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    [Fixed] Global 40 House Rules with Canada: Military Base image missing for all countries

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    • B Online
      beelee @Black_Elk
      last edited by

      @Black_Elk
      Hey Elk

      Yea, cool thing now is we can use "Map Options" to load entire scenarios, instead of editing all the techs in. Some HRs are still tech mode only ( don't wanna spam Options too bad).

      Just added "Option taamvan" for some guys over at A&A. Maybe they'll try some other stuff. Think Baron is hanging out with his Lady friend these days. : )

      Anyway, this might take a while to figure out. Saw Roger Cooper had same issue, so gonna try that solution even though I don't quite understand it.

      Peace Out

      1 Reply Last reply Reply Quote 0
      • B Online
        beelee
        last edited by

        @Roybot well I got the bunkers sorted out. Unfortunately the MilitaryBase still isn't showing up.

        I mirrored the minor factory, which works, but still no go. Here's a couple shots and the xml if anyone likes a puzzle : )

        Screenshot from 2019-02-27 01-44-36.png

        well guess it doesn't like more than one pic. I'll try the xml : )

        Global_40_House_Rules_Canada.xml

        Screenshot from 2019-02-27 01-48-38.png

        Yay other is up too. : ) Anyway, when i activate "Increased Factory production" the MilitaryBase doesn't show up.

        Increased Factory Production is a hard coded tech , so idk if that has anything to do with it.

        Anyway...:)

        1 Reply Last reply Reply Quote 1
        • R Offline
          Roybot @beelee
          last edited by

          @beelee Hi. After a lot of trial and error I have concluded that it is the adding of the Increased Factory Production tech that causes the Military Base image to disappear. I added all of the other techs that I customarily use and the image was there. I added the increased prod. tech last and then the MBase disappeared.

          Although I like the idea of the Military Base being available (for example to add units to the Russian territories way out west - although I think I agree that the build amount should be fewer than 3 inf.) , I think the Increased Factory Production is a more useful addition.

          I'll keep looking or for any other disappearing images and report them as I encounter them, but for now at least I know what to avoid if I want the Military Base image to appear.

          Thanks for the map (I really enjoy playing this version) and thanks for the quick replies.

          Roybot

          PS: I enjoyed the joke about the Bunkers disappearing because they taken out by bombers.

          B 1 Reply Last reply Reply Quote 2
          • B Online
            beelee @Roybot
            last edited by

            @Roybot Hi Roybot

            Yea I came to the same conclusion. I guess I just needed to sleep on it one more night. Evidently my small cranium can only solve one problem a day heh heh.

            The MB needs images for when Increased Factory activates. Guess I'm a bit rusty as that's pretty basic. : )

            Anyway, I'll do a update later today. I might even mess around with the MB and get it working better.

            Peace Out

            1 Reply Last reply Reply Quote 1
            • B Online
              beelee
              last edited by

              @Roybot

              Ok got it all sorted. Reduced The Base to 2 Infantry. Still need to allow Infantry only builds, but it's pretty easy to player enforce for now.

              So yea, just delete and re DL and you're good to go.

              Out of curiosity what rules do you use ? I just hit option redesign usually. I'm still not sure if Bomber or Sub spam is a problem, but so far it works ok for me. Although I'm not a very good player : )

              Maybe @Black_Elk will give it a spin when he gets some time : )

              R 2 Replies Last reply Reply Quote 0
              • R Offline
                Roybot @beelee
                last edited by

                @beelee Hi. Lately I've been using the following rules/options:
                8cd2a720-6eea-483a-9bce-f43c0b00cabf-image.png

                Then I use the editor to add the following: Increased. Prod., War Bonds, Naval M3, Air M2, and the Military Base.

                I exclusively play TripleA against the AI since I don't have a schedule that allows me to plan when I can devote the time to play an entire game against a live opponent. Accordingly, I have no way of evaluating how good a player I am. It is probably why I enjoy the many new options and HRs since it spices things up. (I used to play the board game with a group on a regular basis and loved it, but I moved to a diff. state some years ago and so that ended.

                Thanks for the fix and, again, thanks for the map.

                R

                1 Reply Last reply Reply Quote 2
                • R Offline
                  Roybot @beelee
                  last edited by

                  @beelee Uh oh. Milit. Base image has disappeared again.
                  66cad860-31ae-4e88-9313-2d8a836168d6-image.png

                  Went into editor and removed Increased Production tech and the image for the Military Base came back.
                  (I'm using latest map version - ver. 2.5.)
                  R

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @Roybot
                    last edited by

                    @Roybot gd it for some reason the new units folder isn't in there. i added it for everyone, then tested, uploaded and now it's the old folder. wtf anyway i'll do it again

                    1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee
                      last edited by beelee

                      @Roybot

                      Cheese and Rice that was a minor nightmare. Shoulda taken 15 minutes instead of 2 hours. For some reason it wouldn't let me add the units folder. Half a dozen tries later it finally worked.

                      Anyway, done ranting. : ) I deleted my map after the update and DL 2.6 and tested Bunkers, Radar, Military Base and Increased Factory Production and everything shows up, so you should be good to go. Of course I thought that before : ), but yea, confidence is high.

                      Let me know if you have anymore trouble.

                      Peace Out

                      Oh yea, you might want to read the game notes again, I know they're kinda lengthy, but redesign activates a lot of the options you're using automatically. BM Rules does a few as well.

                      Also, Idk how redesign and BM both being activated works as there might be some conflicts between them. If I remember right I think the BM NOs override redesign. Anyway, might be some weird behaviour there Idk : )

                      1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee
                        last edited by

                        @Roybot

                        just fixed the Long Range Heavy Bomber Attack 0 Cost 5 for ANZAC. It wasn't showing up either. Had it misnamed with a "g" instead of a "5". Another 2 hour github burn, but hey, just keep headbutting till git backs up a bit and two straight lefts followed by a right cross and git will do what it's supposed to. : )

                        It is frustrating, especially for uneducated people as myself, but it does do a lot of cool stuff.

                        Anyway, it's 2.63 for the latest now.

                        Going back to my previous numbering program and am gonna only update maps yaml after the first decimal point changes so i don't spam out git and the guys.

                        You can re DL though and have the latest. Yaml just tells you there's an update when you fire up triplea.

                        I guess I'll post a few notes on the House Rule thread, or summaries, since I keep them anyway.

                        Peace Out

                        1 Reply Last reply Reply Quote 0

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