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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.10.13958, time: 11:44:35 AM
      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Crowton round 1

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 1
        
            Combat Move - Crowton
                Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                1 Lgt-Infantry moved from Glassville to Iceburn
                      Crowton take Iceburn from Barbarians
                1 Lgt-Cavalry moved from Oldengard to Maningscar
                      Crowton take Maningscar from Barbarians
                1 Lgt-Cavalry moved from Maningscar to Iceburn
                1 Spearmen moved from Stormwood to Sea Zone 22
                1 Spearmen moved from Sea Zone 22 to Northern Baldoria
                      Crowton take Northern Baldoria from Barbarians
                1 Hvy-Infantry and 1 Lgt-Infantry moved from Stormwood to Oldengard
        
            Combat - Crowton
        
            Non Combat Move - Crowton
        
            Turn Complete - Crowton
                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                Crowton collect 18 PUs; end with 18 PUs
                Units generate 6 Wood; Crowton end with 6 Wood
                Units generate -15 PUs; Crowton end with 3 PUs
                Units generate 5 Food; Crowton end with 5 Food
                Units generate 3 Metal; Crowton end with 3 Metal
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Greenskins round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 1
          
              Combat Move - Greenskins
                  1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                        Greenskins take Bleak Wall from Gnolls
                        Greenskins take Bleak Borderlands from Gnolls
                  1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                        Greenskins take Sea Zone 67 from Pirates
                        Greenskins take Sea Zone 68 from Pirates
                  1 Lgt-Infantry moved from Rackelton to Sea Zone 68
                  1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
                  1 Spearmen moved from Orcengor to Godheim Pass
                  1 Lgt-Infantry moved from Orcengor to Godheim Pass
                  1 Hvy-Infantry moved from Orcengor to Dusty Mountains
                        Greenskins take Dusty Mountains from Gnolls
          
              Combat - Greenskins
                  Battle in East Winterpass
                      Greenskins loses 0 PUs for violating East Winterpasss neutrality.
          
              Non Combat Move - Greenskins
          
              Turn Complete - Greenskins
                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                  Greenskins collect 19 PUs; end with 19 PUs
                  Units generate -15 PUs; Greenskins end with 4 PUs
                  Units generate 3 Food; Greenskins end with 3 Food
                  Units generate 3 Metal; Greenskins end with 3 Metal
                  Units generate 3 Wood; Greenskins end with 3 Wood
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Undead round 1

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 1
            
                Combat Move - Undead
                    1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                          Undead take Hinderland Zone 9 from Ogres
                    1 Lgt-Infantry moved from Blackwell to Decaying Soils
                    1 Spearmen moved from Necroloft to Forsaken Mountains
                    1 Hvy-Infantry moved from Necroloft to Sea Zone 51
                    1 Lgt-Infantry moved from Necroloft to Sea Zone 51
                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 51 to Sea Zone 48
                          Undead take Sea Zone 51 from Pirates
                          Undead take Sea Zone 48 from Pirates
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 48 to Bog of Eternal Stench
                    1 Zombie-Plague moved from Plagued Fields to The Hinderlands
            
                Combat - Undead
                    Undead creates battle in territory The Hinderlands
                    Battle in Bog of Eternal Stench
            
                Non Combat Move - Undead
            
                Turn Complete - Undead
                    Undead collect 17 PUs; end with 17 PUs
                    Units generate 6 Wood; Undead end with 6 Wood
                    Units generate 3 Food; Undead end with 3 Food
                    Units generate 3 Metal; Undead end with 3 Metal
                    Units generate -15 PUs; Undead end with 2 PUs
                    Undead creates 1 Zombies in The Hinderlands
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              For some reason I'm having difficulty launching the save. I got 1.10.13985 installed and grabbed the latest dragon war, but when I got to load the save the play, view forum and test post buttons are all blanked out. Any ideas why its hanging up on me?

