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    Customizable Battle Window

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • HeppsH Offline
      Hepps Moderators
      last edited by Hepps

      0_1518923539041_Implemented.png

      This may be a far flung idea. But I was wondering if it might be an easy addition.

      Would it be feasible to have the battle window retain your last size setting? Meaning that when a battle window opens... say you widen it or decrease the height. Really how ever you modify its size and shape. That dimension would then be saved within the game and be the default dimension until you change it again.

      The reason I ask is that depending on the game.... depending on Dice or LL... number of dice sides.... it would be beneficial to have the battle window retain the optimal sizing based on the game you are playing. Since often times the height is too big for a LL game.... but the width might be inadequate for say a D12 system. Resetting the size each time for every single battle seems really cumbersome.

      This seemed like the best solution to me since the battle window is not really a "one size fits all" type thing. Thus this system would allow the individual player to set the window up to his or her (lol) individual tastes.

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 3
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @hepps Yeah, I just put a PR in to at least let the battle window keep its adjusted to size within a game session: https://github.com/triplea-game/triplea/pull/2839

        This means if you adjust the battle window to be larger that it'll keep that size for all future battles until you exit the game.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 6
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum That's what I meant. Just the current game you are in.

          Great work as usual.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • B Online
            beelee
            last edited by

            Great work is right. Impressive response time

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @beelee
              last edited by

              @beelee Been testing this and it appears to work flawlessly. Such a huge improvement!

              25 Thumbs up!

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR 1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @Hepps
                last edited by

                @hepps Funny how a 10 minute change can make such a big difference. These quality of life type changes are what we need to do a better job of identifying and improving.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                B 1 Reply Last reply Reply Quote 4
                • B Online
                  beelee @redrum
                  last edited by

                  @redrum said in Customizable Battle Window:

                  @hepps Funny how a 10 minute change can make such a big difference. These quality of life type changes are what we need to do a better job of identifying and improving.

                  Something I struggle with on a daily basis lol. Good work here.

                  1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators
                    last edited by General_Zod

                    This is a good one, will come in handy with more dice sides for sure. Maybe we should include this in Menu -> Movement/Selection Help too.

                    1 Reply Last reply Reply Quote 1

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