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    New Map: World War 1 End of Empires

    Scheduled Pinned Locked Moved Maps & Mods
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    • SchulzS Offline
      Schulz @RogerCooper
      last edited by

      @rogercooper @iratoric Adding the Bolsheviks would be obviously more realistic but I would have doubts if it would be possible to incorporate the Russian civil war.

      1. Trotsky initially refused to sign a peace treatry with CP then the Germans resume the war on Eastern Front again which ended with German success and it left the Bolsheviks no chocie but sign the Brest-Litovsk.

      2. The Bolsheviks could still have refused to sign the Brest-Litovsk, plus the Germans seriously considered to topple the Bolshevik government.

      3. There were also different possibilities like the Whites win the civil war but also left the war or the Bolsheviks having fighting with both CP and White Russians etc...


      CP-Bolshevik relations were between War and Neutrality hence Bolsheviks should never be controlled by CP player. Luckly AI could handle the Bolsheviks well.

      Overall I would be fine with either way if there will be Russian civil war or not I would certainly not set Bolsheviks neutral to CP and being controlled by the CP player like it is in NML.

      Also I think it would be nice to make Karelia touching Barents Sea Zone to give Allies opportunity to fight with Communists.


      BTW you could remove the unneeded technology chart from the "Players" tab by adding just this two line between
      </production> and <attachmentList>.

       <playerProduction player="United_States" frontier="United_StatesFrontier"/>
          </production>
                      <technology>
              </technology>
             <attachmentList>
                      <attachment name="unitAttachment" attachTo="aaGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      

      1 Reply Last reply Reply Quote 1
      • I Offline
        iratoric
        last edited by

        I just made it so the Soviet flag appears over Moscow upon the Russian Revolution being triggered:
        capital change.PNG

        I have yet to add Soviet units. Tell me if you would like to see this in the game or if you would like it to focus more on World War 1 and not the Russian Civil War.

        B 1 Reply Last reply Reply Quote 2
        • B Online
          beelee @iratoric
          last edited by

          @iratoric said in New Map: World War 1 End of Empires:

          I just made it so the Soviet flag appears over Moscow upon the Russian Revolution being triggered:
          capital change.PNG

          I have yet to add Soviet units. Tell me if you would like to see this in the game or if you would like it to focus more on World War 1 and not the Russian Civil War.

          Nice work 🙂 Let the Russians slay each other. Or at least the option to. "What if" is the coolest part of games imo.

          A "Map Option" so the player can choose. To a certain degree anyway.

          Good action here

          SchulzS 1 Reply Last reply Reply Quote 1
          • SchulzS Offline
            Schulz @beelee
            last edited by

            • I would play the game without Russian Civil War feature since I don't like the idea having fixed amount of units pop up in certain territories and I couldn't came up with better alternatives. Seems like too many unneeded complexities would be required. I like TripleA with the simplest rules as much as possible. But of course nothing wrong to add it as optional feature.

            • Seems like "Neutrals" and "No-One" can be safely removed from the game.

            • I think post Brest-Litovsk territories should be strickly determinated. For example Austria really shouldn't get any territory from the Eastern Front no matter how many Russian territories are being taken by Austria. As far as I researched Austria didn't get any territorial gain on the Eastern Front.

            • What about making USA purple to make it more distinguishable from Italy?

            • Merging Morocco-Algeria-Tunisia might provide more strategic options. Like giving USA opportunity to retake Egypt-Libya or reinforce these areas. (Though USA and the Ottomans never declare war on each other)

            • I would really want to see Finland and Karelia having access to Barents Sea Zone.

            • I would prefer Ireland factory being moved to Canada.

            • It would be nice to add notes that what percentage of bonus income should be given to opposite alliances in single playing.

            I 1 Reply Last reply Reply Quote 1
            • I Offline
              iratoric @Schulz
              last edited by

              @Schulz
              I think I should explain the functioning of the players "Neutrals" and "No-One". Get ready because this is a long one.

              Neutrals: When I created the Russian Revolution event, I ran into a problem. If I simply made Russia neutral, they would still produce units and move them around within their borders. This causes a problem for the Central Powers AI because they will stack a bunch of units along the Russian border as if in preparation for Russia re-entering the war, causing them to lose on the Western Front 90% of the time. If I made the territory neutral and impassable, Central Powers units could get "stuck" in neutral territory when the Revolution occurs. On the other hand, if I made the territory neutral and passable, the Central Powers can blitz through Russia and capture the territory. This is because neutral territory does not actually belong to any player, so the first player to have their units enter that territory will claim it for their country. My solution was to make a player called Neutrals (cannot call it Neutral because that gets read as neutral which means no player) which will hold the territory. I also set the properties "Neutrals Are Impassable" to false and the property "Neutrals are Blitzable" to true. This allows the Central Powers to move their units back through Russian territory without claiming it.

              You are right that Neutrals can be removed from the game, but they will be replaced by Soviet Russia which will hold the neutral Russian territory.

              No-One: When I created the capital change event, I ran into another problem: as far as I know, there is no way to remove a capital. If I simply added a Soviet capital to Moscow, the Russian flag would remain over Petrograd. To get around this, I made Petrograd the capital of No-One. No-One is a player with blank flags. Therefore, when Petrograd is made the capital of No-One, the Russian flag will disappear. If you hover over Petrograd, it will say that it is "A Capital Of No-One". If you have a better solution then let me know!