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by redrum

                @Black_Elk You need to make sure to go into the engine preferences -> Play By Forum/Email tab and set your username/password for this forum.

                cd8f993d-f008-4bdd-b94f-0cdb6b3e9902-image.png

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Lionia round 1

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 1
                  
                      Combat Move - Lionia
                          1 Lgt-Cavalry moved from Freegrass to Lion Heights
                                Lionia take Lion Heights from Barbarians
                          1 Hvy-Infantry and 1 Spearmen moved from Lionport to Sea Zone 56
                          1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 56 to Sea Zone 53
                                Lionia take Sea Zone 54 from Pirates
                                Lionia take Sea Zone 53 from Pirates
                          1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 53 to Farhaven
                          1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                Lionia take Seatopian Hills from Murlocs
                  
                      Combat - Lionia
                          Battle in Farhaven
                              Lionia attack with 1 Hvy-Infantry and 1 Spearmen
                              Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                                  Lionia roll dice for 1 Hvy-Infantry and 1 Spearmen in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                                  Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits
                                  1 Spearmen owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven
                              Some non-combat units are destroyed: 
                              Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 0
                              Casualties for Lionia: 1 Spearmen
                              Casualties for Barbarians: 1 Barbarian
                  
                      Non Combat Move - Lionia
                  
                      Turn Complete - Lionia
                          Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                          Lionia collect 21 PUs; end with 21 PUs
                          Units generate 6 Metal; Lionia end with 6 Metal
                          Units generate 6 Food; Lionia end with 6 Food
                          Units generate -15 PUs; Lionia end with 6 PUs
                          Units generate 6 Wood; Lionia end with 6 Wood
                  

                  Combat Hit Differential Summary :

                  Lionia regular : 0.13
                  Barbarians regular : 0.63
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Dwarves round 1

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 1
                    
                        Combat Move - Dwarves
                            1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines
                                  Dwarves take Adamant Mines from Kobolds
                            1 Spearmen moved from Ironhorn to Greyhood Holdings
                                  Dwarves take Greyhood Holdings from Murlocs
                            1 Monoreme moved from Sea Zone 31 to Sea Zone 28
                                  Dwarves take Sea Zone 28 from Pirates
                            1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
                            1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
                            1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                                  Dwarves take East Parnesis Desert from Kobolds
                    
                        Combat - Dwarves
                            Battle in Safe Haven
                    
                        Non Combat Move - Dwarves
                    
                        Turn Complete - Dwarves
                            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                            Dwarves collect 24 PUs; end with 24 PUs
                            Units generate 5 Food; Dwarves end with 5 Food
                            Units generate 6 Wood; Dwarves end with 6 Wood
                            Units generate -15 PUs; Dwarves end with 9 PUs
                            Units generate 6 Metal; Dwarves end with 6 Metal
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Elves round 1

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 1
                      
                          Combat Move - Elves
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                              1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                                    Elves take Sea Zone 7 from Pirates
                                    Elves take Sea Zone 6 from Pirates
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Forest
                              1 Lgt-Cavalry moved from Durlan Steppes to South Savanna
                                    Elves take West Savanna from Kobolds
                                    Elves take South Savanna from Kobolds
                              1 Lgt-Infantry and 1 Spearmen moved from Durlan North Coast to North Durlan Hills
                      
                          Combat - Elves
                              Battle in Oorsik Forest
                                  Elves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                  Kobolds defend with 1 Kobold and 1 Sawmill
                                      Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 2 : 0/2 hits, 0.88 expected hits
                                      Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 0/1 hits, 0.38 expected hits
                                      Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 3 : 0/2 hits, 0.88 expected hits
                                      Kobolds roll dice for 1 Kobold in Oorsik Forest, round 3 : 0/1 hits, 0.38 expected hits
                                      Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 4 : 1/2 hits, 0.88 expected hits
                                      Kobolds roll dice for 1 Kobold in Oorsik Forest, round 4 : 0/1 hits, 0.38 expected hits
                                      1 Kobold owned by the Kobolds lost in Oorsik Forest
                                  Elves win, taking Oorsik Forest from Kobolds with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                  Casualties for Kobolds: 1 Kobold
                      
                          Non Combat Move - Elves
                      
                          Turn Complete - Elves
                              Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                              Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                              Elves collect 20 PUs; end with 20 PUs
                              Units generate 3 Metal; Elves end with 3 Metal
                              Units generate 4 Food; Elves end with 4 Food
                              Units generate 6 Wood; Elves end with 6 Wood
                              Units generate -15 PUs; Elves end with 5 PUs
                      

                      Combat Hit Differential Summary :

                      Kobolds regular : -1.13
                      Elves regular : -1.63
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Thanks man, appreciate the assist. Got it going now. Back to evil

                        redrumR 1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk Np, we still need to add a bit more hints to let players know the username/password have moved to engine preferences so thanks for being the guinea pig 🙂

                          I'm a little scared to open the save and see how the double AI turns per round go and if they end up attacking lots of places.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • FrostionF Offline
                            Frostion Admin
                            last edited by Frostion

                            @redrum If you have messed around with something that has to do with TUV of units and how AI reacts to it, then you could probably expect a big change in AI behaviour. I have given a lot of units tuv and first after this I found out that the AI perhaps did not react to tuv of all units.

                            Are you both playing with very latest pre-release?

                            edit: and does the AI act differently depending on which computer/TripleA build of yours has let the AI take its turns?

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                            • redrumR Offline
                              redrum Admin @Frostion
                              last edited by redrum

                              @Frostion Yeah we are both playing with 1.10.13985 and different engine versions could have different AI improvements/fixes so it definitely matters. I'm fairly sure if you play a game with the current 1.9 stable vs the latest pre-release you'd get completely different AI behavior based on a lot of the fixes I've put in recently around TUV and isInfra type units.

                              The AI should see the TUV of at least all of the units that can be in combat. Non-combat units like resource generators, factories, etc, the TUV currently isn't taken into account. The AI essentially just sees 'factories' for isInfra units that can build units and gives the territories they are in more value to attack/defend but not based on their TUV (so a 200 TUV and a 1 TUV factory are worth the same in the AI's mind). This obviously isn't ideal but the non-combat isInfra type units logic hasn't been expanded to really handle anything beyond basic revised/v3 factories.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • FrostionF Offline
                                Frostion Admin
                                last edited by

                                You are welcome to propose specific TUV settings for the Dragons if you observe sub optimal behaviour in regards to them. 😊 Good luck in the War against the Good.

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Crowton round 2

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Crowton
                                          Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                          1 Lgt-Cavalry and 1 Lgt-Infantry moved from Iceburn to Glassville
                                          1 Spearmen moved from Northern Baldoria to Baldor Castle
                                                Crowton take Baldor Castle from Barbarians
                                          1 Auxiliaries moved from Stormwood to Oldengard
                                  
                                      Combat - Crowton
                                          Battle in Glassville
                                              Crowton attack with 1 Lgt-Cavalry and 1 Lgt-Infantry
                                              Pirates defend with 1 Pirate and 1 Village
                                                  Crowton roll dice for 1 Lgt-Cavalry and 1 Lgt-Infantry in Glassville, round 2 : 1/2 hits, 0.63 expected hits
                                                  Pirates roll dice for 1 Pirate in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                                  1 Pirate owned by the Pirates and 1 Lgt-Infantry owned by the Crowton lost in Glassville
                                              Crowton win, taking Glassville from Pirates with 1 Lgt-Cavalry remaining. Battle score for attacker is -1
                                              Casualties for Crowton: 1 Lgt-Infantry
                                              Casualties for Pirates: 1 Pirate
                                  
                                      Non Combat Move - Crowton
                                  
                                      Turn Complete - Crowton
                                          Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                          Crowton collect 21 PUs; end with 24 PUs
                                          Units generate 6 Wood; Crowton end with 12 Wood
                                          Units generate -15 PUs; Crowton end with 9 PUs
                                          Units generate 5 Food; Crowton end with 10 Food
                                          Units generate 3 Metal; Crowton end with 6 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Crowton regular : 0.38
                                  Pirates regular : 0.88
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Greenskins round 2

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - Greenskins
                                                Some non-combat units are destroyed: 
                                            1 Lgt-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                                            1 Lgt-Infantry moved from East Winterpass to Sea Zone 68
                                            1 Lgt-Infantry moved from Sea Zone 68 to Buccan Refuge
                                                  Greenskins take Buccan Refuge from Pirates
                                            1 Auxiliaries moved from Orcengor to Kargol Keep
                                                  Greenskins take Kargol Keep from Pirates
                                            1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                                                  Greenskins take Eastern Pontic Desert from Gnolls
                                            1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                                                  Greenskins take Surigard from Barbarians
                                            1 Hvy-Infantry moved from Dusty Mountains to Orcengor
                                            1 Rangers moved from Warg Caves to Orcengor
                                    
