TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Having failed offensives as viable tactics.

    Scheduled Pinned Locked Moved Map Making
    33 Posts 8 Posters 9.0k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooperR Offline
      RogerCooper @Hepps
      last edited by

      @hepps I never liked the term strafing for an attack that you intend retreat from. I prefer to call them spoiling attacks, as they are designed to disrupt the opponent and I use strafing to mean unsupported air attacks on ground forces, which is much more like the military meaning of strafing.

      SchulzS 1 Reply Last reply Reply Quote 1
      • SchulzS Offline
        Schulz @RogerCooper
        last edited by

        Yes, strafe and hit and run with favourable TUV swings are quite different than intentionally conducting failed assaults.

        1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators
          last edited by General_Zod

          I am currently reviewing mechanisms in TripleA that can provide gamers with more choices regarding military tactics, strategies, and doctrines. But also greater value given to the economics and logistical challenges that were unique to each major power of WW2.

          Russia for instance had hordes of expendables filling the ranks as soldiers. They were somewhat low tech in early phases of WW2. But Stalin had no problem with trading manpower for more time so that the eventual Russian winter would come to his aid.

          By contrast, Germany has quite limited on manpower, was a high tech military that utilized huge amounts of spare parts and supplies. Oil was also quite limited and the war machines very thirsty. This necessitated a quick victory or at very least quick capture of more oil rich territories.

          They were already delayed in launching operation Barbarosa due to Italian failures in Balkans and Greece. But a 3 month delay seemed acceptable rather than leave their rear security up to the Italians, especially since the Brits were embolden to land troops in Greece.

          Quite the scenario, the Germans haven't got time to spare , while Stalin waits. Those unsuccessful Soviet offensives may have not been so hastey after all? More delays for the already pressured Germans.

          Very few TripleA games hit on the points needed to simulate this kind of scenario in a fun and intuitive way. Most just concentrate on similar strategies and tactics. Partly due to limitations and difficulties involved, to capture it effectively. Or just wasn't even a goal during design stages. However I still love this game as is. So in return I am still tinkering with mechanisms to bring a small scale version of this vision to fruition.

          SchulzS RogerCooperR 2 Replies Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @General_Zod
            last edited by

            Actually European Axis (minus Italy) population started outnumbering the Soviet population in late 1941.

            The Soviets outnumbered Axis in the Eastern front simply because of Axis inefficiency. No Axis country fully committed to the Eastern Front except Germany. Thye tied up significant troops in the occupied territories to deal possible Western Allies landings and partisans. They didn't even execute total war economy until late 1943 either.

            I don't say all these failed Soviet offensives served some purposes even they would be better off not conducting most of them but they would be in worse shape if they had simply retreated.

            1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @General_Zod
              last edited by

              @general_zod Germany did not have a "high tech" military. The army that invaded the Soviet Union had more horses than trucks. The quality of equipment was roughly similar. What the Germans had was an integrated operational doctrine and surprise. And the Soviets had purged their officer corps.

              The unsuccessful Soviet offensives were unsuccessful. They diverted some German resources but the Soviets would have been in better shape had they kept the resources on defense.

              A good resource on the question is "Why The Allies Won" by Richard Overy.

              SchulzS General_ZodG 2 Replies Last reply Reply Quote 0
              • SchulzS Offline
                Schulz @RogerCooper
                last edited by

                Also the difference is they couldn't estimate whatever their offensives would be successfull or not whereas in here a calculator just say how things could go.

                1 Reply Last reply Reply Quote 0
                • General_ZodG Offline
                  General_Zod Moderators @RogerCooper
                  last edited by

                  @rogercooper You are correct, the German Wehrmacht did utitlize large amounts of horses. As they should have, its simply pragmatic. I wasn't suggesting that because Germanys military was high tech by comparison to the rest of the worlds military. That they will have a armored vehicle for every soldier and also providing a tow to thousands of artillery pieces.

                  I was trying to make a point. The Germans were technically advanced and their industry was certainly producing advanced weapons by comparison to other world powers at that time.

                  S RogerCooperR 2 Replies Last reply Reply Quote 0
                  • S Offline
                    SilverBullet @General_Zod
                    last edited by

                    @general_zod also, germany had like 2 dozen different trucks, so parts was a big problem.

