EXP crockett Victory Panzer beelee

    929
    1
    2 Votes
    929 Posts
    814k Views
    C
    Thanks! Just saw this!
  • EXP Game 9 barnee vs Panzer

    179
    1
    1 Votes
    179 Posts
    48k Views
    B
    @panzerstahl-helm-0 oh if you were able to select all the casualties I think you can hit "enter" to accept. Edit you can also drag the edge of the window to make it bigger to show how many units if needed Edit 2 Yes another epic battle. The early naval defeat was hard to come back from. I'm up for the Report on this one. I just finished the Trout Game 5 report and am working on the multi now. It'll take me a while to get done. See if I can shorten them up I don't think there are any pressing updates, so 2.52 should work going forward. Let me know when you ready to battle again.
  • EXP Game 6 Barnee vs Trout

    117
    0 Votes
    117 Posts
    27k Views
    B
    @trout Right arm. I'll finish up the reports and maybe do a small update. Although maybe just wait on that. The Capatain has a buncha new stuff hitting soon or byend of year early next year. Is Pizza and the A&A kid gonna get a oob going ? I will follow that if they do
  • archaeologists

    2k
    0 Votes
    2k Posts
    4m Views
    W
    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition Game History Round: 1 Politics - Germans Combat Hit Differential Summary : Savegame
  • EXP Game 5 barnee vs Trout

    201
    1
    0 Votes
    201 Posts
    55k Views
    B
    @trout said in EXP Game 5 barnee vs Trout: We will instead go to Hawaii which is his reward for getting his Black Belt in Tae Kwon Do later this year. He wants to go surfing. I have a good Alaska buddy on the Big Island. If you gonna be there, let me know. He's way cool and has a badass boat. Take you fishing if you like to do that. He was born there. Knows the place well
  • Banksy vs the Olzin twins ft Mash Ketchup (from Palette town)

    1
    1 Votes
    1 Posts
    459 Views
    No one has replied
  • Panzer and barnee vs Trout and Victory Game 1 EXP

    43
    0 Votes
    43 Posts
    12k Views
    Panzerstahl-Helm 0P
    ...........
  • EXP Game 4 Trout vs barnee

    230
    2
    0 Votes
    230 Posts
    105k Views
    T
    @beelee I will give it a shot seeing if I can finally figure out how to post screenshots. If so, I can complete the game report
  • OOB 1940 Global crockett36 vs GermanLuftwaffel

    18
    1 Votes
    18 Posts
    4k Views
    C
    @crockett36 triplea_4155_Russia2.tsvg
  • Game Update

    7
    1 Votes
    7 Posts
    1k Views
    C
    Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 8:11:41 PM Savegame
  • EXP Game 8 barnee vs Panzer

    181
    1
    0 Votes
    181 Posts
    95k Views
    B
    @panzerstahl-helm-0 Guten Morgen Rolling for Ftrs aginst Flak [image: 1749539694051-screenshot-from-2025-06-10-02-13-43.png] The 5 LMs [image: 1749539753584-screenshot-from-2025-06-10-02-15-34.png] Flak didn't roll at Tac AF. Two more rolls needed. [image: 1749539997773-screenshot-from-2025-06-10-02-18-50.png] wtf 2 more hits [image: 1749540056735-screenshot-from-2025-06-10-02-20-25.png] I'll adjust in combat. TD missed [image: 1749540141462-screenshot-from-2025-06-10-02-21-58.png] [image: 1749540235035-screenshot-from-2025-06-10-02-23-39.png] [image: 1749540565334-screenshot-from-2025-06-10-02-29-15.png] [image: 1749540633730-screenshot-from-2025-06-10-02-30-21.png] Not too good for the commies Edit cont [image: 1749540844378-screenshot-from-2025-06-10-02-33-50.png] Moscow falls [image: 1749540935890-screenshot-from-2025-06-10-02-34-53.png] [image: 1749541031475-screenshot-from-2025-06-10-02-37-02.png] [image: 1749541073326-screenshot-from-2025-06-10-02-37-39.png] Fwiw you did better in the test Here's save right before and after EXP Game 8 Panzer Combat G 17.tsvg EXP Game 8 Panzer Combat Over G 17.tsvg [image: 1749541346056-screenshot-from-2025-06-10-02-41-04.png] Edit Another Fun game Panzer. I didn't know if the J 2 would work or not. I used to do it in solo games and had some success. I tried it once against Victory but forgot some dudes to the PHI attack and then rolled poorly and didn't take it, so not a real good test of it. Do you wanna do the Game Report for this one ? Maybe you can have your AI buddy help I know you have a young Familie and work, so I can if you just don't have the time. I think it's good to alternate though I have some more work to do now for the next update. Should be ready to roll again in a week or so. I'm sure you will want a crack at revenge so we can battle again when you're ready Edit Here's a new place for the Air Boxes if you want. It didn't make the last update. I guess a Ftr Ace will still cause overflow but that's ok I think it'll be most efficient to have both Ftr and Tac ACs in the same Box. Then just move which one is needed instead of edit back and forth place.txt
  • thejucheidea vs shah-pessar g1 1942 ver 2

