TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    First time making a map

    Scheduled Pinned Locked Moved Map Making
    47 Posts 6 Posters 11.1k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TheDogT Offline
      TheDog @Jackias Revenge
      last edited by

      @jackias-revenge
      Find the smallest territory on your current map, how many times can you fit a pretend 75x75px unit in it? Lets say you need it 10 times, thats its ideal area, scale up accordingly.

      If you used a vector program like Inkscape you dont need to redraw the map, just scale it up by x2 x2.5 or even x3, your choice.
      If you used a Raster program like Paint.net scaling up might work, but you will have to trim a lot of the territory lines.

      If you are going to redraw it, you might want to consider using Inkscape it has a trace function for bitmaps and then you scale it as you see fit later.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      Jackias RevengeJ 1 Reply Last reply Reply Quote 0
      • Jackias RevengeJ Offline
        Jackias Revenge @TheDog
        last edited by

        @thedog I downloaded the image from Google then used Paint 3D on my laptop to change it.

        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Offline
          TheDog @Jackias Revenge
          last edited by

          @jackias-revenge
          the image? of what?

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          Jackias RevengeJ 1 Reply Last reply Reply Quote 0
          • Jackias RevengeJ Offline
            Jackias Revenge @TheDog
            last edited by

            @thedog Here is the original image, I just googled "Map of Skyrim blank" and searched around. As you can see I deleted a lot of islands and got rid of the marshland to the north of Morthal.

            ad98f43f-2dbd-40fa-a0f7-174aa3eeb7b4-skyrim blank (2).png

            TheDogT 1 Reply Last reply Reply Quote 1
            • TheDogT Offline
              TheDog @Jackias Revenge
              last edited by

              @jackias-revenge
              So thats a raster image and if you scale it up by x3 then the lines are 3 times thicker. It might work with the Polygon grabber and the Connection Finder perhaps someone more knowledgeable than me can advise.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              1 Reply Last reply Reply Quote 0
              • Q Offline
                qwerty
                last edited by qwerty

                I would love to see this too. Are you planning on only making the Skyrim province or the entire (Tamriel) world map?
                alt text

                Jackias RevengeJ 1 Reply Last reply Reply Quote 2
                • Jackias RevengeJ Offline
                  Jackias Revenge @qwerty
                  last edited by

                  Been a hot minute (6 months) since I posted on here I apologize

                  @qwerty I do hope to eventually move to Tamriel, but want to learn map making with Skyrim first. I do hope to do some full world maps like "The Great War" or the war of the triple alliance during the second era (the war in ESO).

                  @TheDog after I scale the map up x3 (and the boarders/lines and maybe develop cells for the cities) what would be next on my to do list for map making?

                  TheDogT 1 Reply Last reply Reply Quote 1
                  • TheDogT Offline
                    TheDog @Jackias Revenge
                    last edited by TheDog

                    For the baseTiles I would use a vector program like Inkscape, as this will allow you to easily resize the your traced map by x3 or x5 etc.
                    https://inkscape.org/release

                    Do not attempt to make the reliefTiles at this stage although tempting you will make mistakes on the baseTiles.

                    Download a good text editor like
                    https://notepad-plus-plus.org/downloads/

                    Produce map.properties file by hand (Notepad++) or use Map Creator Tools>Map Properties

                    Map Utilities

                    • Run the Centre Picker (makes centers.txt)

                    • Run Polygon grabber (makes polygons.txt, internally TripleA uses this file not baseTiles)

                    • Run the Automatic Placement Finder (makes place.txt, for how units are placed in a TT)

                    • Run the Tile Image Breaker

                    • Build the xml

                    • Use vector software like GIMP or paint.net to make the reliefTiles if you are not graphically talented, like me, use inkscape.
                      https://forums.triplea-game.org/topic/3318/easier-map-making-with-inkscape-reusable-art-assets

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    Jackias RevengeJ 1 Reply Last reply Reply Quote 2
                    • Jackias RevengeJ Offline
                      Jackias Revenge @TheDog
                      last edited by

                      Okay, I will get going on that, one thing I wanted to ask real quick, what changes, if any, do you think I should make to the map (excluding resizing and adding cells for the capital cities)? Should I get rid of the rivers? Should they stay?

