TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Polling Question - Which play style do you prefer?

    Scheduled Pinned Locked Moved The War Club
    57 Posts 6 Posters 25.1k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • General_ZodG Offline
      General_Zod Lobby Moderators @Cernel
      last edited by

      I think a good map in it's current UI, needs to utilize territory tab. There is clearly a substantial group that plays from a zoomed out perspective most of the time. That alone says they must be using the territory tab, or they eat a lot of carrots. hehe 😉

      It's really just deducing what they must be doing to make that work out.

      But the territory tab has other uses. It is helpful in the sometimes extremely cumbersome process of loading the battle calculator from the list of units it displays in territory tab.

      C 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @CrazyG
        last edited by

        @crazyg Yeah, the size different between sea and land territories in NWO/WaW/TRS is crazy. I tend to just scroll around a bunch when moving sea units rather than zooming out but I can see the reasoning. Thoughts:

        1. I don't believe so but could be added. Something like ctrl+T would probably work.
        2. Yeah, I've noticed that as well and usually have to click on the scroll bar to move it.
        3. Agree, I've thought about trying to break up the whole tab side panel all together. Move the minimap to bottom right. Move territory panel to bottom left. Then the rest primarily just have buttons/hotkeys to open/close like a flyout where the tab panel is now as needed to see stats/moves/economy/NOs.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        C 1 Reply Last reply Reply Quote 1
        • C Offline
          Cernel Moderators Lobby Moderators @General_Zod
          last edited by

          @general_zod Well, anyways, people like having a ton of different units choices. WAW now has an option for much reducing the total units in the game, and I'm under the impression nobody tick that option off ever.

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators Lobby Moderators @redrum
            last edited by

            @redrum said in Polling Question - Which play style do you prefer?:

            1. Agree, I've thought about trying to break up the whole tab side panel all together. Move the minimap to bottom right. Move territory panel to bottom left. Then the rest primarily just have buttons/hotkeys to open/close like a flyout where the tab panel is now as needed to see stats/moves/economy/NOs.

            I'm not sure I get the picture, but I think I like the current disposition, just would split the territory tab in two, for descriptions and units, as I said.
            Also, the Economy tab can not be displayed for games having only PUs (already in Stats).

            General_ZodG 1 Reply Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Lobby Moderators @Cernel
              last edited by General_Zod

              @cernel Yeah, you mean have a units tabs and a territory tab? That would be an easy fix. for some of the issues.

              At least until a new UI can be well thought out and developed in future. As a stop gap, it seems reasonable.

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators Lobby Moderators @General_Zod
                last edited by

                @general_zod Yes, that's what I was saying. Tho once people switch to 4k there will be more than enough space, with 48x48 units...

                1 Reply Last reply Reply Quote 0
                • CrazyGC Offline
                  CrazyG Lobby Moderators
                  last edited by

                  I think all the information relavent to territories themselves should go in the bottom (where the PUs and terrain are currently displayed). Changes have been moving in that direction for a while anyways

                  General_ZodG C 3 Replies Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Lobby Moderators @CrazyG
                    last edited by

                    @crazyg Theres really no room at bottom for it, in current UI design.

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators Lobby Moderators @CrazyG
                      last edited by

                      @crazyg I don't believe this is feasible. There may be a lot of info, sometimes. Definitely you don't want to take space on Y, with any big horizontal bars.

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators Lobby Moderators @CrazyG
                        last edited by

                        @crazyg Really, beside @redrum suggestion of changing about everything, the only solution I see, if not splitting the Territory tab, is putting a limit to the descriptions, equal to the max you would find in a game like WWII Classic. If you have more than that, you get a scroll bar, for the descriptions, instead of pushing the units down (thus less scroll bar for the units, if any).

                        C 1 Reply Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators Lobby Moderators @Cernel
                          last edited by

                          @cernel But scroll bars in side bars suck in any case. So I think most logical is having a bar for the territory descriptions and a bar for the units.

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            I've created a new thread to discuss in-game UI revamp as we are pretty far off topic here: https://forums.triplea-game.org/topic/689/in-game-ui-revamp

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 1
                            • ZjelcopZ Offline
                              Zjelcop Lobby Moderators @General_Zod
                              last edited by

                              @general_zod

                              h use to left click+hold+drag a territories units into the "battle calculator"

                              Don't see how this works, tried it. Can you explain? If it is working as the request i put in long time ago to quickly import many units from different territories to Battle Calculator? That would make my day!

                              General_ZodG 1 Reply Last reply Reply Quote 0
                              • General_ZodG Offline
                                General_Zod Lobby Moderators @Zjelcop
                                last edited by General_Zod

                                @zjelcop

                                This is really just another method to view a specific territory in the "territory tab". I think the fact, that it also functions for the battle calculator is a nice side effect. But I could be wrong.

                                Basically whatever "units/terrain/etc.." are displayed in the "territory tab" are also transferred to battle calculator. Upon clicking the battle calculator button.

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  I did end up putting a PR in to increase the territory panel scroll speed as it was painfully slow: https://github.com/triplea-game/triplea/pull/3330

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1

                                  Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                  Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                  With your input, this post could be even better 💗

                                  Register Login
                                  • 1
                                  • 2
                                  • 3
                                  • 3 / 3
                                  • First post
                                    Last post
                                  Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums