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    AA revised - possible upgrades

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • ubernautU Offline
      ubernaut Moderators @Cernel
      last edited by

      @Cernel @simon33 also i don't think you are allowed to move transports in your combat move unless they are participating in an amphibious assault, which is also by definition participating in combat. Maybe they just wanted to re-iterate. 😛

      Curious if @Panther has anything to say about this.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      C PantherP 2 Replies Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @ubernaut
        last edited by

        @ubernaut In all Classics and Reviseds, you can move your transports in CM if you are sending them into a sea zone with enemy units. And, of course, from Revised you can move them also to get away from such a sea zone.

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        • PantherP Offline
          Panther Admin Moderators @ubernaut
          last edited by Panther

          @ubernaut In Revised-OOB this is "special" about transports (compared to later editions):

          • Transports cost 8 IPCs and defend on a 1.
          • Transports may be chosen as casualties at any time.
          • Transports fight like any other unit, though they have no attack value.
          • The presence of enemy transports alone makes a sea zone hostile.
          • Transports cannot load or unload in a sea zone containing only unsubmerged enemy subs and/or transports.
          • Transports can load after combat if they don’t unload.
          • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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          • C Offline
            Cernel Moderators @Panther
            last edited by Cernel

            @Panther said in AA revised - possible upgrades:

            @ubernaut In Revised-OOB this is "special" about transports (compared to later editions):

            • Transports cost 8 IPCs and defend on a 1.
            • Transports may be chosen as casualties at any time.
            • Transports fight like any other unit, though they have no attack value.
            • The presence of enemy transports alone makes a sea zone hostile.
            • Transports cannot load or unload in a sea zone containing only unsubmerged enemy subs and/or transports.
            • Transports can load after combat if they don’t unload.
            • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

            I suggest you clarify that is ignoring all the implications of using National Advantages (not much of a need, since TripleA doesn't support this option).

            I believe you missed two points, that are actually quite closely related with one another. As I said, the other things that Revised OOB transports can do are:

            • Transports can load units if they are going to take part in a battle, with no requirement to offload them on the same phase (not in Revised LHTR).
            • Transports can (non combat) offload after a victorious battle, no matter if the cargo was loaded on that same turn or already on board (not in Revised LHTR).

            This is also particularly relevant with respect to what you can do in the case of the transports starting in a hostile sea zone (previous enemy placement), as, if you want to use such transports to move units between two friendly territories, in Revised OOB you can move the transports to an adjacent friendly sea zone during Combat Move, load the transports during Combat Move, go back to the previous sea zone during Combat Move (or to any hostile sea zones), make battle with those transports (keeping all cargo on board), then offload whatever you have in them, during Non Combat Move (into any adjacent friendly territories, comprising newly conquered ones).

            On the other hand, I believe that, for example, in v3+, if you start the turn with 1 battleship and 1 transport is a sea zone with 1 enemy destroyer in it, there is no way that transport can be used to ship units between two friendly territories, on that same turn (as it can only load units for sea borne offensives). @Panther can you confirm this?

            Sadly, TripleA handles transport cases very badly, as currently the behaviour (in terms of what the program allows you to do, sometimes allowing you doing things you cannot do, some other times disallowing you doing things you can do) is largely the same across all rulesets, and it is practically a randomish mash-up of the v2 and v3 rulesets, but mostly v2, and, in particular, having absolutely no support of the differences between Classic, Revised OOB and Revised LHTR, about what you can do with transports (there are a few of them, some quite important, but none part of TripleA, unless that happens to be the default for the program as a whole, as far as I know).

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            • C Offline
              Cernel Moderators @simon33
              last edited by

              @simon33 said in AA revised - possible upgrades:

              Sorry to bump an old thread but I came here from the Feature Request list and felt the need to correct point 2. In fact, this is correct the way that it is, to change it back would be a bug.

              Rule, p21, under "Phase 5, Noncombat move":
              "In this phase, you can move any of
              your units that did not move in the
              combat move phase or participate
              in combat during your turn."

              To be clear, while I think the wording is not clear enough on its own, the matter has been abundantly clarified; so, of course, that is right.

