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    AI Suitability

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    • SchulzS Offline
      Schulz @RogerCooper
      last edited by

      @rogercooper I don't know how do i do that without changing any feature. I don't know too why AI has tendency to send transport unprotected.

      Currently it looks like playable against Axis AI with an income bonus, I'am trying to figure out to remove some features via triggers to make it fully compatible with single player.

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @Schulz
        last edited by

        @schulz said in AI Suitability:

        @rogercooper I don't know how do i do that without changing any feature. I don't know too why AI has tendency to send transport unprotected.

        Currently it looks like playable against Axis AI with an income bonus, I'am trying to figure out to remove some features via triggers to make it fully compatible with single player.

        A simple solution to the transport problem is to give transports a defense strength of 1, as in the early editions of A&A,

        I would suggest having 2 different xml's rather than trying to fuss with triggers.

        SchulzS 1 Reply Last reply Reply Quote 0
        • SchulzS Offline
          Schulz @RogerCooper
          last edited by

          @rogercooper I'd really prefer having defenseless v3 transports but maybe I could do it if it is the only way to enhance AI gameplay.

          I don't have much knowledge with triggers, probably I will be able to figure out if it is worth to create it ratherthan separate XML.

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          • RogerCooperR Offline
            RogerCooper @Schulz
            last edited by

            @schulz Usually the AI does protect its transports and sometimes I think it concludes that it is worth losing the transport.

            SchulzS ubernautU 5 Replies Last reply Reply Quote 0
            • SchulzS Offline
              Schulz @RogerCooper
              last edited by Schulz

              @rogercooper I was thinking the same too. Still I'am doubtful it will be suitable to play against Allies AI.

              I've made this one and testing against AI Axis. After giving bonus incomes it might be somewhat playabile in single player.

              aggression_1941_vs_AI.xml


              Edit: Uh. I didn't notice that all AA protections are gone.

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              • ubernautU Offline
                ubernaut Moderators @RogerCooper
                last edited by ubernaut

                @rogercooper there are definitely times where it just seems to ignore them as well. i have noticed in general with its navies if the AI determines the navy is in a hopeless situation it just skips their move (instead of say retreating to a more out-of-the-way location).

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • SchulzS Offline
                  Schulz @RogerCooper
                  last edited by Schulz

                  @rogercooper I've removed all AA's except Factory ones and it enormously enhanced AI.

                  To rebalance air units, I've decreased their attacks and upkeeps.

                  I've also added AI compatible option (bombing/intercept/blockades deactivated). With that its playable with AI if its given income bonus.

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                  • ubernautU Offline
                    ubernaut Moderators @RogerCooper
                    last edited by ubernaut

                    @rogercooper gotta a pretty good game going at round 10 using my latest AI setup 1914 start with science and no handicap. AI (central) really hasn't made any major mistakes to this point.

                    autosaveBeforeEndTurn.tsvg

                    Screen Shot 2021-03-02 at 9.08.30 PM.png
                    Screen Shot 2021-03-02 at 9.08.40 PM.png
                    Screen Shot 2021-03-02 at 9.08.52 PM.png

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @RogerCooper
                      last edited by

                      @rogercooper lots of AI trench building in this one too. 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • RogerCooperR Offline
                        RogerCooper @ubernaut
                        last edited by

                        @ubernaut Are those charts being generated from within TripleA?

                        ubernautU 1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @RogerCooper
                          last edited by

                          @rogercooper yeah you have to enable beta features and then the game statistics option under the game menu. be advised it only updates after a full round completes and it currently breaks history so if you check it you should immediately quit afterward or you will break your game.

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • RogerCooperR Offline
                            RogerCooper @Cernel
                            last edited by

                            So I am starting to examine AI suitability for some randomly picked scenarios.

                            Great Lakes War All these scenario are fine for AI

                            Great War The only problem for the AI is the odd blockages for the US. This is an old scenario before events were introduced into TripleA. The large numbers of units and sprawaling map also slow the game. The actual units are straight-forward and the game can be played with Fast AI. Combat movement is before purchase.

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