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    Total World War: December 1941 3.0.0.6

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    • redrum
      redrum Admin @Gully last edited by

      @Gully Ah, that's ok, I enjoy being the final boss! Just need @Hepps to design me a sweet final boss image and yes I realize he'll probably give me a unicorn with a rainbow 🙂

      1 Reply Last reply Reply Quote 0
      • ubernaut
        ubernaut Moderators last edited by

        is there a limit for making constructions on occupied territories? tried building a trench in french indo china and got a message telling no more constructions are allowed.

        redrum 1 Reply Last reply Reply Quote 0
        • redrum
          redrum Admin @ubernaut last edited by redrum

          @ubernaut Yes. Japan can't build anything in French Indochina since its an occupied Vichy Territory. Its similar to how Britain can't build infrastructure directly on occupied exiled allies territories.

          There are sections in the manual that covers French Indochina and the other british occupied/protectorate territories that highlights most of that. Though I'm not sure why French Indochina isn't actually owned by Vichy France (might be cause they didn't want Vichy France building there either?). @Hepps would have to weigh in on the history there.

          ubernaut 1 Reply Last reply Reply Quote 1
          • ubernaut
            ubernaut Moderators @redrum last edited by

            @redrum must have missed that bit thanks again. 🙂

            wirkey 1 Reply Last reply Reply Quote 0
            • wirkey
              wirkey Moderators @ubernaut last edited by

              @ubernaut you can only build there if it was taken by Allies and recaptured by Japan.

              redrum 1 Reply Last reply Reply Quote 1
              • redrum
                redrum Admin @wirkey last edited by

                @wirkey Do you know why it isn't initially owned by French Indochina?

                wirkey 1 Reply Last reply Reply Quote 0
                • wirkey
                  wirkey Moderators @redrum last edited by

                  @redrum yeah, but can't tell you. Would have to kill you if I told you and I really want to avoid that

                  redrum 1 Reply Last reply Reply Quote 1
                  • redrum
                    redrum Admin @wirkey last edited by

                    @wirkey LOL. Geez first you steal my game with @Gully and now you won't even share the deep dark secrets of TWW's past 🙂

                    1 Reply Last reply Reply Quote 1
                    • redrum
                      redrum Admin last edited by redrum

                      So thinking through the best way to adjust destroyers to make countering subs more interesting and balanced, here is my proposal at this point:

                      Option #1 (weaker strength but can hunt and defend against subs)
                      Destroyer: 2A/2D with 2 DepthCharge on A/D/Flyover
                      Improved Destroyer Tech: Increases DepthCharge from 2 to 4
                      Heavy Destroyer: 3A/3D with 6 DepthCharge on A/D/Flyover

                      Option #2 (same strength just hunt subs more effectively)
                      Destroyer: 3A/3D with 2 DepthCharge on A
                      Improved Destroyer Tech: Increases DepthCharge from 2 to 4
                      Heavy Destroyer: 5A/5D with 6 DepthCharge on A

                      Option #3 (weaken subs and just increase destroyer hunting a bit)
                      Sub: 3A/1D
                      Improved Sub: Increases attack from 3 to 4
                      Improved Destroyer Tech: Increases DepthCharge from 1 to 3
                      Heavy Destroyer: 5A/5D with 4 DepthCharge on A

                      Thoughts?

                      ubernaut 1 Reply Last reply Reply Quote 1
                      • ubernaut
                        ubernaut Moderators @redrum last edited by ubernaut

                        @redrum seems pretty good to me, Destroyer DC is def too weak as is. 🙂

                        1 Reply Last reply Reply Quote 1
                        • ubernaut
                          ubernaut Moderators last edited by

                          engine sometimes fails to remove lend-lease unit:

                          autosaveBeforeEndTurn.tsvg Screen Shot 2019-03-16 at 12.06.22 PM.png

                          redrum 1 Reply Last reply Reply Quote 0
                          • redrum
                            redrum Admin @ubernaut last edited by

                            @ubernaut Can you clarify? I'm guessing you mean that a UK truck should have been removed from Soviet Far East?

                            ubernaut 1 Reply Last reply Reply Quote 0
                            • ubernaut
                              ubernaut Moderators @redrum last edited by

                              @redrum yeah sorry 🙂

                              redrum 1 Reply Last reply Reply Quote 0
                              • redrum
                                redrum Admin @ubernaut last edited by

                                @ubernaut Ok. Is that the only one you've noticed? If so its probably just a missing or incorrect trigger for that specific territory & unit.

