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    Civil War: A House Divided

    Scheduled Pinned Locked Moved Maps & Mods
    13 Posts 6 Posters 4.8k Views 6 Watching
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum Someone got a chubber last night.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators
        last edited by Hepps

        Since the improvements to the consumable resources have marked such a big step forward in making games like this much more player friendly.... perhaps it warrants a few other touch-ups to make the game slightly more user friendly.

        I realize there are quite a few things that could go on this list.... but the most pressing to me is some of the key infrastructure stuff you need to look at every turn...

        0_1520023493587_Old Example.png

        0_1520023506719_New Example.png

        These examples are done with the units set at 100% which of course makes the game nearly unplayable most of the time. I think making the the recruitment and Civilian Economy level numbers a bit more pronounced would go a long way especially when you set the unit image size to a playable 67%.

        Just thought some of the active players might want to give me some feed-back on this proposal.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @Hepps
          last edited by redrum

          @hepps Definitely a step in the right direction. Anything to make the unit images and levels easier to recognize gets my vote. Definitely prefer the goldish numbers over the essentially invisible white ones 🙂

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Whave done them where the Civilian Economy is the gold.... and the Recruitment is a robust pinky-purple.

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR General_ZodG 2 Replies Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @hepps Nice. I think adding some subtle color to help distinguish the mass of white infrastructure buildings would be great.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • General_ZodG Offline
                General_Zod Moderators @Hepps
                last edited by

                @hepps If your tweaking. Maybe change the orientation of the dollar sign so it's in the same orientation as other units.

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @General_Zod
                  last edited by

                  @general_zod Not really getting into that level of re-design. As I said initially.... there are many things that could use some finessing on this map. Just want to make some easy fixes that really deal with playability.

                  Here are the other things I have changed to make units more destincive.

                  0_1520090870990_Other changed units.png

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  General_ZodG 1 Reply Last reply Reply Quote 2
                  • General_ZodG Offline
                    General_Zod Moderators @Hepps
                    last edited by

                    @hepps Cool, what's the union symbol mean, hard to see it?

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @General_Zod
                      last edited by Hepps

                      @general_zod It is the American Eagle.

                      The icons are the actual buttons that were on the Union and Confederate uniforms. the idea is to just make the Elite units more pronounced on the map while you are playing since these units are far superior and cost you significantly more when moving.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • F Offline
                        ff03k64
                        last edited by

                        Does this map work against the AI? Or the eastern campaign version?

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @ff03k64
                          last edited by

                          @ff03k64
                          short answer: no
                          long answer: no way

                          I'll be happy to play a pbem with you on this map

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            Appalachistani
                            last edited by

                            Hate to necro a dead post like this but im gonna anyway.
                            Im working on creating a physical boardgame version of this for myself and was wondering if there was like a large/printable pdf of the map someone could send my way?
                            Thanks

                            1 Reply Last reply Reply Quote 1

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