Adding music to games
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@Cernel Yea, I played through an entire round, some slower than others, and there is definitely music overlap when moving quickly. It works well when enough for the initial effect as @Frostion noted. It's a very nice touch/feature and certainly breathes life into the game giving it some nice immersive properties. Kind of turns the game from a virtual board game to an interactive experience. Now if Battle sound effects can loop during each battle turn/round that would increase immersion as well.
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@JoeyP I have no knowledge of any sound tutorial / documentation that can explain and guide the mapmaker to utilize all the (limited) possibilities the engine supports. I can only advise you to study other maps extensively and in detail. Study the XML when it comes to how to make use of notification sounds and study the notification and sound .properties files in regards to just what sounds can be played, how and what to name them.
One thing to learn is what code to write in the files to make use of sounds, but another thing is ofcours also to be able to construct/edit the actual sound files, so that they sound good and fit the theme/game. YouTube and Google is your friend. Also, get a usable sound file/mp3 editor.
Iron War is a good map to study and "reverse engineer", but I am sure that there are other maps that are worth studying also. You could download as many maps as you can, then go to map directory and sort the map zip files by size. As MP3 files tend to increase the map zips in size, most of the larger map zips could be maps that use custom sounds.
Map making is complex work with a lot of manual editing, trial and error and very few short cuts (besides the collection of map making tools you find in the engine). So I hope you are up for a looong endeavour

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@Frostion Thanks for the info and pep talk! Keep up the great work, it's really amazing what you all have accomplished on your own time, it's good to see passionate people doing what they love. Stay Healthy and Safe
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@JoeyP so you are just adding sounds to a mod you play or are you making a mod that we can play and try some day?
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@Captain-Crunch Well, if he intends to use copyrighted sounds, it may only be for personal use (at most).
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@Captain-Crunch The endgame would be to achieve the latter; however, for the time being, it would be the former to play with friends and family.
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@JoeyP no wai. I'm so surprised (not) since half these threads are someone trying to think of random obscure questions and then the mod or idea they are wanting to do is never seen again ... read my sig

Angry admin abuse me?
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@Captain-Crunch Cool dude!
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@Captain-Crunch i don't get it. Seems like you are steering every conversation into this rediculous conspiracy theory of yours lately. When challenged you never back it up. Put up or shut up lol.
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@Captain-Crunch said in Adding music to games:
@JoeyP no wai. I'm so surprised (not) since half these threads are someone trying to think of random obscure questions and then the mod or idea they are wanting to do is never seen again ... read my sig

It has always been this way. Only a small minority of TripleA projects come to a conclusion, let alone fruition (and most are not really finished or polished). In turn, only a small minority of those that do become any popular.
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