Total World War: December 1941 3.0.0.6
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@mattbarnes no its one way italy shares to germany and uk shares to us
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@ubernaut said in Total World War: December 1941 3.0.0.6:
@wirkey i think the main weakness in shared tech for the allies is that production is already activated for us and uk has so many free materials at the beginning there is not much reason to go for that early but it is possibly the best tech to go for early and for the uk, allowing minors to build air transports, especially early would be a big advantage in terms of the previously mentioned free materials.
With shared tech I usually don't go for production with UK early. Go for the techs both UK and US need: logistics, special warfare. After that UK usually goes for air techs while US is researching naval.
Most people would likely agree with you that production is the best tech early. But I prefer logistics. Those +1 movement for trucks and trains and the scrambling option for carriers can have a huge impact. -
@wirkey well i did say possibly.

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@mattbarnes said in Total World War: December 1941 3.0.0.6:
@wirkey The manual says Germany shares tech with Italy (and UK with US) but doesn’t explicitly mention vide versa. Does tech sharing work in both directions?
(And is it recommended to turn it on or off?)
Italy gives Germany, UK gives US.
Most games I play without it, but it can be fun to try it once in a while -
@wirkey i think i usually go for special warfare first with either sides shared tech.
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@ubernaut said in Total World War: December 1941 3.0.0.6:
@wirkey i think i usually go for special warfare first with either sides shared tech.
I don't think Italy needs sw that early so I prefer having them research logistics and production. Germany doesn't need sw either, so they can go for land warfare for example and produce adv artillery by round 4 or 5 and move them to the front quickly
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@wirkey italy and us both feel pretty useless without sw uk too for that matter.
i do focus on advanced art/tanks tech first for germany, that branch doesnt seem to help italy much.
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Imo Italy can do pretty good without SW. The only place where it might be useful is Malta. Building some marines early might pay off. Other than Malta my main objective is to get as much units into North Africa as possible. For landings in Syria, Cyprus etc single marines are sufficent and they usually only happen in later rounds.
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Special Warfare I perceive as needed from Italy. But definitely not on T1 in general unless the Allied player is a novice.
Special Warfare also threatens Cairo IF the UK Med-Fleet is not built up, and may force Wavell (or Alexander!) to abandon W.Egypt.
Main point of S.Warfare is that you can 'add' to an attack to W.Egypt an amount of troopers instead of having to land them first in Lybia @ Tobruk usually.
Even Germany could make use of S.Warfare admittedly (They can produce marines, sure but S.Warfare is a powerful tech all around) - to retake Copenhagen, to land INF in Leningrad, for ENG units to have some extra omph in Urban territories.
Not needed - sure - but handy? Certainly.
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@Shonn
My comments were about SW with shared tech. In that case I think it is more important to go for logistics and production before SW with Italy. With UK/US sharing Italy doesn't have the time to research techs which it needs but Germany already has. That is lost time.... -
It really depends if Italy is focusing on winning the Med to pressure Egypt or supporting Germany and trying to stalemate the Med. If they are being aggressive in the Med then SWF is pretty important to them and is probably 1st-3rd tech even with shared on for the reasons that @Shonn highlights. Otherwise I'd probably push it to a bit later to get techs that help Germany more.
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@Hepps Something really strange happens when a Neutral (in our case Sweden) captures a RC. That RC becomes a damaged material...? But you can't repair it and you can't use it for anything.
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have you all considered making advanced ac also allow 3 planes to scramble?
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also can anyone explain to me how a mech inf gets to 8 attack assaulting a city?
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@ubernaut Post saves
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This bug is caused by the wrong implementation of advanced special warfare for mech infantry - I mentioned this a few times here and nobody fixed it.
The mech infantry gets +2 when advanced special warfare has been achieved, resulting in 3 + 2 = 5 on attack. City and so on gives special bonus resulting in 8. -
@LovePlayingAAA thanks!
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Hi. Pls can you explain what happens when a mixed force of planes and troops attacks a similar force (with an airfield)? Is there a prior Air vs Air step? Or does Air vs Air only occur when Strat Bombing?
And why do most planes have an Air Attack value but not Naval Fighters?
Thanks.
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Air vs Air only happens in Strat-Bomb. (beware, Tactical Bombers can also "Strat-Bomb" Trucks and Material and stuff). When you send Air into enemy territory, it will ask you "bomb" (= damage structures) or "attack" (troops).
Naval Fighters can not escort. That's why they don't have an Air-Attack value. They can only be part of Air-vs-Air when they defend (which is called "intercept" in the game notes).
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