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    Civil War | Units Issues

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    • C Offline
      Cernel Moderators @Cernel
      last edited by

      @cernel My solution/suggestion, instead of just fixing, would be:

      • Removing the (unsupported) rule that starting shipyard allow placement for the rest of the game.
      • Make shipyard downgrade upon capture to a nonfunctional version of the same or getting damage you can repair (instead of simply destroyed upon capture).
      • Have just the rule that you can place new ones in 3+ value territories but upgrade/repair captured ones anywhere.

      At this point, the only unsupported rule would be that you can place shipyards in territories not connected to the sea (if value 3+), but that is just idiot proof.

      wirkeyW 1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators @Cernel
        last edited by

        @cernel said in Civil War | Units Issues:

        @cernel My solution/suggestion, instead of just fixing, would be:

        • Make shipyard downgrade upon capture to a nonfunctional version of the same or getting damage you can repair (instead of simply destroyed upon capture).

        I had a discussion with pulicat about that one. Can you specify which resources are used for repair? On the other hand we had the issue that, if you can repair at the beginning of your turn, you could already use that shipyard to produce ships

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @wirkey
          last edited by

          @wirkey Yeah I specifically didn't go into details, as those need to be defined by players of the map, or the risk is overlooking something dumb or breaking some intended dynamics. So, I cannot help you there; what at my previous post was just a suggestion for an actual player to take over (but it is possible to just debug by fixing the list).

          I can only say that for the resources I would just go with half or so of what is needed to produce a shipyard from nothing.

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators
            last edited by

            Ooor are you sure that the 3+ production restriction is really necessary? After all, those shipyards in poorer zones have been built sometimes in the past sooo...

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Moderators @Cernel
              last edited by

              @cernel said in Civil War | Units Issues:

              Ooor are you sure that the 3+ production restriction is really necessary? After all, those shipyards in poorer zones have been built sometimes in the past sooo...

              There is at least one 2-territory, where a shipyard would change a lot (Cairo). Besides that, what should the restriction be? Nothing could become really ugly for the Confeds, once the Union is through Columbus/New Madrid or New Orleans.

              For repairs I would go with one manpower, 3 supplies, 5 industry. But it should only happen after the turn, so you can't use it to build ships in that turn. On the other side that means, that Union couldn't use the +1 movement

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @wirkey
                last edited by

                @wirkey Then it can only be done by downgrading it to another unit (that needs to be added). Not up to me (and not even a player), but I would take this opportunity to also make shipyard a unit you build in 2 turns (so this other unit would be both the downgrade of shipyard and the first build of it, for a new one).

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Cernel
                  last edited by

                  @cernel I'd say let's not go and make significant changes to the map. Let's just focus on capturing anything that doesn't work as intended and consider if they would be easy to fix in the XML.

                  The 3 production or started with one, is a pretty important rule as it limits the places shipyards can be built.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • wirkeyW Offline
                    wirkey Moderators @Cernel
                    last edited by

                    @cernel did you already change something? I'm in bot 501 trying to play CW and we get these errors:

                    0_1530206908382_d9055f08-151d-490f-95a8-745dbfba847d-image.png

                    C 2 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      Another bug is that Union subs are missing the required facility of "shipyard_u" and only have "shipyard" specified so can't be placed unless you edit in a "shipyard".

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @wirkey
                        last edited by

                        @wirkey Are those 2 separate bugs at the same time?

                        What I see is a notification text missing and a fuel cost bug.

                        For the fuel bug, I suggest you open a bug report in Git Hub, if you have it again.

                        For the notification, that would be a matter relevant for this topic, so move it there if it happens again (but that (Confederate_Take_Loan_at30.OTHER_NOTIFICATION_SUCCESS) wasn't changed):
                        https://forums.triplea-game.org/topic/901/civil-war-war-financing-issues/17?page=1

                        It is not actually possible to test such notifications on local. You need another user to make the action.

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                        • C Offline
                          Cernel Moderators @wirkey
                          last edited by

                          @wirkey For the notification display fail (NO: Confederate_Take_Loan_at30.OTHER_NOTIFICATION_SUCCESS set.), report/move it here if it happens again or you can find a way (for others) to reproduce it:
                          https://forums.triplea-game.org/topic/901/civil-war-war-financing-issues

                          Thanks for testing.

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @Cernel
                            last edited by

                            @wirkey Me and @redrum just tested that notification in my host (me on 1.9.0.0.10402), and it worked fine for us both sides. So more info are needed (at the linked topic, not here) if that is to be reproduced.

                            wirkeyW 1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators @Cernel
                              last edited by

                              @cernel 0_1530267487586_e19c096b-16ce-4bfc-ae40-4c102a913480-image.png

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators
                                last edited by

                                Moved to Maps & Mods.

                                I think this is a good collection of issues that the Civil War map has, and that can all be solved at a game (xml) level. However, it is needed a reliable player of the map to do that, as I'm not sure if making these changes without playtesting the game is really better than doing nothing (I'd rather not).

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  mattbarnes
                                  last edited by

                                  Hi all. Just replying to this as a convenient thread to save creating a new one. I've enjoyed many maps (particularly the WWII, WWI and LoTR) and thought this looked like a good one to try next. Contrary to the view of one contributor, we do have awareness of the US Civil War here in the UK. Please can anyone let me know whether this scenario (either or both variants) is highly playable or not? Thanks, Matt

                                  C redrumR 2 Replies Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @mattbarnes
                                    last edited by

                                    @mattbarnes Issues wise, the main one should not have any major problems anymore, if ever. No idea about the small one, but I recall complaints. For gameplay, you'll have to wait for someone else, because I tried for half a round but gave up.

                                    M 1 Reply Last reply Reply Quote 0
                                    • M Offline
                                      mattbarnes @Cernel
                                      last edited by

                                      @Cernel Thanks. If it's not too great a breach of etiquette, could you please recommend other preferred maps? In addition to the ones above, I've also played Dragon War, Red Sun and Star Wars.

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @mattbarnes
                                        last edited by

                                        @mattbarnes Yes, the full size is very playable and fairly well balanced. The smaller (kind of test map) has some issues but you can still use it to learn the game. The rules are very unique and complex so takes some time to learn for most players.

                                        Here are a few example games you might want to take a look at:
                                        https://forums.triplea-game.org/topic/592/civil-war-3-2-4-redrum-confederate-vs-wirkey-union
                                        https://forums.triplea-game.org/topic/879/civil-war-3-2-4-redrum-confederate-vs-wirkey-union-2
                                        https://forums.triplea-game.org/topic/897/civil-war-3-2-4-wirkey-confederate-vs-redrum-union
                                        https://forums.triplea-game.org/topic/962/civil-war-3-2-6-panzer-confederate-vs-redrum-union

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        M 2 Replies Last reply Reply Quote 1
                                        • M Offline
                                          mattbarnes @redrum
                                          last edited by

                                          @redrum Cool, thanks.

                                          1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            mattbarnes
                                            last edited by

                                            Is Upperville broken, with no movement connections (in Eastern Campaigns)?
                                            Also, why can't Confederates buy resources in first purchase phase?

                                            redrumR 1 Reply Last reply Reply Quote 0

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