Can AI Players without Capitals Purchase/Place Units?
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@general_zod In "World War II v3 1941" "Chinese" has 1 capital (Mongolia).
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As @General_Zod says, there are small differences in how the AI handles maps.
The Easy AI is kind of outdated. I don't think that anyone is updating the Easy AI code anymore. It can't handle players without capitals as far as I know, not even small players not meant to be played. I had this problem when making Dragon War with all the small AI nations, like pirates, trolls, barbarians etc. I also did the trick with fake capitals in impassable territories, but I eventually removed them again.
The Hard and Fast can handle no capitals. In most of the maps I have writen in the notes that the map is not compatible with Easy AI, but needs Fast or Hard AI.
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@frostion Years ago Veqryn said that Fodder used to work with no capitals (but I don't recall it did), and this bug should be fixed. This is the ticket I made almost 3 years ago:
https://sourceforge.net/p/triplea/bugs/1125/ -
@Cernel Yes it is an old problem, and I don't know if it is fixed with the Easy AI. It may have been. Here is the discussion about it from 3 years ago (you also join the discussion on page 45):
http://tripleadev.1671093.n2.nabble.com/AI-Development-Discussion-td7585227i860.html#a7589083 -
@elreigh Easy AI is essentially deprecated at this point and I eventually plan to remove it. Please use Fast AI, Hard AI, or Does Nothing AI when testing maps.
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@redrum I guess with "Fodder" you mean "Does Nothing"? I believe "Fodder" is just the old way weak AI was called, before being renamed "Easy".
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@cernel Yeah, fixed it.
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@redrum Ah, that's a shame. Fast AI and Hard AI run far too slowly on my computer, although I have tested using them it usually takes around five minutes per player. Easy AI runs much more quickly so that's been my go-to for testing.
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@elreigh This has been already discussed, and some may remember I agree with this point. The other item may be that some maps, like Feudal Japan FFA for the Minor Clans, require a randomish AI, but I don't think that was ever supported; just a few mapmakers using it such (also TWW used to mention to use Fodder for the AI players).
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@elreigh You'll want to make sure you have enough memory set and Fast AI should be considerably faster than Hard AI. I'd have to test your map to see what is slowing it down.
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