                                ubernaut 1 Reply Last reply Reply Quote 0
                                • ubernaut
                                  ubernaut Moderators @redrum last edited by

                                  @redrum so far yeah, but ill be paying more attention in the future. 🙂

                                  redrum 1 Reply Last reply Reply Quote 0
                                  • Hepps
                                    Hepps Moderators last edited by

                                    Some good discussion going on here in regards to the new and exciting naval rules...

                                    I like some of what I see but I fear that changing things to completely nullify the Subs advantage is a step in the direction of making them utterly useless once more.

                                    The entire idea around these changes has been to create a more dramatic 🐱 and 🐭 dynamic.

                                    If Destroyers are given the ability to "hunt" Subs while on defense... as well as the "flyover" ability... it is returning Subs to a non-existent role.

                                    Currently when I am seeing Sub spams... they are definitely a threat... and are nearly impossible to destroy outright... but they are generally not a threat to large naval groups as they are increasingly vulnerable to air cover. More over... as per the design... building fleets with large numbers of Subs is also highly detrimental to the fleet as the fleet becomes very vulnerable to attack unless the Subs are offered up purely as fodder (thus eliminating them as a threat since they have to be kept surfaced and used as casualties to salvage the fleet... or they submerge and the fleet gets decimated).

                                    All that being said I do agree the perfect balance has yet to be achieved.

                                    So here is where my designs were/are going...

                                    Destroyer Att 3 / Def 3 / move 2 / Att Depth Charge vs Sub 2
                                    Improved Destroyers (tech) +1 to Depth Charge Att.
                                    Advanced Destroyers (tech) Att 5 / Def 5 / Mvt 2 / Att Depth Charge vs Subs 4

                                    All Depth Charge value changes will be the same for Strat. Bombers.

                                    Submarine Att 3 / Def 1 / Mvt 2 / Surprise First strike / Negative support with surface fleet (-2 Def) 1:1 basis
                                    Improved Subs (tech) +1 support to allied Sub on Att & Def 1:1 basis
                                    Advanced Sub (tech) Att 5 / Def 3 / Mvt 2 / Surprise First Strike / Negative support with surface fleet (-2 Def) 1:1 basis

                                    B redrum 2 Replies Last reply Reply Quote 2
                                    • B
                                      beelee @Hepps last edited by

                                      @Hepps

                                      even though I do things a little different, I've come to pretty much the same conclusions. Having Air being able to hit them seems to really help balance things out.

                                      They seem most effective raiding convoy zones and whacking solo DDs that were unsuccessful in their sub attacks.

                                      They also make guarding trprts a higher priority since they can't be blocked.

                                      Anyway is cool to see your new subs getting some action : )

                                      1 Reply Last reply Reply Quote 0
                                      • redrum
                                        redrum Admin @Hepps last edited by redrum

                                        @Hepps Looks pretty good and close to my option #3 above. Here are my only questions on it:

                                        1. Improved Destroyers feels a bit weak. Probably only worth going for if your enemies are massing subs. My thought was make destroyers only start with 1 DC and it would increase from 1 to 3 to make it a more important tech.
                                        2. Improved Subs is an interesting idea though doesn't appear to be possible in the current engine as units will support themselves. So I guess the closest alternative would be to give subs +1A/+1D.
                                        3. Advanced Subs, Given #2, the closest alternative here would be to make them 6A/4D.
                                        Hepps 1 Reply Last reply Reply Quote 0
                                        • redrum
                                          redrum Admin @ubernaut last edited by

                                          @ubernaut The fix for UK L&L Truck in Soviet Far East will be in v3.0.0.3.

                                          1 Reply Last reply Reply Quote 1
                                          • Hepps
                                            Hepps Moderators @redrum last edited by Hepps

                                            @redrum Ok thanks for testing that. Perhaps we should add some notes to POS2 letting people know that a lone unit will support itself.

                                            In light of this here is an alternative to the proposed changes...

                                            Destroyer Att 3 / Def 3 / move 2 / Att Depth Charge vs Sub 1
                                            Improved Destroyers (tech) +2 to Depth Charge Att (3 total)
                                            Advanced Destroyers (tech) Att 5 / Def 5 / Mvt 2 / Att Depth Charge vs Subs 4

                                            All Depth Charge value changes will be the same for Strat. Bombers.

                                            Submarine Att 3 / Def 1 / Mvt 2 / Surprise First strike / Negative support with surface fleet (-2 Def) 1:1 basis
                                            Improved Subs (tech) +1 to Att. & Def (4/2/2)
                                            Advanced Sub (tech) Att 5 / Def 3 / Mvt 2 / Surprise First Strike / Negative support with surface fleet (-2 Def) 1:1 basis

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