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    A new option for factories

    Scheduled Pinned Locked Moved Map Making
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    • HeppsH Offline
      Hepps Lobby Moderators @redrum
      last edited by

      @redrum I was going to say... if you gave aircraft the ability to withdraw before land battles...

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • SchulzS Offline
        Schulz @Cernel
        last edited by Schulz

        @Cernel Air warfare is really must and literally no reason to exclude it because air units are the only one that enemy cannot destroy due to hit and run and lack of this feature. The same thing also applies to bombing. Enemy can constantly bomb factories and players can do nothing against this besides putting aaGun.

        These air fighters were CAS (Close air support) some of them were carrier based, Triplea fighter is just combine of fighter and CAS. Air units should definitely help land battles too as historically on the other hand air units have lack of efficiency based on distance.

        For Example bombing Moscow from Berlin should not be as efficient as bombing it from Belarus. The same also applies to CAS. Plus if you care history than better to make CAS as separate unit with shorter range.

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators Lobby Moderators @Schulz
          last edited by

          @Schulz Realistically, it does't matter how much ground attack oriented your air force might be: if you attack with only air (and without paratroopers or such), you will inflict virtually no damage to any enemy land forces, or anyways much less that your costs. Attacking land forces with air only is such a waste that could be very well approximated by making it outright impossible. The basic games sort of do it by just making air units a lot more expensive than the cheapest land units, but this is just limiting the nonsense.

          I suggest opening a feature request about this. I would then move all these posts in there.

          SchulzS 1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @Cernel
            last edited by

            @Cernel

            You sure CAS or medium bombers cannot harm enemy ground forces even without AA? I don't know. But its true it will never be cost efficient assuming enemy ground forces have aaGun.

            It is already possible to prevent air units to damage enemy land forces if you adjust air units like gas.

            Yes I am considering to open some feature request if I can't find another way.

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            • SchulzS Offline
              Schulz @redrum
              last edited by

              @redrum

              I think air battles could be possible in non-factory territories without land battle. Wouldn't adding invisible infastructure to every territory bring this feature?

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Schulz
                last edited by

                @Schulz I believe you can have air battles without infrastructure.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • SchulzS Offline
                  Schulz
                  last edited by

                  What properties and options are needed for 3.rd option? I am fine with the current air warfare in factory zones. If it would drastically change battle warfare than I would simply put infastructure to all territories.

                  But other problem is I won't be able to add infastructure to sea zones.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Schulz
                    last edited by

                    @Schulz If you want to just allow a bombing raid in any territory so that it can spawn an air only battle then you'd just need to add some unit with these attributes:

                        <attachment name="unitAttachment" attachTo="airfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                          <option name="isInfrastructure" value="true"/>
                          <option name="canBeDamaged" value="true"/>
                        </attachment>
                    

                    Then either add a unit image say an airfield/airport image and place one in every territory.

                    Then update any air unit to have bombing capability:

                        <attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                          <option name="movement" value="4"/>
                          <option name="isAir" value="true"/>
                          <option name="attack" value="3"/>
                          <option name="defense" value="4"/>
                          <option name="isStrategicBomber" value="true"/>
                          <option name="bombingBonus" value="-99"/>
                          <option name="airAttack" value="3"/>
                          <option name="airDefense" value="4"/>    
                        </attachment>

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    C SchulzS 2 Replies Last reply Reply Quote 1
                    • C Offline
                      Cernel Moderators Lobby Moderators @redrum
                      last edited by Cernel

                      @redrum I'm not sure I'm getting what you intend, but, if I do, the problem with that is that air battles preceding bombing raids cannot force defending units to take part in the air battle.

                      So, there is no point in spawning air battles, if the bombed target does nothing else.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Cernel
                        last edited by

                        @Cernel Yeah, you'd have to "player enforce" that rule. I was just showing him if he wanted SBR air battles everywhere how to achieve it.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators Lobby Moderators @redrum
                          last edited by

                          @redrum Well, this is also probably the simplest way to obtain something like this (bombing raid aimed at engaging and killing the enemy air force), if just adding a property for obliging the defender always using all its interceptors. The way it works now doesn't really make full sense, anyways, since you either want to use all or none.

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                          • SchulzS Offline
                            Schulz @redrum
                            last edited by

                            @redrum but after doing this enemy can decline dogfighting which I don't want.

                            1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz
                              last edited by

                              Is it possible to add infastructure option to air units? Thus without adding invisible infastructures to every territories, air battles will be exist without land battle in non/factory territories?

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Schulz
                                last edited by

                                @Schulz Yes, that is option 3 above where you can turn certain planes to infra so they can he bombed.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  When I added only infastructure option to air units, they turned enemy fighters after the battle than Once I added both infastructure and "canbedamaged" options then enemy fighters gained to decline air battle option.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Schulz
                                    last edited by

                                    @Schulz Yeah, if you go that route you would be "bombing" enemy planes rather than a true air battle.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • SchulzS Offline
                                      Schulz
                                      last edited by

                                      Transports don't land to friendly territories in combat movement. How do I solve this issue?

                                      Captain CrunchC redrumR 2 Replies Last reply Reply Quote 0
                                      • Captain CrunchC Offline
                                        Captain Crunch Banned @Schulz
                                        last edited by

                                        @Schulz I'm just curious ... do you really need this function or you just bored and trying to ask about 3 or 4 questions a day?

                                        HeppsH 1 Reply Last reply Reply Quote 2
                                        • HeppsH Offline
                                          Hepps Lobby Moderators @Captain Crunch
                                          last edited by

                                          @Captain-Crunch LMAO!

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

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                                          • SchulzS Offline
                                            Schulz
                                            last edited by

                                            Yes I am bit perfectionist I don't want any defect,

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