                                        Combat - Greenskins
                                            Battle in Godheim
                                                Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                                                Ogres defend with 1 Mine and 1 Ogre
                                                    Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Godheim, round 2 : 2/2 hits, 0.75 expected hits
                                                    Ogres roll dice for 1 Ogre in Godheim, round 2 : 1/1 hits, 0.38 expected hits
                                                    1 Ogre owned by the Ogres and 1 Spearmen owned by the Greenskins lost in Godheim
                                                Greenskins win, taking Godheim from Ogres with 1 Lgt-Infantry remaining. Battle score for attacker is 1
                                                Casualties for Greenskins: 1 Spearmen
                                                Casualties for Ogres: 1 Ogre
                                    
                                        Non Combat Move - Greenskins
                                    
                                        Turn Complete - Greenskins
                                            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                            Greenskins collect 27 PUs; end with 31 PUs
                                            Units generate -15 PUs; Greenskins end with 16 PUs
                                            Units generate 3 Food; Greenskins end with 6 Food
                                            Units generate 6 Metal; Greenskins end with 9 Metal
                                            Units generate 3 Wood; Greenskins end with 6 Wood
                                    

                                    Combat Hit Differential Summary :

                                    Ogres regular : 0.63
                                    Greenskins regular : 1.25
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Undead round 2

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Undead
                                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Bog of Eternal Stench to East Witching Mountains
                                                    Undead take East Witching Mountains from Gnolls
                                              1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                                                    Undead take North Hinderlands from Ogres
                                              1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                                                    Undead take Hinderland Zone 8 from Ogres
                                              1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                                    Undead take Hinderland Zone 7 from Ogres
                                              1 Zombies moved from The Hinderlands to Hinderland Zone 3
                                                    Undead take Hinderland Zone 3 from Ogres
                                              1 Spearmen moved from Forsaken Mountains to Lifeless Barrens
                                                    Undead take Lifeless Barrens from Barbarians
                                      
                                          Combat - Undead
                                      
                                          Non Combat Move - Undead
                                      
                                          Turn Complete - Undead
                                              Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                              Undead collect 24 PUs; end with 26 PUs
                                              Units generate 6 Wood; Undead end with 12 Wood
                                              Units generate 3 Food; Undead end with 6 Food
                                              Units generate 3 Metal; Undead end with 6 Metal
                                              Units generate -15 PUs; Undead end with 11 PUs
                                              Undead creates 1 Zombies in The Hinderlands
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin @Frostion
                                        last edited by

                                        @Frostion Well I think the double neutral turns are pretty rough given how it went round 1. In particular, the Pirates probably need adjusted so that their ships have less movement as having 3 move ship and moving twice in a round means they can reach a very long distance (see some of the neutral sniping Villages). Overall, not sure how I'm feeling about the neutral double turn as it really gives them a lot of movement. Also the Water Dragon spawn is pretty scary as it now has 3 other pirates ships with it. Luckily its TUV is so high (140) that the AI is afraid to do anything with it at least so far.

                                        Dragon TUV probably should be cut in half otherwise it makes the AI too afraid to do anything with them. Somewhere around 50-100 is probably more reasonable.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Lionia round 2

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - Lionia
                                                  1 Lgt-Cavalry moved from Lion Heights to Jade Mountains
                                                        Lionia take Jade Mountains from Barbarians
                                                  1 Hvy-Infantry moved from Farhaven to Sea Zone 53
                                                  1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 53 to Sea Zone 45
                                                        Lionia take Sea Zone 52 from Pirates
                                                        Lionia take Sea Zone 46 from Pirates
                                                        Lionia take Sea Zone 45 from Pirates
                                                  1 Hvy-Infantry moved from Sea Zone 45 to Illyria
                                                  1 Lgt-Infantry moved from Seatopian Hills to Millshire
                                                  1 Lgt-Infantry moved from Lionport to Lionian Outback
                                          
