Visualization for Bombing runs
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@hepps It doesn’t work as a randomiser, so you can save the game before ending CM, load a second game on local, do the bombing raids you want to see and memorise what you need, potentially knowing exactly, then, what you are targeting (I know, very clumsy), going then back to the first game you are playing (and left on hold), targeting exactly what you want.
However, I would reformulate this request under 4 possible ways:- Having it showing the status of the different targets of the same type you have (practically, like now, but displayed).
- Offering only 1 target of the same type, and always targeting the one having the highest damage, already.
- Offering only 1 target of the same type, and always targeting the one having the lowest damage, already.
- Offering only 1 target of the same type, and choosing the actual target randomly.
My suggestion is choosing one of the above 4 behaviours, for this undefined matter, and implementing it.
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@cernel Yes I have used that in the past... just saving and doing a test run... then using that info. for the real match. Just a time consuming hack.
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@hepps Up to the developers but, in my opinion, when the only workaround is loading up a save and testing, then reloading another game, I'd see this as a bug, rather than usability.
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@cernel Yah I guess I just feel bad calling it a bug since it really (ATM) only affects one map... and the resulting behavioral issues are really only an issue because of the engine changes we did to make this one map (thus far) possible the way we envisioned it.
The only reason I started to think this might be a worthy project was because with the inclusion of rail and trains (that new property set) more maps are likely to have multiples of the same units in a terr.
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@hepps @Cernel Given that you can have multiple bombing targets of the same type in a territory, I'd consider it a bug and created a bug post for it: https://github.com/triplea-game/triplea/issues/2333
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@hepps Initial changes, feedback welcome: https://github.com/triplea-game/triplea/pull/2339
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@redrum Looks great! Left a comment on GitHub. Well done.
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@redrum In case you didn't think about it already (I don't know), I think the thing should have these two characteristics:
- Not presenting multiple of the same if they are in the same state (for example, if I have 99 airfields at 1 damage each and 1 at 3 damage, just showing 2 airfield targets, as being able to pick one of the 99 all at 1 damage would be pointless).
- Having a scroll bar, only in case there would be a long selection (my suggestion is the display up to 80% of the screen, then scrollbar if it would exceed).
Also, minor note, if you want to be very friendly, I'm thinking showing the damage as X/Y, where X is the current and Y is the max (whichever the lower between the max that the unit can take and the level at which it is destroyed).
Nice improvement, of course.
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@cernel @Hepps Changes should be in the pre-release now. It would be nice to group units that are the same and have the same damage but that would require significant work. A scroll bar should pop up if you have more than about 10. I took a look at showing max damage as well but unfortunately it would take a decent amount of work to add.
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Is it possible to see SBR damage in territory tab too?
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