                    1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @General_Zod
                      last edited by

                      @general_zod German weapons were not more advanced. Every power had its strengths & weaknesses but there was no German weapon system that was clearly superior. In fact, the Russian KV1 was a generally superior to PzKW IV.

                      SchulzS General_ZodG 2 Replies Last reply Reply Quote 1
                      • SchulzS Offline
                        Schulz @RogerCooper
                        last edited by

                        The reasons of German successes in the first year of Barbarossa were combinations of superior German command, having more experienced army, outnumbering the Soviets in initial phases, surprise factor, Soviet military blunders and German total air superiority rather than technologic advantages.

                        General_ZodG 1 Reply Last reply Reply Quote 0
                        • General_ZodG Offline
                          General_Zod Moderators @RogerCooper
                          last edited by General_Zod

                          @rogercooper I suppose the that the term "high tech" can be very subjective and even be loaded depending on the context. So let agree to disagree based on that alone.

                          But in my opinion Germany was more advanced in many fields. But definitely not all fields, of course. I think aircraft, rockets, submarines and tanks were considered very sophisticated technological edges, early and throughout, but production was an issue for varying reasons.

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators @Schulz
                            last edited by

                            @schulz Definitely valid factors.

                            General_ZodG 1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators @General_Zod
                              last edited by General_Zod

                              A thinktank thread to discuss what type of factors are considered key to developing new mechanics (viable with current TripleA limitations) for a small scale ww2 map specifically, would be cool.

                              Varying opinions seem necessary to develop fresh proposals and concepts.

                              1 Reply Last reply Reply Quote 2
                              • RogerCooperR Offline
                                RogerCooper @General_Zod
                                last edited by

                                @general_zod said in Having failed offensives as viable tactics.:

                                @rogercooper I suppose the that the term "high tech" can be very subjective and even be loaded depending on the context. So let agree to disagree based on that alone.

                                But in my opinion Germany was more advanced in many fields. But definitely not all fields, of course. I think aircraft, rockets, submarines and tanks were considered very sophisticated technological edges, early and throughout, but production was an issue for varying reasons.

                                Submarines were the only place were the Germans had a real technical edge. Their aircraft and tanks were not superior to those of the Allies. Rockets without nuclear weapons were not very effective. The B-29 carried 9 x the payload of the V-2 and was reusable.

                                SchulzS 1 Reply Last reply Reply Quote 0
                                • SchulzS Offline
                                  Schulz @RogerCooper
                                  last edited by

                                  I could renew the question;

                                  How to make losing a battle less bad? How to make worth to conduct attacks with less than 50% success?

                                  TheDogT 1 Reply Last reply Reply Quote 0
                                  • TheDogT Online
                                    TheDog @Schulz
                                    last edited by

                                    @schulz
                                    It probably been mentioned before, but just conduct 1 round of combat.

                                    For a human player its a viable tactic to cause attrition, while you are collecting your forces for an assault.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    SchulzS 1 Reply Last reply Reply Quote 0
                                    • SchulzS Offline
                                      Schulz @TheDog
                                      last edited by

                                      @thedog It would be hard for me to get into 1 round of combat after always being played with unlimited round of combat.

                                      TheDogT 1 Reply Last reply Reply Quote 0
                                      • TheDogT Online
                                        TheDog @Schulz
                                        last edited by

                                        @schulz
                                        I have my games set at 3 rounds of combat, sometimes its a inconclusive and is a draw, personally I think this is reasonable and could be viewed as "realistic".

                                        Try it and see what you think, it can add another dimension to game play.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        SchulzS B 2 Replies Last reply Reply Quote 0
                                        • SchulzS Offline
                                          Schulz @TheDog
                                          last edited by

                                          @thedog Yes, I could even do with 1 rounds combat maybe just need to accustomeed to it.

                                          TheDogT 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            butterw @TheDog
                                            last edited by

                                            I use 3 rounds for land, 2 rounds for sea battles, and 1 round for air battles, much better than unlimited rounds.

                                            • One thing I would like to see is ability to retreat Air units after 1 round of air battle. It's currently impossible to get rid of opposing aircraft, if it is protected by ground forces.

                                            • another option I would like to have, is semi-random casualty selection (you don't get to choose your casualties).

                                            ebbeE 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums