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    Total World War: December 1941 3.0.0.6

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    • ubernaut
      ubernaut Moderators @redrum last edited by

      @redrum its strange tho i only get the error when disconnecting after that point earlier save files do not generate the error when the other player disconnects.

      1 Reply Last reply Reply Quote 0
      • B
        beelee last edited by

        Trying to figure out how Lend Lease works. Looking at POS I thought I'd need to do something like this:

        <!-- allows a player to give units to another player if true. units must have canBeGivenByTerritory and territories must have changeUnitOwners and the players must have the player attachment giveUnitControl -->
        <property name="Give Units By Territory" value="true" editable="false">
        <boolean/>

        When I look at territoryAttachments it looks fine. When I go to unitAttachments though only some countries have the "canBeGivenByTerritoryTo" and Russia and US aren't one of them and the only thing I could find on "giveUnitControl" was something that looked as if it had to do with capitals.

        What I'm mostly wondering is how russia has only 1 unit per unit type turn into russian per turn. Can that be adjusted to whatever number one wants ? And can different TTys have different amounts ? Say 2 of a specific unit type in 1 TTy and 3 in another per turn ?

        Anyway, if anybody wants to clue me in when they get time, I'd appreciate it.
        Thanks

        redrum 1 Reply Last reply Reply Quote 0
        • redrum
          redrum Admin @beelee last edited by

          @beelee No, that player property and territory property are used for the minor nation system so minor nation units are given to their major. L&L works just with triggers which add/remove units in specific territories. Here is an example for Russian L&L to China where it gives a tank in Altay.

              <attachment name="conditionAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="directPresenceTerritories" value="Altay" count="1"/>
                <option name="unitPresence" value="russianTank" count="1"/>
              </attachment>
              <attachment name="triggerAttachmentLLrTA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentLLrTA"/>
                <option name="placement" value="Altay:chineseTank"/>
                <option name="when" value="before:russiaEndTurn"/>
              </attachment>
              <attachment name="triggerAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentLLrTA"/>
                <option name="removeUnits" value="Altay:russianTank"/>
                <option name="when" value="before:russiaEndTurn"/>
              </attachment>
          
          B 1 Reply Last reply Reply Quote 4
          • B
            beelee @redrum last edited by

            @redrum

            Great Thank You

            1 Reply Last reply Reply Quote 0
            • ubernaut
              ubernaut Moderators last edited by

              @redrum fingers crossed 😛Screen Shot 2019-07-22 at 10.22.59 AM.png

              1 Reply Last reply Reply Quote 0
              • ubernaut
                ubernaut Moderators last edited by

                got a new one here:

                Jul 22, 2019 1:38:00 PM games.strategy.triplea.ui.BattleStepsPanel setStep
                WARNING: Could not find step name:Italy withdraw?

                error.tsvg

                redrum 1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin @ubernaut last edited by

                  @ubernaut That's just a warning that happens sometimes when a battle step that is in the battle pop up is no longer valid based on casualties. Unfortunately, its not easy to fix.

                  ubernaut 1 Reply Last reply Reply Quote 3
                  • ubernaut
                    ubernaut Moderators @redrum last edited by

                    @redrum ok thanks. 🙂

                    1 Reply Last reply Reply Quote 0
                    • C
                      colin last edited by

                      I noticed in the game notes it says that heavy tanks can blitz but they don't seem to be able to. Is that a new change that isn't reflected in the notes or should they be able to?

                      redrum 1 Reply Last reply Reply Quote 0
                      • redrum
                        redrum Admin @colin last edited by

                        @colin Heavy Tanks can't blitz. Page 5 of the notes is incorrect but page 6 clearly states that they don't have blitz.

                        C 1 Reply Last reply Reply Quote 1
                        • C
                          colin @redrum last edited by

                          @redrum thanks, I guess I should have looked more closely

                          ubernaut 1 Reply Last reply Reply Quote 0
                          • Z
                            zlefin Moderators last edited by zlefin

                            bug report:
                            marines aren't getting the +1 def in coast/island for having advanced special warfare tech.

                            save:

                            edit: deleting link to save, since it appears to be the wrong save.

                            wirkey 1 Reply Last reply Reply Quote 0
                            • ubernaut
                              ubernaut Moderators @wirkey last edited by

                              @wirkey starting to come around to your point of view on this one, at least for allies. 🙂

                              1 Reply Last reply Reply Quote 0
                              • ubernaut
                                ubernaut Moderators @colin last edited by

                                @colin @hepps @redrum really more than happy to help out with docs if i can. 🙂

                                1 Reply Last reply Reply Quote 1
                                • wirkey
                                  wirkey Moderators @zlefin last edited by

                                  @zlefin said in Total World War: December 1941 3.0.0.6:

                                  bug report:
                                  marines aren't getting the +1 def in coast/island for having advanced special warfare tech.

                                  save:

                                  Tww_vs_Cohen.tsvg

                                  no one got adv sw in that game

                                  1 Reply Last reply Reply Quote 0
                                  • S
                                    Shonn last edited by

                                    Quite sure USA tecched that their last turn. Or so I saw in-game.
                                    If the Save shows otherwise... it's worrying!

                                    wirkey 1 Reply Last reply Reply Quote 0
                                    • wirkey
                                      wirkey Moderators @Shonn last edited by

                                      @Shonn US got imp sw in rnd 6 and missed in rnd 7

                                      1 Reply Last reply Reply Quote 0
                                      • Z
                                        zlefin Moderators last edited by zlefin

                                        The US currently has the tech; they got it in round 8, so it should have been active for round 9. also it's listed as active in the tech tab.
                                        I'll run some more tests and see what I can find.
                                        maybe tech activation isn't when I thought it was; I thought it happened at end of the players' turn.

                                        wirkey 1 Reply Last reply Reply Quote 0
                                        • wirkey
                                          wirkey Moderators @zlefin last edited by

                                          @zlefin in that case you guys posted the wrong save

                                          1 Reply Last reply Reply Quote 1
                                          • Z
                                            zlefin Moderators last edited by zlefin

                                            good idea; ok, I dug around and found a different save which should be the correct one (and was when I checked it offline)

                                            tww_advancedspecwar_marinedefmiss.tsvg

                                            redrum 1 Reply Last reply Reply Quote 0
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