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    In-Game UI Revamp

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • C Offline
      Cernel Moderators @redrum
      last edited by

      @redrum Mostly, I don't like the asimmetry of the current disposition, when not in history mode, of having a big bar on the right and nothing on the left, as that changes the true centre of the screen. But I don't see any good solutions beside allowing users to move the bars left and right, as they wish, as I said.
      Also being able to move the chat thing as a left bar may be interesting. Chat messages are actually often displayed vertically on a side, outside triplea.

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Cernel
        last edited by

        @cernel Meaning you can keep the "Send" chat thing as an horizontal bar, but move the display of sent messages as a left bar, visible only when not in history mode.

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        • General_ZodG Offline
          General_Zod Moderators @redrum
          last edited by General_Zod

          @redrum

          One of the nice features of either of 2 mockups that I reposted, are that the minimap is the central part of the UI.

          From there the new "units tab" would expand/collapse to the left of it (ideally all the way to the left edge), while all other tabs would expand/collapse north of the minimap.

          The space north of minmap would include all other existing tabs as well as room for new ones, and a proposed dedicated "territory tab" be displayed there as well, thus allowing maximum space for units in the "units tab".

          So yes, chat would be best below the proposed "units tab" . (btw need a team chat feature).

          Link to chat box dialogue lockout FR, since on chat topic.
          https://forums.triplea-game.org/topic/644/chat-dialouge-lock-mechanism

          The resource info bar should go to top of screen. The top right corner might be a suitable area for a future timer.

          History can stay on left side but it should have default setting to stay closed unless opened. It's good on left because if one wants to do a post game assessment. He can have history on left, units on bottom and choice of other tabs on right. And view all at once as scrolling through history.

          I propose we still go forward with the shortcut to open the units tab. Except I think I right mouse click is more convenient then ctrl+T.

          Oh and we need to think on battle calculator overhaul and room for it in this UI proposal.

          @cernel makes some good points on screen size. But I think if we are efficient and keep the UI footprint to a practical minimum. Then the game will still be improved from a playability standpoint. Since we have expandable/collapsible tabs. The key is easy to reach buttons or hotkeys.

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          • CrazyGC Offline
            CrazyG Moderators
            last edited by

            Keep in mind there are maps without scroll wrapping and maps that do have important territories on the edges (such as NWO), so things like a square in the corner could be an issue there.

            General_ZodG C 2 Replies Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Moderators @CrazyG
              last edited by General_Zod

              @crazyg None would be affected. The map would scroll to edge of tabs as it does now.

              But it's a healthy discussion is needed, to catch an potential issues.

              CrazyGC 1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Moderators
                last edited by

                I can even envision a new action tab. Perhaps also expandable/collapsible to left of the minimap.

                One where we can have that proposed checkbox to confirm end of phase action buttons and casualty selection button, retreat button and might be a couple other buttons that would qualify for a safety net.

                Link to checkbox FR.
                https://forums.triplea-game.org/topic/663/customizable-ui-mouse-clicks-spacebar-presses-for-action-buttons-game-engine-preference

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                • CrazyGC Offline
                  CrazyG Moderators @General_Zod
                  last edited by

                  @general_zod
                  Sorry I looked at redrums initial suggestion and it looked like if I scroll to the bottom, either I have a box covering the territory, or a really big chunk of space is being wasted if looking at the bottom of the map

                  I prefer the current bar on the left or right rather than top/bottom. This comes back to zooming, if I lose even more top to bottom space I'm going to have to zoom out even more. Most monitors are more wide than tall like Cernel said

                  General_ZodG 1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @CrazyG
                    last edited by General_Zod

                    @crazyg The bottom units tab is collapsible. As any other tabs that might go there, should be. Including the the tabs in traditional right pane area. Also would propose the minmap be collapsible

                    Chat bar also collapsible. So there would be same amount of space once all tabs/bars are collapsed.

                    But I'm also open to a dedicated units tab in the right pane as well. If it means more flexibility and ease of play to a larger group of players

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                    • C Offline
                      Cernel Moderators @CrazyG
                      last edited by Cernel

                      I don't like squares in corners, that's why I suggested keeping the current sidebar based setting, and tweaking it.

                      I'd rather suggest whatever you would want to put in an additional horizontal bar, instead, put it on a left bar, visible only when not in history mode, and keep the current right bar. But, then, give the option to freely shrink these bar also under the wideness of the minimap (I would also have both left and right always at the same wideness to each other, to keep symmetry).

                      General_ZodG 1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @Cernel
                        last edited by General_Zod

                        @cernel I haven't proposed anything new be left side originating. Mockup pic 2 shows a territory tab on left, but I was initially against that as well. However I'm ok with info bars being on across whole top.

                        A left pane and a right pane would be acceptable if the footprint of both panes in open positions, is as small as possible. So that being said, a left pane for "units tab" might be cool. However 2 columns of units so scroll bar would only be used in extreme cases.

                        Also it would have to function well with existing multiple battle calc windows being open and moved around. Since the territory units lists would be critical in populating the bc.

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                        • alkexrA Offline
                          alkexr @redrum
                          last edited by alkexr

                          @redrum Just a minor improvement: display resource income in addition to stockpiled resources on the territory economy tab, in the same format as on the new resource indicators.
                          (Edited)

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                          • wc_sumptonW Offline
                            wc_sumpton
                            last edited by

                            My 2 cents...

                            While playing, during movements I tend to hit the ">" at the top by the mini-map to reduce that area and allow full screen. I use the alt+mouse wheel to zoom in zoom out, and the BC to get area information and assess my movements. What I think would be nice is when I mouse over a territory the bottom bar showed the territory owner and status (Enemy/Allied/Neutral) along with the name and production.

                            Since both side displays allow for hiding/showing (the '<' and '>'), I would just rearrange the information displayed.

                            1- As stated above putting the territory owner and status in the bottom bar would allow the 'Territory' tab to display more of the units occupying that territory.

                            2- Combine Stat and Economy while removing the Technology (Some maps have a lot of Technology/Nations -TWW- and this display is quite useless. While others have not Technologies to list)

                            3- Create a technologies.properties file to format/display technologies (like TWW does with the objectives.properties file) if there is no file don't display Technology.

                            4- Some unit are very hard to distinguish, but when the 'I' key is hit it displays the whole unit information in a big gray box, when all I trying to figure out is what unit is it. Maybe the 'I' key could show just the unit name while ctrl+I would show complete unit information.

                            Cheers...

                            C 1 Reply Last reply Reply Quote 1
                            • C Offline
                              Cernel Moderators @wc_sumpton
                              last edited by

                              @wc_sumpton said in In-Game UI Revamp:

                              1- As stated above putting the territory owner and status in the bottom bar would allow the 'Territory' tab to display more of the units occupying that territory.

                              I believe the Territory tab is meant to give full needed info, and part of them are duplicated in the bottom bar too.
                              So, under the current practice, adding anything to the bottom bar would not remove them from the territory tab (and, if you change that practice, then I suppose you would remove territory effects from either the territory tab or the bottom bar, or anything else figuring in both).

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                              • C Offline
                                Cernel Moderators @redrum
                                last edited by Cernel

                                @redrum I would rather go with something like this:
                                0_1522170594050_20180327_alt01.png
                                Both side bars being shrinkable at will, also under the limits of the minimap and the writings.
                                The minimap shrinkable too, but keeping the X/Y ratio.
                                An option for forcing the two side bars to have the same wideness, in the menu.
                                The left side bar would be substituted by the history bar, when in history only.
                                Also, when you shrink the left bar (with the units), the units eventually zoom smaller when the sidebar is slimmed so much that they would otherwise be cut, so that you can have that left side bar, with the units, veeery slim (people don't like to lose board space).

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