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    Air Battle Dice

    Feature Requests & Ideas
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    • B
      beelee last edited by

      Probably on here somewhere already but would be nice to tweak air battle dice the way you can AA.

      1 Reply Last reply Reply Quote 0
      • alkexr
        alkexr last edited by

        Well, you can use something like

        <option name="targetsAA" value="fighter:advanced_fighter"/>
        <option name="typeAA" value="air_battle"/>
        <option name="attackAA" value="2"/>
        <option name="offensiveAttackAA" value="2"/>
        <option name="isAAforCombatOnly" value="true"/>
        <option name="mayOverStackAA" value="true"/>
        <option name="damageableAA" value="true"/>
        <option name="maxAAattacks" value="1"/>
        <option name="maxRoundsAA" value="1"/>
        

        instead of air attack and defense. Only works if air battles last 1 round only.

        B 1 Reply Last reply Reply Quote 3
        • B
          beelee last edited by

          Thanks alkexr

          The AA thing really allows one to do a lot. Remember thinking of this before, only in a air to ground role. Should totally work though. : ) I'm gonna go ahead and type some more : )

          Was hoping for the '"plug number in" program : )

          <option name="attackAAmaxDieSides" value="10"/>

          heh heh 🙂

          1 Reply Last reply Reply Quote 0
          • B
            beelee @alkexr last edited by

            @alkexr unfortunately this isn't quit what I want to do. I have a bmbr that is attack 0 for combat. It's for SBR only. 1 in 6 air battle is too strong which is why it would be cool to have a larger dice option.

            When I use the AA thingy to make it weaker, it seems that will only work in reg combat.

            Thinking it's probably not possible or am I misunderstanding ?

            alkexr 1 Reply Last reply Reply Quote 0
            • alkexr
              alkexr @beelee last edited by

              @beelee The code I provided will only work in battle. According to POS2 xml:

              isAAforCombatOnly values: allows this unit to be an AA gun for normal combat only. it will not defend against strategic bombing raids.
              isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack.
              isAAforFlyOverOnly values: allows this unit to be an AA gun only when being flown over. if the air unit moves into this territory and stays, then this will not fire.

              So I suppose if you set the confusingly named <option name="isAAforBombingThisUnitOnly" value="true"/> and <option name="isAAforCombatOnly" value="false"/>, then it will only work for SBR. If you set both to true, then it will fire both in regular combat and bombing.

              B 1 Reply Last reply Reply Quote 1
              • B
                beelee @alkexr last edited by

                @alkexr Hey cool ! I'll give it a shot Thanks : )

                B 1 Reply Last reply Reply Quote 0
                • B
                  beelee @beelee last edited by

                  @beelee well still no luck. This is what I currently have:

                  <option name="movement" value="6"/>
                  <option name="isAir" value="true"/>
                  <option name="attack" value="0"/>
                  <option name="defense" value="0"/>
                  <option name="isStrategicBomber" value="true"/>
                  <option name="isInfrastructure" value="true"/>
                  <option name="bombingMaxDieSides" value="6"/>
                  <option name="canBeGivenByTerritoryTo" value="British"/>
                  <option name="canAirBattle" value="false"/>
                  <option name="isAAforCombatOnly" value="false"/>
                  <option name="mayOverStackAA" value="true"/>
                  <option name="offensiveAttackAA" value="1"/>
                  <option name="attackAA" value="1"/>
                  <
                  option name="offensiveAttackAAmaxDieSides" value="24"/>
                  <option name="targetsAA" value="fighter"/>
                  <option name="isAAforBombingThisUnitOnly" value="true"/>
                  <option name="typeAA" value="Bomber Air Battle Defense"/>
                  <option name="maxAAattacks" value="1"/>
                  <option name="maxRoundsAA" value="1"/>
                  <option name="destroyedWhenCapturedBy" value="Germans:Russians:Americans:British:Canada:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>

                  I'm thinking it's not possible unless I'm missing something. Just reread POS2 and it seems that it would only work in a defensive role.

                  alkexr 1 Reply Last reply Reply Quote 0
                  • alkexr
                    alkexr @beelee last edited by

                    @beelee Well, then, try requesting a feature 🙂

                    B 1 Reply Last reply Reply Quote 1
                    • B
                      beelee @alkexr last edited by

                      @alkexr heh heh : )

                      prastle 1 Reply Last reply Reply Quote 1
                      • prastle
                        prastle Moderators Admin @beelee last edited by

                        @beelee NO Features for U! 🙂

                        1 Reply Last reply Reply Quote 1
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