              @LouisXIVXIV, your points 1 and 2 are actually bug reports, rather than feature requests, and I believe the first one is correct and the second one is wrong.

              1. Bombardment should not be able to target air units by the original rules, but it can in game.
              2. Transports should be able to move in combat phase and move again in noncombat if they have not unloaded and they have movement left, but they cannot.

              So, feel free to open a bug report about the first one in the bug tracker, as per:
              https://forums.triplea-game.org/category/58/bug-reports

              Also I suggest to clarify if you are referring only to Revised OOB or to Revised as a whole (that in TripleA means whether you are referring to all games of the Revised map or only to the Revised game), since Revised can be either OOB and LHTR (though TripleA calls OOB as just Revised, on a game level (but not on a map level)). For example, your point 1 would be wrong for Revised LHTR, as LHTR adds air units to the eligible casualties of Naval Bombard (it can have some importance if you would rather take a bomber out).

              On the other hand, the second point may be reworded as a feature request, adding to Revised a custom (house rule like) setting for being able to split transport movement between Combat and Non Combat Move, so to allow using a transport starting in a hostile sea zone to ship units between friendly territories without having to send it into any naval battles, to do so (am I right guessing this is your user case?).

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              • PantherP Offline
                Panther Admin Moderators @Cernel
                last edited by Panther

                @Cernel said in AA revised - possible upgrades:

                I suggest you clarify that is ignoring all the implications of using National Advantages (not much of a need, since TripleA doesn't support this option).

                Indeed!

                @Cernel said in AA revised - possible upgrades:

                I believe you missed two points, that are actually quite closely related with one another. ...

                My list was what I was quickly able to collect. Every additional item is welcome of course.

                @Cernel said in AA revised - possible upgrades:

                On the other hand, I believe that, for example, in v3+, if you start the turn with 1 battleship and 1 transport is a sea zone with 1 enemy destroyer in it, there is no way that transport can be used to ship units between two friendly territories, on that same turn (as it can only load units for sea borne offensives). @Panther can you confirm this?

                Yes, confirmed, as the "Sea Units Starting in Hostile Sea Zones"-rules apply. And once these sea units have moved and/or participated in combat, they cannot move or participate in the Noncombat Move phase of the turn.

                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                • C Offline
                  Cernel Moderators @Panther
                  last edited by Cernel

                  @Panther said in AA revised - possible upgrades:

                  • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

                  On this regard, I'm actually not sure if a move like this would be allowed: starting the turn with an empty transport, loading 2 infantries into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

                  ?

                  HeppsH PantherP C 3 Replies Last reply Reply Quote 0
                  • L Offline
                    LouisXIVXIV @Cernel
                    last edited by

                    @Cernel perhaps 2 is not accurate, I'm not entirely sure.

                    If the transport does NOT begin in a hostile zone and does NOT participate in combat then I suspect it never sees a benefit from moving in combat and again in noncombat, so it's just a matter of convenience in that case (and that was the line I was thinking on. I was coming here from GTO and noticed some of their features were absent.) That's the vast majority of cases where this would arise.

                    However, the case where the transport begins its move in a hostile zone is interesting and the rule details are important in that case. If the transport was moving away from the zone it could do its action in combat move, suffering only the incomplete information of unresolved combat.

                    The even more interesting scenario is if the transport would like to return to the zone after the enemy is cleared. Perhaps with cargo, perhaps without. This is a situation that will arise in real games and the resolution here would have real consequences on the game, so adjudicating this is important.

                    I haven't scoured the rule-book about it, but it seems like Simon33 might be right from the paragraph quoted, as you also say.

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                    • HeppsH Offline
                      Hepps Moderators @Cernel
                      last edited by Hepps

                      @Cernel said in AA revised - possible upgrades:

                      @Panther said in AA revised - possible upgrades:

                      • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

                      On this regard, I'm actually not sure if a move like this would be allowed: starting the turn with an empty transport, loading 2 infantries into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

                      ?

                      I am just not sure how this is relevant?

