π― The Shogun - Official Thread
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It is a collaborative map between Ebbe (Graphics) & TheDog (Code)
- A historical map set about 1561 Japan, intended for many players to play a Free for All with the balance being played by the Hard AI
- 11 playable factions, comprising 10 Samurai Clans and the Ikko Ikki with Wako Pirates collectively called the The Rebels, all in their starting historical Provinces/Territories
- Clan Politics has 3 relationships, War (default), Neutral and Allied
- Large size map 11264x6140px, amongst one of the largest TripleA maps, with Unit size equivalent to 68x68px (54x54px x1.25 unit size). It is hoped that this is usable on 4K screens.
- The map has lots of Mountain Passes, lots of uncrossable Mountains and Rocky Shores channelling forces.
Update now available from [Download Maps] button listed in
2.5 the Experimental tab or
2.6 the New Maps tab
as The ShogunPlease critique.
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Here is an extract of the detailed map
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Some of the evocative 20-ish units types.
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Copy of the draft in Game Notes
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Map Zoom
Remember to use map zoom ctrl+mouse wheel, to zoom out of the map, that is, to make it smaller..
Our game needs more java RAM allocating to it β¦
If you have 8GB or more of RAM it is suggested that you follow this link to improve The Shogun game speed.Β It changes the TripleA.vmoptions.Β It also shows you how to put it back.
https://forums.triplea-game.org/topic/3133/get-ready-for-our-new-game-the-shogun-coming-soon.
4K Screens
It is hoped that with a map size of 11264x6140px and effective unit size of 68x68px that The ShogunΒ can be played on a 4K screen properly in all their 3840x2160px glory.Β Please let us know?.
For Code Raiders
This map has the following code that is worth looking at;- The land territory Mon.png/flag unit uses a feature of the isAA that puts them in the 1st slot of the place.txt list to position the Mon/flag.
- The sea zone territory _convoy.png/flags uses the little used convoy.txt file to position the _convoy.png/flags
- Extensive use of foreach, with a count of 87, making it so much easier to maintain the xml
- Politics of 4100 lines of xml code reduced to 600 lines with the use of foreach
- Paired foreach for Notifications, saving of 90% lines of code
- Nested foreach for $AllPlayers$^$RandomHighPU$, a complex-ish piece of code putting the correct owned castles in the correct owned random territories, saving over 90% lines of code
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We are still working on this, so any comments or suggestions would be greatly appreciated.
Any players on a 4K screen, your comments would be most welcome.
In the pipeline;
- retouched units
- tidier reliefTiles
- Updated Introduction to Clan start panel
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Download latest version 1.1
- Ninja & Guards combat improved
- Amago in Izumo Bay get a Kobaya (should have 2)
- All Clans except Takeda get a starting Jong
- Takeda in Kai get an extra starting Bajutsu/Cavalry unit
- Removed CoastalSea territoryEffect as not used
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See post 1 for download link and more details and how to install.
https://forums.triplea-game.org/topic/3146/the-shogun-official-threadYour comments would be most welcome.
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Update now available from [Download Maps] button listed in
2.5 the Experimental tab or
2.6 the New Maps tab
as The Shogun includes;Prologue panel
Clan start splash panels
Vanquished panel
Rewritten politics text
Ninja move 3
Improved sounds -
we are finetuning the final bits of The Shogun Advanced... after a year of pleasant cooperation we are satisfied with the result: 2 variations of the game... and The Dog was so brave to dive into the Github to make the games downloadable ingame....
The Advanced version will appear early october...
test players welcome ! : ) banzai!!

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This is merely my perception, but I'm really unconfortable with the "pay X for 2 units". I know this is a workaround for have costs like 4.5, but I strongly suggest avoiding such pricing especially for basic/fodder units.
The only situation in which I like such costs is when you have a "pay 1 for X units".
My suggestion is to rework the units as to have them all roundly priced or else doubling all costs and all production values but the unit production values.
However, I'm just not understanding why the Teppo-Ashigaru is "10 for 2 units" instead of just "5 for 1 unit".
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@cernel said in
The Shogun - Official Thread:
My suggestion is to rework the units as to have them all roundly priced or else doubling all costs and all production values but the unit production values.
As a principle I agree with you, but as you know the AI does a good job of valuing units against other units, after much testing of whole pu, I decided on 4.5pu, that is 2 units for 9pu.
As to doubling pu, the territory pu display is on the reliefTiles and so is too labour intensive to change.
The answer next time will be to use vector software like Inkscape, think free Adobe Illustrator and put all the changeable/moveable art on layers on top of the reliefTiles layer on top of the baseTiles layer.
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However, I'm just not understanding why the Teppo-Ashigaru is "10 for 2 units" instead of just "5 for 1 unit".
For the AIs benefit, it would buy Teppo units over Yari units at 5pu each, but with 2x Teppo for 10pu, the Yari mix was better.
Historically Teppo replaced bows where the Daimyos could, but Yari were alway common on the battlefield.
Not ideal but you can always change the values in the xml.
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Ready and downloadable ingame...A historical map set about 1561 Japan, intended for many players to play a Free for All with the balance being played by the Hard AI 14 playable factions, comprising 12 Samurai Clans plus the Ikko Ikki and also the Wako Pirates , all in their starting historical Provinces/Territories;
And to assure challenging dynamics every different game also starting in +/- 3 random extra territories...Clan Politics has 3 relationships, War (default), Neutral and Allied... Als includes (historical correct placed) resources spread across the map on which one can try to get a monopoly to receive extra income.
Large size map 11264x6140px, amongst one of the largest TripleA maps, with Unit size equivalent to 68x68px (54x54px x1.25 unit size). It is hoped that this is usable on 4K screens.
The map has lots of Mountain Passes, lots of uncrossable Mountains and Rocky Shores channelling forces.
Also random spread KAMI changing many territories settings... and events like storm on sea..... and changing Mons/ Territory flags to show ownership....(
Update now available from [Download Maps] button listed in 2.6 the New Maps tab as The Shogun AdvancedPlease critique.... so an good update can follow in the future... and thanks for the pleasant and fruitfull cooperation @TheDog it has been a jollyfull year of my hobby life ; )
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@ebbe It looks rad!!!
Beautiful work!!!
Of course Ran is the better movie hehe, but I'm going to go 1990s style Takeda march - for the battle magic and the Heaven and Earth high score!
https://www.youtube.com/watch?v=ex-h3f2peqE
I'll play it this week when I get a few hours!
heheh Aces!