                                              Combat - Lionia
                                                  Battle in Illyria
                                                      Some non-combat units are destroyed: 
                                                  Battle in Lionian Outback
                                                      Lionia attack with 1 Lgt-Infantry
                                                      Barbarians defend with 1 Barbarian and 1 Cattle
                                                          Lionia roll dice for 1 Lgt-Infantry in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                                                      1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Outback
                                                      Barbarians win, taking Illyria from Barbarians with no units remaining. Battle score for attacker is 0
                                                      Casualties for Lionia: 1 Lgt-Infantry
                                                      Casualties for Barbarians: 1 Barbarian
                                          
                                              Non Combat Move - Lionia
                                          
                                              Turn Complete - Lionia
                                                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                  Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                  Lionia collect 24 PUs; end with 30 PUs
                                                  Units generate 6 Metal; Lionia end with 12 Metal
                                                  Units generate 4 Food; Lionia end with 10 Food
                                                  Units generate -15 PUs; Lionia end with 15 PUs
                                                  Units generate 6 Wood; Lionia end with 12 Wood
                                          

                                          Combat Hit Differential Summary :

                                          Lionia regular : 0.63
                                          Barbarians regular : 0.63
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Dwarves round 2

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 2
                                            
                                                Combat Move - Dwarves
                                                    1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                                                    1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 28 to Sea Zone 26
                                                          Dwarves take Sea Zone 27 from Pirates
                                                          Dwarves take Sea Zone 26 from Pirates
                                                    1 Lgt-Infantry moved from Sea Zone 26 to Maragorn
                                                    1 Lgt-Infantry moved from Faranwall to Mithrildon
                                                    1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                                                          Dwarves take West Parnesis Desert from Kobolds
                                                    1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                                                    1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                    1 Halflings moved from Halfling Meadows to Gnomen Lowland
                                                    1 Spearmen moved from Greyhood Holdings to Ironhorn
                                            
                                                Combat - Dwarves
                                                    Battle in Maragorn
                                                    Battle in Dol Ulum
                                                        Dwarves attack with 1 Gnomes
                                                        Pirates defend with 1 Fort, 1 Pirate and 1 Village
                                                            Dwarves roll dice for 1 Gnomes in Dol Ulum, round 2 : 0/1 hits, 0.25 expected hits
                                                            Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 2 : 0/1 hits, 0.38 expected hits
                                                            Dwarves roll dice for 1 Gnomes in Dol Ulum, round 3 : 0/1 hits, 0.25 expected hits
                                                            Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 3 : 1/1 hits, 0.38 expected hits
                                                            1 Gnomes owned by the Dwarves lost in Dol Ulum
                                                        Pirates win, taking Maragorn from Kobolds with 1 Fort and 1 Pirate remaining. Battle score for attacker is -7
                                                        Casualties for Dwarves: 1 Gnomes
                                                    Battle in Mithrildon
                                                        Dwarves attack with 1 Lgt-Infantry
                                                        Kobolds defend with 1 Kobold and 1 Kobold-Village
                                                            Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                                            Kobolds roll dice for 1 Kobold in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                                            Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 3 : 0/1 hits, 0.38 expected hits
                                                            Kobolds roll dice for 1 Kobold in Mithrildon, round 3 : 1/1 hits, 0.38 expected hits
                                                        1 Lgt-Infantry owned by the Dwarves lost in Mithrildon
                                                        Kobolds win with 1 Kobold remaining. Battle score for attacker is -9
                                                        Casualties for Dwarves: 1 Lgt-Infantry
                                            
                                                Non Combat Move - Dwarves
                                            
                                                Purchase Units - Dwarves
                                                    Dwarves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 1 Food; 5 Wood; 2 Metal; 
                                            
                                                Place Units - Dwarves
                                                    1 Lgt-Infantry placed in Ironhorn
                                            
                                                Turn Complete - Dwarves
                                                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                    Dwarves collect 24 PUs; end with 24 PUs
                                                    Units generate 5 Food; Dwarves end with 6 Food
                                                    Units generate 9 Wood; Dwarves end with 14 Wood
                                                    Units generate -15 PUs; Dwarves end with 9 PUs
                                                    Units generate 6 Metal; Dwarves end with 8 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Kobolds regular : 0.25
                                            Pirates regular : 0.25
                                            Dwarves regular : -1.25
                                            

                                            Savegame

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