                      Presumably if you are taking a territory... you either unload both units from a single transport... or you unload neither. I cannot fathom a situation where you had 2 combat units on a single transport and chose to unload only one, then unloaded the other during NCM into the same territory you just captured. It makes no sense. Seems as though the entire thing is a moot point.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

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                      • S Offline
                        simon33
                        last edited by

                        Perhaps if you thought that one unit couldn't withstand a counter attack but two could and wanted to see the defensive dice?

                        Anyway, the plausibility of the scenario is kinda irrelevant. Are you really allowed to load units in combat movement, offload only one of them, then offload the other in NCM? Is there a restriction that it has to be to the same territory or is the rule about transports having to offload to the same territory not in revised?

                        PantherP 1 Reply Last reply Reply Quote 0
                        • PantherP Offline
                          Panther Admin Moderators @Cernel
                          last edited by

                          @Cernel said in AA revised - possible upgrades:

                          @Panther said in AA revised - possible upgrades:

                          • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

                          On this regard, I'm actually not sure if a move like this would be allowed: starting the turn with an empty transport, loading 2 infantries into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

                          ?

                          No. As Krieghund confirmed here:
                          https://www.axisandallies.org/forums/topic/32322/offloading-in-both-combat-and-non-combat-movement

                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                          • PantherP Offline
                            Panther Admin Moderators @simon33
                            last edited by Panther

                            @simon33 said in AA revised - possible upgrades:

                            Perhaps if you thought that one unit couldn't withstand a counter attack but two could and wanted to see the defensive dice?

                            Anyway, the plausibility of the scenario is kinda irrelevant. Are you really allowed to load units in combat movement, offload only one of them, then offload the other in NCM? Is there a restriction that it has to be to the same territory or is the rule about transports having to offload to the same territory not in revised?

                            Revised-OOB is a strange ruleset, IMHO, with some aspects coded even more confusing in v2-OOB. Revised-LHTR starts to sort things clearer and from Anniversary onwards the rules are structured pretty good, as I think.

                            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                            • PantherP Offline
                              Panther Admin Moderators
                              last edited by Panther

                              @LouisXIVXIV

                              With regards to your initial posting above here is another candidate to add:

                              https://forums.triplea-game.org/topic/989/open-aa-revised-bug-aa-fire-casualty-selection-issues

                              For any reason the topic behind this link containing an intense and important discussion including clarifications - is not accessible at this time (I hope it has not been accidentally deleted by someone) - but the result is noted here:
                              https://github.com/triplea-game/triplea/issues/4133

                              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                              • C Offline
                                Cernel Moderators @Hepps
                                last edited by

                                @Hepps said in AA revised - possible upgrades:

                                @Cernel said in AA revised - possible upgrades:

                                @Panther said in AA revised - possible upgrades:

                                • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

                                On this regard, I'm actually not sure if a move like this would be allowed: starting the turn with an empty transport, loading 2 infantries into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

                                ?

                                I am just not sure how this is relevant?

                                Presumably if you are taking a territory... you either unload both units from a single transport... or you unload neither. I cannot fathom a situation where you had 2 combat units on a single transport and chose to unload only one, then unloaded the other during NCM into the same territory you just captured. It makes no sense. Seems as though the entire thing is a moot point.

                                Of course, it is a rather marginal situation related virtually exclusively to dice variability. Meaning, closely depending on dice results, maybe in a battle somewhere else, it may be hard to say if it is better offloading only 1 infantry or 2, so, if you can, you may as well retain the ability to decide about that after dice have been rolled. For example, you may have 3 transports with 2 infantries each taking part in a sea battle, and, depending on dice results somewhere else, it may be better offloading only 1 or all 6 infantries into a territory, so, if you can, you may want to do that. The variability may, as well, be on the transport side. Maybe a battle somewhere went bad enough that transport now is at huge risk, so you don't want it to sink with an infantry on board, even if the alternative is offloading that infantry in a territory where it will be easily wiped out, that you preferred taking with only 1 of them.

                                Beside dice variability, the other item would be that, deciding if offloading 1 or 2 in non combat move, you can lower your chances of miscalculating something (as reasoning over a clearer picture).

                                Substantially, it is like making a non combat movement during combat movement. Aside from particular cases, you should never want to do that, as waiting for non combat movement is at least surely not worse, so no reasons not to (even in case you are 100% sure you are going to do that movement, there is no reason not to wait NCM to do it).

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                                • C Offline
                                  Cernel Moderators @Panther
                                  last edited by

                                  @Panther Yeah I know krieghund told me "the only circumstances under which a transport may offload in both combat and noncombat movement are those that you have described above", and the only case I was making was exclusively the unit offloaded during NCM being already loaded on the transport, but I think I'm still not sure he might have overlooked this matter, so I guess I will ask him again about it specifically, maybe.

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                                  • S Offline
                                    simon33
                                    last edited by

                                    Ok @Panther , so if units are loaded in combat movement they still have to be unloaded? Doesn't seem like any exception would change this one.

                                    If a transport starts with one inf on board, it can load another, assault a territory, and then if the battles succeed, it can offload the first inf to that territory only, no different territories, on NCM? I'm guessing there is no way that the transport can re-load an inf into the space that was occupied by the assaulting inf.

                                    Alternatively, it can use the inf pre-loaded to assault a territory but then on NCM load a single inf into the unused space?

                                    However, as written point 2 is incorrect. Transports which have been in combat cannot move. They can only load or unload and not both, at least as I have read the rules.

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                                    • C Offline
                                      Cernel Moderators @Cernel
                                      last edited by

                                      @Cernel said in AA revised - possible upgrades:

                                      @Panther said in AA revised - possible upgrades:

                                      @ubernaut In Revised-OOB this is "special" about transports (compared to later editions):

                                      • Transports cost 8 IPCs and defend on a 1.
                                      • Transports may be chosen as casualties at any time.
                                      • Transports fight like any other unit, though they have no attack value.
                                      • The presence of enemy transports alone makes a sea zone hostile.
                                      • Transports cannot load or unload in a sea zone containing only unsubmerged enemy subs and/or transports.
                                      • Transports can load after combat if they don’t unload.
                                      • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

                                      I believe you missed two points, that are actually quite closely related with one another. As I said, the other things that Revised OOB transports can do are:

                                      • Transports can load units if they are going to take part in a battle, with no requirement to offload them on the same phase (not in Revised LHTR).
                                      • Transports can (non combat) offload after a victorious battle, no matter if the cargo was loaded on that same turn or already on board (not in Revised LHTR).

                                      Sorry, I was wrong.
                                      Clarifications here:
                                      https://www.axisandallies.org/forums/topic/32322/offloading-in-both-combat-and-non-combat-movement/3

                                      The first point is completely wrong, as Krieghund clarified.

                                      The second point is correct, but it applies only to cargo already loaded (because anything you load during Combat Move you must offload, on the same phase, or try to (and failing is possible only by retreating, that gets all the cargo stuck on board)).

                                      So, basically, the only point that @Panther missed is something like this:

                                      • Transports can (non combat) offload after a victorious battle (if they have any cargo on board, which in turn has to mean that cargo was there already at start turn) (but still restricted to the same territory, if they already performed a sea borne assault).

                                      The only other thing it might be worth checking is if there might be any specific differences in what you can do starting in a hostile sea zone.

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                                      • C Offline
                                        Cernel Moderators @Cernel
                                        last edited by

                                        @Cernel said in AA revised - possible upgrades:

                                        @Panther said in AA revised - possible upgrades:

                                        • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

                                        On this regard, I'm actually not sure if a move like this would be allowed: starting the turn with an empty transport, loading 2 infantries into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

                                        ?

                                        I checked this is wrong. However it would be correct if reworded this way:

                                        starting the turn with an transport with 1 infantry in it, loading 1 infantry into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

                                        Basically, in Revised you have an additional incentive, however small in importance, for keeping your cargo on board across the rounds (really bad for playability, actually, as tracking loaded stuff is a serious pain). This is actually a bit bigger if you add also the (Revised OOB only) case of offloading 1 infantry to take 1 territory, then protecting this infantry by offloading an AA Gun, on the next Non Combat Move phase (this is actually something that has a good chance to be a good move, especially if you plan contesting with naval bombardment rather than with air units).

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