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    AA Question

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee @General_Zod
      last edited by

      @general_zod Thanks for the reply general. That sounds pretty interesting. One concern is if the turn report would be spammed out with all the dying and regenerating if playing by forum. i guess it might not be too bad. Definitely worth looking into.

      Your underwater SZs sound way cool. Will have to check it out when it's done.

      General_ZodG 1 Reply Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Lobby Moderators @beelee
        last edited by

        @beelee
        I don't think it will show the removed units if via trigger, but I never played pbf, so not sure what the report shows.

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @General_Zod
          last edited by

          @general_zod yea pretty sure it does, although I've only played a handful of pbf games myself. Think it basically shows the same as history if I remember correctly.

          At any rate, it's still a good idea. I'm in the process of implementing it right now. Just got started on it, so it'll take me a while : )

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          • M Offline
            max333 @beelee
            last edited by

            @beelee powerful subs. Can u help me navigate this site?

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @max333
              last edited by

              @max333 Hi
              what do you need help with ? Think I've seen you here before. Maybe not

              M 1 Reply Last reply Reply Quote 0
              • M Offline
                max333 @beelee
                last edited by

                @beelee ty, u may have seen me play online, but I'm looking to play be email. Can I find players here and how do I go about it? Thanks

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @max333
                  last edited by

                  @max333 yep online : )
                  You can play here. redrum and wirkey do. Anyway Idk the specifics but there is PBF and PBEM topics that probably explain it. Otherwise suggest you ask prastle

                  prastleP 1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Lobby Moderators Admin @beelee
                    last edited by

                    @max333 have a look at this post by @Deltium and the rest of that thread.
                    https://forums.triplea-game.org/post/229

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    M 1 Reply Last reply Reply Quote 0
                    • M Offline
                      max333 @prastle
                      last edited by

                      @prastle ty. will check it out now

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Lobby Moderators @beelee
                        last edited by Hepps

                        @beelee in my initial tests it works for naval units Beelee. The fly over AA strike apparently is fine for naval units without issue.

                        Great innovative "out of the box" thinking.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        General_ZodG B 2 Replies Last reply Reply Quote 2
                        • General_ZodG Offline
                          General_Zod Lobby Moderators @Hepps
                          last edited by General_Zod

                          @hepps @beelee

                          Ah that's cool. All those aa related attributes keep giving. It would be extremely useful if they were tweaked to be even more flexible.

                          I may have to incorporate that into mine too. 🙂

                          1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @Hepps
                            last edited by beelee

                            @hepps wow sweet hepps ! I messed around with it a little last night and then went back to the test game as Germany and Russia are in a total Bloodbath at the moment. : )

                            The subs seem a little too powerful being unblocked, although I haven't tried a massive sub spam yet. Thinking that at least have some risk involved when they cruise by DDs.

                            Far Out ! Thanks for testing it out

                            One thing though was I couldn't make a sub "isSub" and "isAir". Would you mind showing how you did that ?

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Lobby Moderators @beelee
                              last edited by Hepps

                              @beelee You don't have to change the subs. It works beautifully with them as they are.

                              All you have to do is set the DD to have an AA strike on the subs....and then set the "isAAforflyover" to true.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @Hepps
                                last edited by

                                @hepps so just need to give the DD the option "isAAforflyover" like subs have then ? This is what I currently have:

                                <attachment name="unitAttachment" attachTo="destroyerC5" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                <option name="movement" value="2"/>
                                <option name="isSea" value="true"/>
                                <option name="attack" value="1"/>
                                <option name="defense" value="1"/>
                                <option name="isAAforCombatOnly" value="true"/>
                                <option name="mayOverStackAA" value="true"/>
                                <option name="offensiveAttackAA" value="1"/>
                                <option name="attackAA" value="1"/>
                                <option name="maxAAattacks" value="1"/>
                                <option name="targetsAA" value="submarine"/>
                                <option name="typeAA" value="Destroyer Depth Charge"/>
                                <option name="isDestroyer" value="false"/>
                                <option name="blockade" value="1"/>
                                <option name="canBeGivenByTerritoryTo" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese"/>
                                </attachment>

                                Shit that would be too easy ! Gonna give it a go : )

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Lobby Moderators
                                  last edited by

                                  Looks good. Worked for me.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @Hepps
                                    last edited by

                                    @hepps F yea ! Thanks man !

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Lobby Moderators @beelee
                                      last edited by

                                      @beelee Just out of curiosity... what Mod is this going into?

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @Hepps
                                        last edited by beelee

                                        @hepps it's a house rules mod for the global game. Have a pile of house rules that are activated by tech. Give people some more options.

                                        Hey man this works Great ! One thing I noticed is if subs don't all attack together in the same move, the DD gets more than one shot. I think that's ok though as attacking together could simulate wolfpack mode.

                                        Also I need to get rid of some of the other AA stuff for the DD so it doesn't get to shoot again before the battle, but that should be no big deal. At least i hope so : )

                                        Still not sure if massive sub spam will break it but for a casual player it should be fine. Gives another option compared to the one DD shutting everything down

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @beelee
                                          last edited by

                                          @beelee I changed the "isAAforCombatOnly" for DDs to false and now DDs only fire their AA once. Not sure why it works that way but just in case anyone wanted to know.

                                          Gotta check and see if this affects any of the other AA units, Tacs depth charge subs too and BB and CAs shoot at planes, but I think it's gonna work ok

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Lobby Moderators @beelee
                                            last edited by Hepps

                                            @beelee said in AA Question:

                                            @beelee I changed the "isAAforCombatOnly" for DDs to false and now DDs only fire their AA once. Not sure why it works that way but just in case anyone wanted to know.

                                            Gotta check and see if this affects any of the other AA units, Tacs depth charge subs too and BB and CAs shoot at planes, but I think it's gonna work ok

                                            It won't. It will only control the AA ability of the DD in relation to the specifications you set for the DD. It will not have any affect on any other AA abilities unless you have used the same name for the AA ability in other units.

                                            As long as you use a unique name for every units AA ability they will operate independently of one another.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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