    1
    2 Votes
    1 Posts
    783 Views
    No one has replied
  • EXP Game 3 barnee vs Trout

    131
    1
    0 Votes
    131 Posts
    42k Views
    B
    @trout I'd be a Yukonner if I was Yep I'm a yank. Living in the Heartland. Actually was born in Cali but only lived there for six years. I try to keep that kinda quiet these days lol
  • 0 Votes
    81 Posts
    28k Views
    B
    @VictoryFirst Now that you back, might as well see if Pizza can defend the Old Man's Honor Hey here's a @Black_Elk Star change to the map.properties. just add the last two lines, then when you fire up, you can hit blends and it'll give you a lighter look. I still like the neon I feel like I already said that somewhere lol map.properties [image: 1744712375115-screenshot-from-2025-04-15-05-19-06.png] you can change to .05 or .1 or .15 etc ... .2 the lightest Elk liked it best Just buggin to remind ya this one still going too hee hee Edit Oh yea you gotta turn it on under "View" in "Show Map Blends" It'll stay on blends all the time until you change it even if you restart game. OK I did my part to resurrect the thread Edit The dudes show up clearer in Italy and DNG. I Could get used to it I guess Edit 2 Last ones Blend off [image: 1744716066181-screenshot-from-2025-04-15-06-20-05.png] Blend on [image: 1744716086170-screenshot-from-2025-04-15-06-19-44.png]
  • Game 1 EXP Silas vs beelee

    80
    0 Votes
    80 Posts
    26k Views
    B
    @sirsilas Hi silas It's ok if you don't want to finish the game. Hope you didn't get taken out on your business trip by a distracted driver :astonished_face: Anyway, you still welcome to play on triplea with our small gruppe. Hope you give it a try again
  • 0 Votes
    157 Posts
    66k Views
    T
    @panzerstahl-helm-0 Thanks Panzer. Yes, we can start a game whenever you want. I honestly would need a little tutorial in how to get it started. Is it something as simple as I can just post a new topic and then send you my G1 via Play by Email?? If so, then yes I can send you my G1 in next couple of days. As for your victory, I think my downfall started when you knocked out ANZAC. Japan knocking out ANZAC is not a killing blow by itself but since I was completely unprepared for it with your brilliant disguising of your intentions, it happened without me having any plan to counter it Then you introduced me to the "Gibraltar stack" which was new to me also. In any case, congrats again on kicking my fanny.

Recent Posts

  • Game History

    Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 6 Fortifications, 1 Heavy_BB, 1 Japan_destroyer, 4 armour, 1 elite, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Novosibirsk to Vologda 1 JPNbomber moved from Kansu to Vologda 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber moved from Tsinghai to Kazakhstan 2 armour moved from Kansu to Kazakhstan 1 infantry moved from Novosibirsk to Vologda 1 artillery and 2 infantry moved from Timguska to Evenkiyskiy 1 artillery moved from Novosibirsk to Samara 1 armour moved from Novosibirsk to Samara 1 tactical_bomber moved from Kansu to Kazakhstan 1 fighter moved from Kansu to Samara 6 armour and 1 mech_infantry moved from Novosibirsk to Urals 1 JPNbomber moved from Tsinghai to Kazakhstan 1 elite and 2 infantry moved from Amur to Buryatia 1 fighter moved from 5 Sea Zone to Buryatia 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in Evenkiyskiy Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Japanese attack with 1 JPNbomber, 1 artillery and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 JPNbomber, 1 artillery and 3 infantry in Vologda, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 JPNbomber, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Samara Japanese attack with 1 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Samara, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 JPNbomber, 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Japanese roll dice for 1 JPNbomber, 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 6/9 hits, 4.33 expected hits Russians roll dice for 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour in Kazakhstan, round 2 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Japanese lost in Kazakhstan 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 4 Army_Conscripts owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 JPNbomber, 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Russians: 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Battle in Urals Japanese attack with 6 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 6 armour and 1 mech_infantry in Urals, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 1 elite, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Buryatia, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Novosibirsk 1 fighter moved from Buryatia to Amur 1 Japan_destroyer moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 carrier, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 Japan_Engineers, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 4 armour and 1 mech_infantry moved from Kweichow to Tsinghai 2 armour and 1 mech_infantry moved from Shantung to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 JPNbomber moved from Vologda to Tsinghai 1 JPNbomber moved from Kazakhstan to Kwangsi 1 fighter and 2 tactical_bombers moved from Kazakhstan to Novosibirsk 1 fighter moved from Samara to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Kansu to Novosibirsk 1 J_Rail moved from Kiangsu to Kweichow 1 J_Rail moved from Kweichow to Novosibirsk 1 aaGun moved from Novosibirsk to Urals 1 J_Rail moved from Kiangsu to Amur 1 J_Rail and 1 aaGun moved from Amur to Novosibirsk 1 pacific_cruiser moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 36 Sea Zone 2 Japan_Engineers, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 Japan_Engineers, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 6 Fortifications placed in Caroline Islands 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 elite and 1 infantry placed in Japan 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 58 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Japanese regular : 5.50 Russians regular : -3.33

