Map Making Q&A
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@ff03k64 Yes. You should be fine. There was one other thing I remember being an issue... but I cannot remember what it was specifically.
Odds are if you run into it we will hear about it.

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@Hepps Sounds like a good way to find issues!
Mainly just wanted to make sure it wasn't a huge thing that would keep me from wanting to use anything besides d6. I want to do lots of upgrades, and it is hard to do upgrades with only d6. -
@ff03k64 Yep... a lot of the map making process is "bug hunting".
So (speaking from experience) it is important to build your basic XML and then work on additions an alterations one at a time. Then be saving them in individual folders so each time something breaks the game... you know exactly where the issue occurred.
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FWIW, the 'git clone' format is readable by the game engine. Probably a bit much to bite off, but git can help. Essentially first create a folder, use 'windows for git' and first command is 'git init' and check in the folder. Then clone 'pact of steel' somewhere, or download the git repo for it, and copy all of the folders into your new map folder. Check that in. Then modify, and check it in after each modification. Since git remembers each check in, you can go back to a previous state quite readily. It's probably a bit much in terms of the git-fu, but that workflow is available as an option and avoids making backups each time you modify anything.
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Based on this post by @LaFayette, I realized that I am going to have to make new icons for my units eventually.
Will i need a copy of each unit that I make in each color? Or will I be able to have default units that then have the color applied to them based on the color of the nation that they belong to?
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@ff03k64 You have to colour them
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I was toying around with a feature just yesterday to have the code apply colors to the units for you. It did not go too well though

JavaFx makes it feasible, it's a more modern UI technology for Java, but we're quite some way from being able to use it for unit drawing.
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@LaFayette @Hepps That's unfortunate, Seeing as how so far the game is automatically assigning colors to each nation, i was hoping it would do that for the units too.
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@ff03k64 You can use identical units for each country and remind the player to display unit flags.
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@ff03k64 Easiest thing to do is to find the units in an existing map you want to use... copy the unit folders from that game... then copy the country colours from that same map inside the 'Map Properties' folder. Ta Da!!! you should have country and unit colours that match.
If you are using other units from other games where the colours don't match up... I can walk you through how to adjust them to match.
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@RogerCooper said in General Map Making Questions!:
@ff03k64 You can use identical units for each country and remind the player to display unit flags.
Better using icons.
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@ff03k64 said in General Map Making Questions!:
Based on this post by @LaFayette, I realized that I am going to have to make new icons for my units eventually.
?
What I understand out of that, is that he is just removing the Puppet_States, the Australians and the Canadians (I only agree with the Puppet_States removal, tho I would rather rename them as Finns, as I believe this nation should figure in the basic assets).
So, I'm not sure what you mean and, on top of that, I understood you were making a contemporary scenario; so WW2 units would be quite off anyways.
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Next question. Can you have a shot down transport (air) drop its troops (or like half of them) instead of kill them?
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@ff03k64 I don't believe there is anyway to currently do that.
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How do I allow any territory produce units? Looking in POS xml is not super simple.
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@ff03k64 You know you have to look at pos2 not pos right? Anyways, you can also look at the Chinese player for any games of the wwiiv3 map.
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@Cernel Oops, POS2 is what i meant. I was actually looking at a wwiiv3 map for their movement restrictions. It looks like it is the same place then. I assume that is limited to territory value or unitproduction value then? Will unitproduction work by itself, or will i need the setting that i found by looking at china?
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No, territories producing units are not limited by the unit production value of the territories. They may have limits of various kind, but the same for every territory. The way you allow normal production everywhere is having factories everywhere. You can avoid all those factories displaying, with a map.properties setting.
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@Hepps said in Map Making Q&A:
@ff03k64 Maybe just remame the thread to General Map Making Questions
That's practically inconsistent with what we have seen so far, though. We could make a stickied "Map Making Q&A", but so far the usual process have been opening a thread for each question, or group of questions. Even if we go the way of having an eventually massive single "Q&A" topic, we'll still have people opening new threads, instead, and currently I cannot see a way to move the first posts of threads, or consolidanting entire threads into other ones (it was possible in the old WarClub forum, instead).
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@Cernel @Hepps IMO, what we would really need is a proper wiki, or the POS2 xml in a format that allows linking. Or if anyone actually gets around to making a tutorial xml, make it in a format that allows linking.
For now, I am editing my first post with my questions that I think get useful answers.
@Cernel said in Map Making Q&A:
@Hepps said in Map Making Q&A:
@ff03k64 Maybe just remame the thread to General Map Making Questions
That's practically inconsistent with what we have seen so far, though. We could make a stickied "Map Making Q&A", but so far the usual process have been opening a thread for each question, or group of questions. Even if we go the way of having an eventually massive single "Q&A" topic, we'll still have people opening new threads, instead, and currently I cannot see a way to move the first posts of threads, or consolidanting entire threads into other ones (it was possible in the old WarClub forum, instead).
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