TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Having failed offensives as viable tactics.

    Scheduled Pinned Locked Moved Map Making
    33 Posts 8 Posters 9.0k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooperR Offline
      RogerCooper @General_Zod
      last edited by

      @general_zod Germany did not have a "high tech" military. The army that invaded the Soviet Union had more horses than trucks. The quality of equipment was roughly similar. What the Germans had was an integrated operational doctrine and surprise. And the Soviets had purged their officer corps.

      The unsuccessful Soviet offensives were unsuccessful. They diverted some German resources but the Soviets would have been in better shape had they kept the resources on defense.

      A good resource on the question is "Why The Allies Won" by Richard Overy.

      SchulzS General_ZodG 2 Replies Last reply Reply Quote 0
      • SchulzS Offline
        Schulz @RogerCooper
        last edited by

        Also the difference is they couldn't estimate whatever their offensives would be successfull or not whereas in here a calculator just say how things could go.

        1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @RogerCooper
          last edited by

          @rogercooper You are correct, the German Wehrmacht did utitlize large amounts of horses. As they should have, its simply pragmatic. I wasn't suggesting that because Germanys military was high tech by comparison to the rest of the worlds military. That they will have a armored vehicle for every soldier and also providing a tow to thousands of artillery pieces.

          I was trying to make a point. The Germans were technically advanced and their industry was certainly producing advanced weapons by comparison to other world powers at that time.

          S RogerCooperR 2 Replies Last reply Reply Quote 0
          • S Offline
            SilverBullet @General_Zod
            last edited by

            @general_zod also, germany had like 2 dozen different trucks, so parts was a big problem.

            1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @General_Zod
              last edited by

              @general_zod German weapons were not more advanced. Every power had its strengths & weaknesses but there was no German weapon system that was clearly superior. In fact, the Russian KV1 was a generally superior to PzKW IV.

              SchulzS General_ZodG 2 Replies Last reply Reply Quote 1
              • SchulzS Offline
                Schulz @RogerCooper
                last edited by

                The reasons of German successes in the first year of Barbarossa were combinations of superior German command, having more experienced army, outnumbering the Soviets in initial phases, surprise factor, Soviet military blunders and German total air superiority rather than technologic advantages.

                General_ZodG 1 Reply Last reply Reply Quote 0
                • General_ZodG Offline
                  General_Zod Moderators @RogerCooper
                  last edited by General_Zod

                  @rogercooper I suppose the that the term "high tech" can be very subjective and even be loaded depending on the context. So let agree to disagree based on that alone.

                  But in my opinion Germany was more advanced in many fields. But definitely not all fields, of course. I think aircraft, rockets, submarines and tanks were considered very sophisticated technological edges, early and throughout, but production was an issue for varying reasons.

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @Schulz
                    last edited by

                    @schulz Definitely valid factors.

                    General_ZodG 1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @General_Zod
                      last edited by General_Zod

                      A thinktank thread to discuss what type of factors are considered key to developing new mechanics (viable with current TripleA limitations) for a small scale ww2 map specifically, would be cool.

                      Varying opinions seem necessary to develop fresh proposals and concepts.

                      1 Reply Last reply Reply Quote 2
                      • RogerCooperR Offline
                        RogerCooper @General_Zod
                        last edited by

                        @general_zod said in Having failed offensives as viable tactics.:

                        @rogercooper I suppose the that the term "high tech" can be very subjective and even be loaded depending on the context. So let agree to disagree based on that alone.

                        But in my opinion Germany was more advanced in many fields. But definitely not all fields, of course. I think aircraft, rockets, submarines and tanks were considered very sophisticated technological edges, early and throughout, but production was an issue for varying reasons.

                        Submarines were the only place were the Germans had a real technical edge. Their aircraft and tanks were not superior to those of the Allies. Rockets without nuclear weapons were not very effective. The B-29 carried 9 x the payload of the V-2 and was reusable.

                        SchulzS 1 Reply Last reply Reply Quote 0
                        • SchulzS Offline
                          Schulz @RogerCooper
                          last edited by

                          I could renew the question;

                          How to make losing a battle less bad? How to make worth to conduct attacks with less than 50% success?

                          TheDogT 1 Reply Last reply Reply Quote 0
                          • TheDogT Offline
                            TheDog @Schulz
                            last edited by

                            @schulz
                            It probably been mentioned before, but just conduct 1 round of combat.

                            For a human player its a viable tactic to cause attrition, while you are collecting your forces for an assault.

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            SchulzS 1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz @TheDog
                              last edited by

                              @thedog It would be hard for me to get into 1 round of combat after always being played with unlimited round of combat.

                              TheDogT 1 Reply Last reply Reply Quote 0
                              • TheDogT Offline
                                TheDog @Schulz
                                last edited by

                                @schulz
                                I have my games set at 3 rounds of combat, sometimes its a inconclusive and is a draw, personally I think this is reasonable and could be viewed as "realistic".

                                Try it and see what you think, it can add another dimension to game play.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                SchulzS B 2 Replies Last reply Reply Quote 0
                                • SchulzS Offline
                                  Schulz @TheDog
                                  last edited by

                                  @thedog Yes, I could even do with 1 rounds combat maybe just need to accustomeed to it.

                                  TheDogT 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    butterw @TheDog
                                    last edited by

                                    I use 3 rounds for land, 2 rounds for sea battles, and 1 round for air battles, much better than unlimited rounds.

                                    • One thing I would like to see is ability to retreat Air units after 1 round of air battle. It's currently impossible to get rid of opposing aircraft, if it is protected by ground forces.

                                    • another option I would like to have, is semi-random casualty selection (you don't get to choose your casualties).

                                    ebbeE 1 Reply Last reply Reply Quote 0
                                    • TheDogT Offline
                                      TheDog @Schulz
                                      last edited by

                                      @schulz
                                      Personally I think WW1, could/should be 1 to 3 rounds of combat, it did not have many decisive battles as they tended to be ones of attrition.

                                      However 1 round might not give an enjoyable game, so your choice.

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      1 Reply Last reply Reply Quote 0
                                      • ebbeE Offline
                                        ebbe @butterw
                                        last edited by ebbe

                                        @butterw about: semi-random casualty selection (you don't get to choose your casualties).

                                        yes I agree fully to that: I tried to fix that in my Oil& Snow project with a workaround by giving some units an AA-roll before battle witch specific high valuable targets only ....
                                        works fine, also psychologically.. 😉

                                        SchulzS 1 Reply Last reply Reply Quote 1
                                        • SchulzS Offline
                                          Schulz @ebbe
                                          last edited by

                                          I really dislike having air units almost undestroyable if frontline isn't small enough because nations become are totally hopeless to eliminate enemy air units.

                                          Placing aaGun to every frontline is useless, random casualty section would be great to eliminate this issue.

                                          ebbeE 1 Reply Last reply Reply Quote 0
                                          • ebbeE Offline
                                            ebbe @Schulz
                                            last edited by ebbe

                                            @schulz this is on top of the actual battle...
                                            so an attacking fighter can be shot down before even getting in striking range of an enemy battleship and pull the trigger....
                                            so it makes air-units bit more vulnerable when going after
                                            big sea prey like cruisers and battleships

                                            SchulzS 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums