1 Jun 2017, 20:49

Ideally, the best would be a "production bonus" (like you place 6 armours at the cost for normally placing only 5, and taking only 5 placement abilities), but, since you cannot really have that working well on an integer base, then my suggestion was to indirectly obtain it by boosting the income collection and starting resources; this is also why the suggestion of scaling back income when you capture it from the AI.
Probably the best would be if the AI gets the income bonus right when spending it, but only for the income actually spent (thus, like the old system, but excluding to multiply saved income). I don't know if this would be feasible, but I'd rather suggest going that way, if it is (for example, when the AI has 24 PUs and a bonus of 25%, it will be able to spend 30 PUs using 24 PUs or spend 27-28 PUs using 22 PUs and saving 2 PUs). This would remove the need of multiplying any starting resources, as well as not worrying about capturing income, and would work the best in case you switch a player between human and AI, during the game, as the income would be just multiplied right before spending it and only if you spend it, not in the bank.

@Frostion Not sure, but I tend to agree. Likely better to apply the placement bonus only to factories following the rule of placing depending on what the territory allows (usually placement equal to territory production), not to those factories that have a fixed production per turn, regardless of the territory they are in. For example, in 270bc, the city should get the placement bonus, but not the legionaire (building 1 fort per turn regardless). This means that factories like Age of Tribes, in which you have the caves producing 1 in any, the forts producing 2 in any etc., would probably better not get any placement bonuses, as it would really make sense only if you are using them at 100% (doubling all). However, I believe this can be argued both ways; it is just a problem relative to having to round it to integer levels, while factories may be just production 1, 2 or so, so it would take some thinking at what level they get the +1, eventually (plus people may wonder if a 2.5 would be rounded up or down).

Yeah, I saw that this topic would have been not that easy to sort out.