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    Staying 3digit with open issues

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    • LaFayetteL Offline
      LaFayette Admin @TheDog
      last edited by

      @thedog said in Staying 3digit with open issues:

      Maybe the moderators collectively should between themselves pick the top 3 issues to be fixed, get the background and saved games from the player(s) for the dev, so the dev does not have to do it.

      I like this thinking. What if the top 3 are not easily fixed? Nonetheless, having a list of clean issues ready to be worked on would go a long way, I support anything that helps move us in that direction.

      As an idea to consider: The 'projects' feature could be a way to help bucket and group items. Not all items need to be issues perhaps and can instead be converted to project cards (if there is not that much to have written, if the idea is still very early, and if there has not yet been much discussion). For example, we could have a project of 'improve game rules', 'improve game stability', etc.. Perhaps we could do a 'enhancements & features' one of some sort.

      1 Reply Last reply Reply Quote 3
      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        Another idea, we could de-dupe problem reports on the 'major.minor' version instead of the also using the build number. EG: all 2.6 would be grouped together and de-duped.

        Is there a way we can also improve the pre-release problems? It's disheartening to see people using prerelease, which is meant for essentially testers and just demo feedback, submitting bug reports but not following up with details. Notably, who they were that submitted the problem, how they got to the problem. EG: https://github.com/triplea-game/triplea/issues/10235

        This kind of item really just clogs our queue as the problem is well known. Though, because we de-dupe based on full number, we get this brand new every time a new prerelease is downloaded and someone submits this.

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        • TheDogT Offline
          TheDog
          last edited by TheDog

          To reduce the use of pre-release problems we could;

          • have an approved list of testers/demo users who can give feedback or are flagged as such and therefore have more weight
          • Feedback must include a saved game
          • All feedback fields must be filled in

          Otherwise it will be rejected or just have less weight

          Alternatively the feedback could be awarded points automatically for its content.
          Points could be awarded for each field filled in, a saved gamed etc, so the best value feedback is displayed first and least point valued, displayed last.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          PantherP 1 Reply Last reply Reply Quote 1
          • PantherP Offline
            Panther Admin Moderators @TheDog
            last edited by

            A team that evaluates/classifies issues would be a good idea.

            This might be useful for separating issues from non-issues.

            Sometimes users think they discovered e.g. a rules related issue when it was in fact their misunderstanding of the rules. Also we can sort out problems on the user side, unrelated to the software. Just to name some examples...

            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

            LaFayetteL 1 Reply Last reply Reply Quote 2
            • LaFayetteL Offline
              LaFayette Admin @Panther
              last edited by

              @panther I agree that we need such a team and we have touched on that concept in several threads. Resolving issues before they even go further into the queue helps everyone. Identifying misunderstandings is even good opportunities to build features that make rules more clear (eg: warning prompts, notices, toggle settings to turn on/off rule variants etc..) Basically along the philosophy: "the user is not dumb, it's the software's UX that is dumb."

              LaFayetteL 1 Reply Last reply Reply Quote 3
              • LaFayetteL Offline
                LaFayette Admin @LaFayette
                last edited by

                This is the team of 'triagers', currently called 'community' that can do triage of issues: https://github.com/orgs/triplea-game/teams/community/members

                I'm interested in formalizing this more and adding more volunteers who can help keep the issue queue well organized.

                1 Reply Last reply Reply Quote 2
                • LaFayetteL Offline
                  LaFayette Admin
                  last edited by

                  This PR will help with the missing image reports: https://github.com/triplea-game/triplea/pull/10257

                  We can close the missing image reports in the meantime (ideally fix them, though it is stop gap until we complete a longer term solution for missing images).

                  LaFayetteL 1 Reply Last reply Reply Quote 1
                  • LaFayetteL Offline
                    LaFayette Admin @LaFayette
                    last edited by

                    How do we go to the next steps of having a 'triage' team? Shall we do a roll call of who is interested?

                    frigorefF 1 Reply Last reply Reply Quote 1
                    • frigorefF Offline
                      frigoref @LaFayette
                      last edited by

                      @lafayette @Panther @panther2 @beelee
                      I would rather focus on solving the issues on a code base and ask you to participate in the triage process. Would that be okay for you guys?

                      LaFayetteL PantherP 2 Replies Last reply Reply Quote 1
                      • LaFayetteL Offline
                        LaFayette Admin @frigoref
                        last edited by

                        @frigoref I'm in the same camp and would prefer to wear fewer hats. Without volunteers, all tasks fall on the maintainers, and again we get back into a pattern where the maintainers are too busy with overhead to actually do anything to move the project forward (this has been a problem repeatedly for the last 12-15 years for this project).

                        Failing a decent set of volunteers, we'll have to go back to draconian measures like blanket closing old issues, blanket closing issues that are not fully spelled out with clear reproduction cases, etc.. Those measures were very unpopular and created antagonism between those reporting any issues and us who are stuck spending excessive time just understanding what the problem is and recreating it. (CC: @Cernel because you were perhaps the most vocal opponent of the 'ice-boxed issues)

                        I think the question remains, who can volunteer to do this triage? What are the next steps to get this group off the ground and running?

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                        • PantherP Offline
                          Panther Admin Moderators @frigoref
                          last edited by

                          @frigoref @LaFayette

                          I'm in, of course.

                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                          1 Reply Last reply Reply Quote 3

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