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    Having failed offensives as viable tactics.

    Map Making
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    • Schulz
      Schulz @RogerCooper last edited by

      I could renew the question;

      How to make losing a battle less bad? How to make worth to conduct attacks with less than 50% success?

      TheDog 1 Reply Last reply Reply Quote 0
      • TheDog
        TheDog @Schulz last edited by

        @schulz
        It probably been mentioned before, but just conduct 1 round of combat.

        For a human player its a viable tactic to cause attrition, while you are collecting your forces for an assault.

        Schulz 1 Reply Last reply Reply Quote 0
        • Schulz
          Schulz @TheDog last edited by

          @thedog It would be hard for me to get into 1 round of combat after always being played with unlimited round of combat.

          TheDog 1 Reply Last reply Reply Quote 0
          • TheDog
            TheDog @Schulz last edited by

            @schulz
            I have my games set at 3 rounds of combat, sometimes its a inconclusive and is a draw, personally I think this is reasonable and could be viewed as "realistic".

            Try it and see what you think, it can add another dimension to game play.

            Schulz B 2 Replies Last reply Reply Quote 0
            • Schulz
              Schulz @TheDog last edited by

              @thedog Yes, I could even do with 1 rounds combat maybe just need to accustomeed to it.

              TheDog 1 Reply Last reply Reply Quote 0
              • B
                butterw @TheDog last edited by

                I use 3 rounds for land, 2 rounds for sea battles, and 1 round for air battles, much better than unlimited rounds.

                • One thing I would like to see is ability to retreat Air units after 1 round of air battle. It's currently impossible to get rid of opposing aircraft, if it is protected by ground forces.

                • another option I would like to have, is semi-random casualty selection (you don't get to choose your casualties).

                ebbe 1 Reply Last reply Reply Quote 0
                • TheDog
                  TheDog @Schulz last edited by

                  @schulz
                  Personally I think WW1, could/should be 1 to 3 rounds of combat, it did not have many decisive battles as they tended to be ones of attrition.

                  However 1 round might not give an enjoyable game, so your choice.

                  1 Reply Last reply Reply Quote 0
                  • ebbe
                    ebbe @butterw last edited by ebbe

                    @butterw about: semi-random casualty selection (you don't get to choose your casualties).

                    yes I agree fully to that: I tried to fix that in my Oil& Snow project with a workaround by giving some units an AA-roll before battle witch specific high valuable targets only ....
                    works fine, also psychologically.. 😉

                    Schulz 1 Reply Last reply Reply Quote 1
                    • Schulz
                      Schulz @ebbe last edited by

                      I really dislike having air units almost undestroyable if frontline isn't small enough because nations become are totally hopeless to eliminate enemy air units.

                      Placing aaGun to every frontline is useless, random casualty section would be great to eliminate this issue.

                      ebbe 1 Reply Last reply Reply Quote 0
                      • ebbe
                        ebbe @Schulz last edited by ebbe

                        @schulz this is on top of the actual battle...
                        so an attacking fighter can be shot down before even getting in striking range of an enemy battleship and pull the trigger....
                        so it makes air-units bit more vulnerable when going after
                        big sea prey like cruisers and battleships

                        Schulz 1 Reply Last reply Reply Quote 0
                        • Schulz
                          Schulz @ebbe last edited by Schulz

                          @ebbe Yes, I've always questioned why there is no AA protection for naval units? To solve the undestroyable air units issue;

                          1. Giving AA guns AoE effect.

                          2. No air unit.

                          I'd be fine with the either way.

                          RogerCooper 1 Reply Last reply Reply Quote 0
                          • RogerCooper
                            RogerCooper @Schulz last edited by

                            @schulz You could make air units more destroyable by putting an invisible, capturable AA gun in every area (even sea areas) that targets each type of air unit individually. You would need to make air units cheaper or more effective to compensate.

                            In many ways this would be more realistic as air units tend to attrition even in unopposed air operations and air units are actually very effective in combat compared to their cost.

                            1 Reply Last reply Reply Quote 0
                            • B
                              butterw last edited by

                              in ww2 air units couldn't effectively be stopped by naval units and torpedo/dive bombers did have the ability to directly target capital ships.

                              1 Reply Last reply Reply Quote 0
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