Two Capitals for One Player
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How do you have it center on the one you want at turn start ? I thought I saw something the other day that said the one listed first in the xml would. I changed their order at the beginning of the xml and the territory attachment as well but no joy.
Is there someplace else that needs moving ? Or am i completely wrong here ?
Thanks
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@beelee I believe it centres in the first one in the zones list in the xml (as long as it is owned). No idea why it is not working for you, unless the behaviour changed since last time I checked.
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Hmm...seems as if it's pretty straight forward then. I'll try it again.
Thanks for the reply.Edit
Got it going now. I missed a spot <territory name="Ontario"/> I had just switched the first list and attachment. -
@beelee I'm guessing the pot heads of British Columbia are the other potential leaders of our great nation?
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@Hepps Is that the B.C. Bud Party ?
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@beelee LOL
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@beelee I think the second Capital should be Oakville... but that may just be my bias.
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@Hepps
I was gonna have it be Watson Lake, but my bias said NFW lol -
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@Hepps The sticks only need to be left for skis and good food!
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cool, more hosers here than I thought
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heh heh you guys don't mess around. 1914 and 1939 are lets go !
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@beelee 1914 and 1939 are your maps you want to play us??
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heh heh no just a nod to the Canadians on here and how there Country jumped right in when the big ones went down.
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@beelee Well, 1914 was a given, since Canada was part of the empire, and Britain declared war 'for us', but 1939 was 'our call'.
It was pretty clear that Hitler's Germany needed to be stopped.
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oh ? I thought Canada was given their independence in the 1860s ? Admittedly I'm not real knowledgeable on Canadian history. At any rate, you guys were in it from the get go.
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oh ok eh
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@Captain-Crunch snorts in agreement