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    AI Suitability

    Scheduled Pinned Locked Moved Maps & Mods
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    • SchulzS Offline
      Schulz @RogerCooper
      last edited by Schulz

      @rogercooper Thank you so much, AI now so much better after removing isAAforCombat property.

      I'am actually favor of creating a new property called "AI compatibilty" instead of adding additional XML. When this property will be selected, some features like blockade zones, bombing/intercept will be deactivated. Not sure if it is possible.

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @Schulz
        last edited by

        @schulz What were you trying to accomplish with the isCombatAA property. Did you want all attacking air to be subject to an AA attack? Defending air as well?

        SchulzS 1 Reply Last reply Reply Quote 0
        • SchulzS Offline
          Schulz @RogerCooper
          last edited by Schulz

          @rogercooper Probably when i had wanted to give all units (except transports) AA protection, they initially became immobile and i though adding isCombatAA is the only way to make them mobile again.

          TorpedoAT RogerCooperR 2 Replies Last reply Reply Quote 0
          • TorpedoAT Offline
            TorpedoA @Schulz
            last edited by TorpedoA

            @schulz
            Although this isnt part of your consideration, it is at least somehow related and eventually you could use it elswhere whenever you encounter that phenomenon.
            https://forums.triplea-game.org/topic/2562/funny-trigger-to-help-trick-the-ai-to-amphibiously-noncombat-move-isaa-units

            1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @Schulz
              last edited by

              @schulz Maybe the solution is to make them offensive AA with a combat value of 0. Or maybe 1 so capitals don't get defended by masses of aircraft

              SchulzS 1 Reply Last reply Reply Quote 1
              • SchulzS Offline
                Schulz @RogerCooper
                last edited by

                @rogercooper I don't know how do i do that without changing any feature. I don't know too why AI has tendency to send transport unprotected.

                Currently it looks like playable against Axis AI with an income bonus, I'am trying to figure out to remove some features via triggers to make it fully compatible with single player.

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @Schulz
                  last edited by

                  @schulz said in AI Suitability:

                  @rogercooper I don't know how do i do that without changing any feature. I don't know too why AI has tendency to send transport unprotected.

                  Currently it looks like playable against Axis AI with an income bonus, I'am trying to figure out to remove some features via triggers to make it fully compatible with single player.

                  A simple solution to the transport problem is to give transports a defense strength of 1, as in the early editions of A&A,

                  I would suggest having 2 different xml's rather than trying to fuss with triggers.

                  SchulzS 1 Reply Last reply Reply Quote 0
                  • SchulzS Offline
                    Schulz @RogerCooper
                    last edited by

                    @rogercooper I'd really prefer having defenseless v3 transports but maybe I could do it if it is the only way to enhance AI gameplay.

                    I don't have much knowledge with triggers, probably I will be able to figure out if it is worth to create it ratherthan separate XML.

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @Schulz
                      last edited by

                      @schulz Usually the AI does protect its transports and sometimes I think it concludes that it is worth losing the transport.

                      SchulzS ubernautU 5 Replies Last reply Reply Quote 0
                      • SchulzS Offline
                        Schulz @RogerCooper
                        last edited by Schulz

                        @rogercooper I was thinking the same too. Still I'am doubtful it will be suitable to play against Allies AI.

                        I've made this one and testing against AI Axis. After giving bonus incomes it might be somewhat playabile in single player.

                        aggression_1941_vs_AI.xml


                        Edit: Uh. I didn't notice that all AA protections are gone.

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                        • ubernautU Offline
                          ubernaut Moderators @RogerCooper
                          last edited by ubernaut

                          @rogercooper there are definitely times where it just seems to ignore them as well. i have noticed in general with its navies if the AI determines the navy is in a hopeless situation it just skips their move (instead of say retreating to a more out-of-the-way location).

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • SchulzS Offline
                            Schulz @RogerCooper
                            last edited by Schulz

                            @rogercooper I've removed all AA's except Factory ones and it enormously enhanced AI.

                            To rebalance air units, I've decreased their attacks and upkeeps.

                            I've also added AI compatible option (bombing/intercept/blockades deactivated). With that its playable with AI if its given income bonus.

                            1 Reply Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @RogerCooper
                              last edited by ubernaut

                              @rogercooper gotta a pretty good game going at round 10 using my latest AI setup 1914 start with science and no handicap. AI (central) really hasn't made any major mistakes to this point.

                              autosaveBeforeEndTurn.tsvg

                              Screen Shot 2021-03-02 at 9.08.30 PM.png
                              Screen Shot 2021-03-02 at 9.08.40 PM.png
                              Screen Shot 2021-03-02 at 9.08.52 PM.png

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Moderators @RogerCooper
                                last edited by

                                @rogercooper lots of AI trench building in this one too. 🙂

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @ubernaut
                                  last edited by

                                  @ubernaut Are those charts being generated from within TripleA?

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @RogerCooper
                                    last edited by

                                    @rogercooper yeah you have to enable beta features and then the game statistics option under the game menu. be advised it only updates after a full round completes and it currently breaks history so if you check it you should immediately quit afterward or you will break your game.

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @Cernel
                                      last edited by

                                      So I am starting to examine AI suitability for some randomly picked scenarios.

                                      Great Lakes War All these scenario are fine for AI

                                      Great War The only problem for the AI is the odd blockages for the US. This is an old scenario before events were introduced into TripleA. The large numbers of units and sprawaling map also slow the game. The actual units are straight-forward and the game can be played with Fast AI. Combat movement is before purchase.

                                      1 Reply Last reply Reply Quote 1

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