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    DestroyedUnit Condition

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • RogerCooperR Offline
      RogerCooper
      last edited by

      I am working on converting Axis & Allies & Zombies to TripleA. A DestroyedUnit condition would be useful as destroyed infantry in that game become Zombies. It could be useful other games, for example destroyed units could become Cadres or Partisans or simply allow some resources to be reclaimed.

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      • Michael HooverM Offline
        Michael Hoover
        last edited by

        I vote for this as well. The map I am currently working on I am trying to figure out how to grant resources based on what unit(s) are killed. I tried using the "whenHitPointsDamagedChangesInto" unit attachment option but it doesn't work when the unit is reduced to 0 hp (killed, destroyed, etc).

        If anyone has a work-around for this I am all ears 🙂

        Map Maker of: Twelve Clans and Labyrinth

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        • C Offline
          Cernel Moderators @Michael Hoover
          last edited by

          @Michael-Hoover said in DestroyedUnit Condition:

          I tried using the "whenHitPointsDamagedChangesInto" unit attachment option but it doesn't work when the unit is reduced to 0 hp (killed, destroyed, etc).

          It does, but not in the current release.

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