                      TheDogT 1 Reply Last reply Reply Quote 0
                      • TheDogT Offline
                        TheDog @Jackias Revenge
                        last edited by

                        Decide if you are going for a 4K map, I think you should, so units at a minimum should be 54x54px, round to 60x60px for placement.
                        This determines the size of a territory (TT)

                        I dont know the fantasy world, but maybe this might be a starting point?

                        4x4 Capital, hold 16 units without overflow, so 240x240px
                        3x3 Major Town, hold 9 units without overflow, so 180x180px
                        2x2 Minor Town
                        Use some of the rivers to make borders for the territories (TT)

                        Rivers usually are on the reliefTiles and not on the baseTiles.

                        Defining the above means you can work out the size of a TT and therefore the whole map.

                        TT should be able to hold 12-16 unit, so armed with the above you can work out.

                        Guessing your TripleA map dimensions could be 60x60x4=14400px, so use a multiplier of x13 for the above map, rounding that's 15000x9000px as a starting point.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Offline
                          TheDog @TheDog
                          last edited by

                          Load the png into Inkscape
                          Trace the map on a layer.
                          On another layer add the TTs
                          On another layer add the Capitals, Cities, Towns at the maps widest point. This is to see if the current dimensions work, if not resize. It is very easy with a vector program like Inkscape.

                          If you have not read this before doing any more work.
                          https://forums.triplea-game.org/topic/3318/easier-map-making-with-inkscape-reusable-art-assets

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          Jackias RevengeJ 1 Reply Last reply Reply Quote 1
                          • Jackias RevengeJ Offline
                            Jackias Revenge @TheDog
                            last edited by Jackias Revenge

                            Okay, should I resize the map I made or resize the original image? Also, you mentioned that rivers should be on the base tiles instead of relief tiles. What are those? Also, other then resizing the map in Inkscape, what else do I need to do?

                            TheDogT 1 Reply Last reply Reply Quote 0
                            • TheDogT Offline
                              TheDog @Jackias Revenge
                              last edited by TheDog

                              Resize your traced Inkscape map, in Inkscape. Check that your borders are 1px wide, if not select them all and change the width.

                              Rivers are usually on the reliefTiles, but you can use the rivers to aid forming the TT border on the baseTiles, but the rivers on the reliefTile might have to be thicker to compensate for the border running down their middle.

                              baseTiles are white, black and usually a shade of blue for the Sea Zones (SZ) only. (baseTiles folder)

                              reliefTiles are the pretty/good looking geographical relief tiles. (reliefTiles folder)

                              To see the difference, pick your favourite good looking map, load it into TripleA, then
                              View> Show map details> Untick

                              This will turn off reliefTiles, turn on/Tick to see them again.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              Jackias RevengeJ 1 Reply Last reply Reply Quote 3
                              • Jackias RevengeJ Offline
                                Jackias Revenge @TheDog
                                last edited by

                                Ah, I see, thank you for that clarification. I will mess around with the image this afternoon when I get off work or this weekend. I will see if I can't find a good geographical map of skyrim since the map I used was a blank map (unless you just think I should color the map according to the terrain of each hold, i.e. Winterhold and the Pale would be white since they are the snowiest usually, Whiterun would be a shade of yellow because it's plains, etc).

                                TheDogT 1 Reply Last reply Reply Quote 1
                                • TheDogT Offline
                                  TheDog @Jackias Revenge
                                  last edited by

                                  Im certain that you need to trace your map as it will not scale (x13) as its raster based, you a need map to scale.