              SchulzS 1 Reply Last reply Reply Quote 1
              • SchulzS Offline
                Schulz @iratoric
                last edited by

                @iratoric If you add <option name="canBlitz" value="true"/> to aaGun, infantry, armour and artillery they won't get stuck in impassable territories.

                I 1 Reply Last reply Reply Quote 1
                • I Offline
                  iratoric @Schulz
                  last edited by iratoric

                  @schulz I'm not sure what you mean. As far as I understand it, the canBlitz option only allows units to take multiple unoccupied territories at a time. As for making the United States purple, I may do that if it helps make them more distinguishable from Italy. I will see if I can find a shade of purple that I like.

                  B SchulzS 2 Replies Last reply Reply Quote 1
                  • B Online
                    beelee @iratoric
                    last edited by

                    @iratoric purple ? hmm...

                    1 Reply Last reply Reply Quote 1
                    • I Offline
                      iratoric
                      last edited by

                      @beelee Yeah, I like the green color for the United States but I can change it if people want me to.

                      1 Reply Last reply Reply Quote 1
                      • SchulzS Offline
                        Schulz @iratoric
                        last edited by Schulz

                        @iratoric

                        If you add infantry and cavalry to Sweden via edit, you will see that the cavalry will be able to move through Finland while infantry will stuck here forever because <option name="canBlitz" value="true"/> has another hidden feature that prevents land units stuck to impassable territories.


                        Here is Purple USA if you are interested in;

                        United_States=713778

                        aaGun.png armour.png artillery.png battleship.png battleship_hit.png carrier.png cavalry.png destroyer.png fighter.png infantry.png submarine.png transport.png zeppelin.png


                        If you didn't like Purple then I would suggest having an alternate map skin.

                        First and default one will be based on having the most distinct colours (The current colours+Purple USA) and alternate skin will be based on Over the Top national colours (which USA will be Green or greenish).

                        So I would suggest you making USA purple and let me to create an alternate skin.


                        There are also other color schemes;

                        o913exe79j021.png

                        TACOS_Color_Scheme.png

                        I 2 Replies Last reply Reply Quote 1
                        • I Offline
                          iratoric @Schulz
                          last edited by

                          @schulz I tested this for myself and I was able to move out of Sweden very easily:
                          Impassable Test.PNG

                          1 Reply Last reply Reply Quote 1
                          • I Offline
                            iratoric @Schulz
                            last edited by

                            @schulz I think you are having a misconception about how impassable territories work. The only effect that impassable territories have is that you cannot enter them, although you can exit them. Therefore, if you have multiple impassable territories in a row, you will get stuck because you can exit the first one but cannot enter the second one.

                            If you place units in an impassable territory, they will claim it during combat move for their own nation. You have to let the game run until it is your units' turn to move and then you should be able to move out of the impassable territory. For instance, I used Russian units and was able to move out of the territory during Russian combat move. If you used another nation you might have to stay in Sweden until you can claim it but you will definitely not get stuck permanently. It is only an issue when you have two impassable territories in a row.

                            1 Reply Last reply Reply Quote 1
                            • I Offline
                              iratoric
                              last edited by

                              I figured out how to do a real capital change without that dumb "No-One" player! I read the code and essentially, all I needed to do was set count to "-reset-" for Petrograd's territoryProperty. Now if I hover over the territory Petrograd is no longer a capital:
                              Capital Change Fixed.PNG

                              This is a great success and I will update the code momentarily!

                              1 Reply Last reply Reply Quote 3
                              • I Offline
                                iratoric
                                last edited by iratoric

                                I was messing around with the colors a bit but none of it looked really good. If anyone has a visually pleasing color scheme let me know.

                                I 1 Reply Last reply Reply Quote 0
                                • I Offline
                                  iratoric @iratoric
                                  last edited by iratoric

                                  @Schulz I will test the purple USA and see if that looks good or not.

                                  SchulzS 1 Reply Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz @iratoric
                                    last edited by

                                    @iratoric

                                    National Borders_colours.png

                                    I 1 Reply Last reply Reply Quote 1
                                    • I Offline
                                      iratoric @Schulz
                                      last edited by

                                      @schulz That is a good one, but I was planning on making Bolsheviks red. Do you have any other color suggestions for the Ottomans?

                                      SchulzS 1 Reply Last reply Reply Quote 0
                                      • SchulzS Offline
                                        Schulz @iratoric
                                        last edited by Schulz

                                        @iratoric If you want to preserve red for the Bolsheviks only you could inspire of unified colour scheme.

                                        ucs.png

                                        But I would strongly suggest to keep British Brown, French Blue ,Germany medium grey and Russia brownish yellow.

                                        USA, Austria, Italy and Ottomans are debetable. Its up to you.

                                        I 1 Reply Last reply Reply Quote 1
                                        • I Offline
                                          iratoric @Schulz
                                          last edited by

                                          @schulz Happy Easter! 🙂 Here is a color scheme I like:
                                          New Color Scheme.png

                                          Thanks @Schulz for the help in picking country colors! I will update the map to use these colors soon.

                                          I 1 Reply Last reply Reply Quote 1
                                          • I Offline
                                            iratoric @iratoric
                                            last edited by

                                            @iratoric
                                            Plus here is the color of Soviet Russia when the Revolution occurs:
                                            Revolution Colors.png

                                            1 Reply Last reply Reply Quote 1

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