    EXP-bvsb-7-1-26 J .6tsvg.tsvg

    lol commies getting their ass kicked 😂

    read more

  • @Nothingtoseehere i should be able to do battle even if im on that ship maybe not as fast but i dont leave here till thursday

    read more

  • Game History

    Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 2 TankLLs, 1 Tank_General, 1 armour, 1 elite, 3 guard_infantrys and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 1 TankLendLease; Place Units - Russians 2 TankLLs placed in Russia Politics - Russians Turning on Edit Mode EDIT: Removing units owned by British from Russia: 2 uk_armours and 2 uk_armour_lendleases EDIT: Adding units owned by Russians to Russia: 2 armour EDIT: Turning off Edit Mode Combat Move - Russians Trigger Russians RemoveLendLeaseFeeTank: has removed 2 TankLLs owned by Russians in Russia Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 2 fighters moved from Karelia to Vologda 1 armour moved from Urals to Archangel Russians take Archangel from Germans 3 infantry moved from Russia to Vologda 1 fighter moved from Karelia to Smolensk 3 infantry moved from Russia to Smolensk 2 Army_Conscripts, 1 artillery, 1 fighter and 1 tactical_bomber moved from Karelia to Finland 1 guard_infantry and 2 infantry moved from Bryansk to Ukraine 3 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour moved from Caucasus to Kazakhstan 1 Army_Conscript moved from Caucasus to Kazakhstan 1 armour, 1 mech_infantry and 1 russian_para moved from Egypt to Ethiopia 2 Army_Conscripts and 1 armour moved from Caucasus to Rostov 1 guard_infantry moved from Bryansk to Rostov Combat - Russians Battle in Vologda Russians attack with 2 fighters and 3 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 fighters and 3 infantry in Vologda, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Vologda 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Ethiopia Russians attack with 1 armour, 1 mech_infantry and 1 russian_para Italians defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 russian_para in Ethiopia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia Russians win, taking Ethiopia from Italians with 1 armour, 1 mech_infantry and 1 russian_para remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kazakhstan Russians attack with 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Japanese defend with 1 artillery and 2 infantry Russians roll dice for 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour in Kazakhstan, round 2 : 3/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Smolensk 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Rostov Russians attack with 2 Army_Conscripts, 1 armour and 1 guard_infantry Germans defend with 1 German_LCV, 1 Panzer_Grndrs and 1 elite Russians roll dice for 2 Army_Conscripts, 1 armour and 1 guard_infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 German_LCV, 1 Panzer_Grndrs and 1 elite in Rostov, round 2 : 2/3 hits, 1.17 expected hits 2 Army_Conscripts owned by the Russians lost in Rostov 1 Panzer_Grndrs owned by the Germans lost in Rostov Russians roll dice for 1 armour and 1 guard_infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 German_LCV and 1 elite in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Germans lost in Rostov Russians roll dice for 1 armour and 1 guard_infantry in Rostov, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 German_LCV in Rostov, round 4 : 0/0 hits, 0.00 expected hits 1 German_LCV owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 1 guard_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 Army_Conscripts Casualties for Germans: 1 German_LCV, 1 Panzer_Grndrs and 1 elite Battle in Ukraine Russians attack with 1 guard_infantry and 2 infantry Italians defend with 1 armour Russians roll dice for 1 guard_infantry and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.67 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 guard_infantry and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.50 expected hits Italians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 guard_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 guard_infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Ukraine, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 guard_infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Ukraine, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 guard_infantry in Ukraine, round 7 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Ukraine, round 7 : 1/1 hits, 0.50 expected hits 1 guard_infantry owned by the Russians lost in Ukraine 1 armour owned by the Italians lost in Ukraine Italians win with no units remaining. Battle score for attacker is -5 Casualties for Russians: 1 guard_infantry and 2 infantry Casualties for Italians: 1 armour Battle in Finland Russians attack with 2 Army_Conscripts, 1 artillery, 1 fighter and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 Army_Conscripts, 1 artillery, 1 fighter and 1 tactical_bomber in Finland, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 Army_Conscripts, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 1 fighter and 1 tactical_bomber moved from Finland to Karelia 1 infantry moved from Urals to Evenkiyskiy 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yakut S.S.R. to Yenisey 2 fighters moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 infantry moved from Russia to Samara 1 armour moved from Bryansk to Caucasus 1 guard_infantry moved from Bryansk to Belarus 1 Russian_Engineer, 1 Soviet_Commisar, 2 aaGuns, 1 guard_infantry and 2 infantry moved from Bryansk to Russia 1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Yakut S.S.R. 1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Yakut S.S.R. to Caucasus 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 1 armour and 2 infantry placed in Karelia 3 Mass_Tankss, 1 Tank_General, 1 elite and 3 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Japanese regular : -1.00 Italians regular : -0.33 Germans regular : -1.33 Russians regular : -1.50

    EXP-bvsb-7-1-26 R .6tsvg.tsvg

    read more

  • @ubernaut How long are you available for Italy's combats?

    read more