                                  Winterhold, the Pale, Whiterun etc colours/textures are for the reliefTiles to make them pretty for the human eye, Triple A does not use the reliefTile just displays them.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  Jackias RevengeJ 1 Reply Last reply Reply Quote 0
                                  • Jackias RevengeJ Offline
                                    Jackias Revenge @TheDog
                                    last edited by Jackias Revenge

                                    I will work on scaling it up then. You said roughly 15k by 9k px correct? Does this look better for a starting map (prior to both the relief map and base map)? I decided to remove the rivers while keeping the major inlets (next to Windhelm and Solitude) and also keep the lakes (I can get rid of them though if it would be better).Skyrim blank without rivers.png

                                    Edit: Feel free to friend me over Discord if it would make it easier then chatting over a forum:
                                    GreenSpartan425#7224

                                    TheDogT 1 Reply Last reply Reply Quote 1
                                    • TheDogT Offline
                                      TheDog @Jackias Revenge
                                      last edited by

                                      Good start to your trace.

                                      I would put the small lakes on the relieTiles, the big lakes/seas should go on the baseTiles as it will probably be a SZ.

                                      Im old school, I dont have a Discord account, so here is fine, also I have time to think about my replies.

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      Jackias RevengeJ 1 Reply Last reply Reply Quote 1
                                      • Jackias RevengeJ Offline
                                        Jackias Revenge @TheDog
                                        last edited by

                                        Okay, so before I trace the map to make the reliefTiles and baseTiles, I just need to get rid of the lakes? Then add the lakes back in for the relief as well as adding the appropriate geographic features (biomes, mountains, etc), then retrace it and add the TT?

                                        Black_ElkB TheDogT 2 Replies Last reply Reply Quote 1
                                        • Black_ElkB Offline
                                          Black_Elk @Jackias Revenge
                                          last edited by Black_Elk

                                          @jackias-revenge just to paraglide in here with a quick suggestion. You may want to adjust the aspect ratio of your map from a square to something more 16:9 or 16:10. That way when you zoom out in the mapview you won't have dead space. Otherwise it'll give a look like watching a 4:3 movie on a wide-screen, with the bars on either side. You could crop in tighter at the top/bottom, or add in some peripheral areas to the map on the sides, or stretch your map wider before tracing out the baseline.

                                          Also before deciding how large you want to go, make sure you have a unit graphic to compare. 15000 px is quite large.

                                          Here's Aela the Huntress at 54px tall...

                                          a3f6a0b9-c09c-4242-838d-7f1e1b061bd6-image.png

                                          Here she is upscaled to 125% (the current ceiling for unit view at the high end)

                                          e91a8ff4-8842-4cde-b462-14352e8f4be5-image.png

                                          If I enlarge the Skyrim map you posted at the beginning of this thread to 15000px wide, that Aela graphic, even at 125% of 54px, may be too small to register. She'd be about half the size of the black dot used for Jorrvaskr at that scale. A pretty small Circle, even for a suspicious wolf hehe.

                                          Basically you want to scale your map to the units you plan to use, and make sure the display looks alright for them. You can preview this by just opening your map image at 100% scale and pasting in a unit graphic at 100% or 125% scale to see what you end up with. Then adjust the image dimensions of your map to suit the unit graphics.

                                          Just as an example, here's what you'd get with that unit and a map at around 5000x4000px.
                                          example 4000.png

                                          So if you up to 15000 you can imagine map is 3 times as large, but units will be the same size. So it really depends on what zoom you want the playscale to happen at. For something like a a castle or a keep, you could go larger with graphics, but if it's a unit that moves or has to show up in the battle screens basically you got about 68px tall by like 100px for units. Just depends what you're after. Something like a horse or a dragon or a trebuchet you can go wider.

                                          1 Reply Last reply Reply Quote 2
                                          • TheDogT Offline
                                            TheDog @Jackias Revenge
                                            last edited by TheDog

                                            @Jackias Revenge
                                            The baseTiles contains as a flattened png made up from many layers of Vectors

                                            • Black coastal outline of your traced map with big lakes/seas
                                            • Black 1px wide borders for Land zones
                                            • Black 1px wide borders for Sea Zones
                                            • Blue filled Sea Zone

                                            You dont need to trace the map for the reliefTiles as you just take a copy of the vectors/png from the baseTiles as a start point. baseTiles are best produced with GIMP or paint.net.

                                            Dont get hung up on the reliefTiles, produce a working game then do the reliefTiles.

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            Jackias RevengeJ 1 Reply Last reply Reply Quote 3

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums