Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Taking your suggestions for a new UI

    Development
    18
    183
    96948
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • General_Zod
      General_Zod Moderators @Hepps last edited by

      @hepps lol

      1 Reply Last reply Reply Quote 0
      • Hepps
        Hepps Moderators @General_Zod last edited by

        @general_zod So does the "use" feature allow you to simply omit a play from the game?

        General_Zod prastle 2 Replies Last reply Reply Quote 0
        • General_Zod
          General_Zod Moderators @Hepps last edited by

          @hepps Heres a pic. It removes the players phases and resources from game.

          Except units on map remain.

          0_1516761953453_ba.example.JPG

          1 Reply Last reply Reply Quote 1
          • prastle
            prastle Moderators Admin @Hepps last edited by

            me thinks I did a good job...
            @RoiEX
            @Hepps
            @General_Zod
            and a long list
            thus why I abstained from council Hepps
            so please remove me
            great job guys!

            1 Reply Last reply Reply Quote 0
            • Hepps
              Hepps Moderators last edited by

              I am trying to keep the selection box for the individual players as small as possible....

              Would anyone object to renaming the "Does Nothing (AI)" to "Inactive (AI)"?

              Would just allow me to shorten the box by 4 characters.

              General_Zod 1 Reply Last reply Reply Quote 0
              • General_Zod
                General_Zod Moderators @Hepps last edited by

                @hepps Inactive might be slightly misleading, because the units will still defend. But I'm not opposed to changing it to "Static_AI".

                Hepps 1 Reply Last reply Reply Quote 3
                • Hepps
                  Hepps Moderators @General_Zod last edited by

                  @general_zod Static works.

                  1 Reply Last reply Reply Quote 0
                  • A
                    Admiral Barca @General_Zod last edited by

                    @general_zod Thanks for the quick response.

                    1. However clicking the arrows on the left and right panels only minimize them for the rest of the turn.
                    2. I am either doing something wrong or the 'make default' button does keep when you create the next game.
                    General_Zod 1 Reply Last reply Reply Quote 0
                    • A
                      Admiral Barca @Hepps last edited by

                      @hepps You are probably right. To some extent it is the monitor and video card as well. Some maps are too big and I use the zoom to reduce map size. Some maps are too small. But most are the right size, but still I want to zoom in on an area that has a lot of units to get a clearer picture of what is there. (270BC is such a map)

                      Hepps 1 Reply Last reply Reply Quote 0
                      • General_Zod
                        General_Zod Moderators @Admiral Barca last edited by General_Zod

                        @admiral-barca

                        Yes the left panel always pops back up when opponents turn comes, it displays game history. The right panel can be minimized but it's also the primary interface, so it really can't stay minimized all game, if that's what you mean.

                        As the "make default" goes, it should reload those settings whenever you reload the same map/game from scratch. So you just need to check the options you want all the time and click said button. These settings will change from map to map, so you will need to do it again on new maps.

                        1 Reply Last reply Reply Quote 0
                        • Hepps
                          Hepps Moderators @Admiral Barca last edited by Hepps

                          @admiral-barca Right. 270 is a great example of a map being far to small in comparison to the size & number of the units in a terr.

                          Here is the original map at 100% zoom...
                          0_1516767415798_270BC 100 percent.png

                          Here is the same game redesigned with the map sized increased and the placements done properly....
                          0_1516767803658_CCLXXBC 100 percent.png

                          Here is that same redesigned map but using the zoom feature to zoom out so you can see more of the map...
                          0_1516767533946_CCLXXBC 65 percent.png

                          As you can see. By redoing the map you can make better use of the zoom feature while also making the game much more playable. Furthermore in this example the units could be designed much bigger to allow you to dramatically increase their size when you zoom out.

                          The entire point here being that a higher level of customization by the player can be achieved if the maps are designed with more foresight.

                          B 1 Reply Last reply Reply Quote 1
                          • General_Zod
                            General_Zod Moderators last edited by General_Zod

                            @Hepps Are you guys planning on redesigning the in-game interface as well. Because there is definitely some areas that can be improved there. Namely the right side interface could use an overhaul.

                            If that right panel interface wasn't such a space hog, the maps would have more display area..

                            Also the territory tab is less than ideal.

                            The scrolling of units is a pain, if there was multiple columns would be nice.

                            Also the territory information is displayed badly, it uses so much space pushing the units down even further, causing more scrolling.

                            Moving it to top or bottom may help in these areas. But should be able to hide it and even moving it would be nice.

                            Hepps 2 Replies Last reply Reply Quote 1
                            • B
                              beelee @Hepps last edited by

                              @hepps is there a easy way to do this for existing maps ? Oops forgot the easy way is usually NOT the best way : )

                              Some day soon I need to tackle this but am still struggling with basic xml stuff currently.
                              Gen Roi ever pulls your unit out for some R&D your suggestions on "boot camp" mode on how to proceed would be welcome : )

                              Hepps 1 Reply Last reply Reply Quote 0
                              • Hepps
                                Hepps Moderators @General_Zod last edited by

                                @general_zod Yes. At the moment we are attempting to get the entire Menu section done. The in-game interface definitely could use some attention. The when and the how of it is an entirely different question.

                                1 Reply Last reply Reply Quote 0
                                • Hepps
                                  Hepps Moderators @beelee last edited by Hepps

                                  @beelee Unfortunately there isn't really an easy way.... in the example above it was easier because Frostion had already enlarged the map for his Rome Total War.

                                  That being said I still had to redo all the placements manually.
                                  Redraw all the units.
                                  Plot all the centers for the names.
                                  Redraw all the SZ.
                                  Replot all the PU markers.
                                  Replot all the Capital markers.
                                  As well as other things I'm sure I am forgetting.

                                  So on an average map that is already done... this kind of thing is basically like starting over almost from scratch.

                                  prastle 1 Reply Last reply Reply Quote 1
                                  • prastle
                                    prastle Moderators Admin @Hepps last edited by

                                    @hepps and you didn't release it to the map repo why? evil artist withholding gorgeous maps ?

                                    k i wont mention why

                                    Hepps 1 Reply Last reply Reply Quote 0
                                    • Hepps
                                      Hepps Moderators @prastle last edited by

                                      @prastle Well I never released it because it still has an issue with the SZs in the Aegean.

                                      While the map is playable, the change of the 2 SZ creates an issue with the original balance.

                                      1 Reply Last reply Reply Quote 0
                                      • Hepps
                                        Hepps Moderators @General_Zod last edited by

                                        @general_zod So here is a sample of what I think would make a good in-game U.I. up-grade.

                                        0_1516812950936_Proposed interface changes Draft 2 jpeg.jpg

                                        Now the colours and design of the frames and borders could also get far more attention and improvement. For this example I just made them bright so that the area is distinctive.

                                        the other thing to note is that the tabs above the mini map would slide upwards if you want to view them.

                                        redrum General_Zod 3 Replies Last reply Reply Quote 1
                                        • redrum
                                          redrum Admin @Hepps last edited by

                                          @hepps Can I have your children?

                                          I totally agree with the general layout (aligns with most modern TBS games). Not sure on the whole consumable bar concept though and I hate the color 🙂 I'd also like to consider redoing the top bar and push that primarily into a pop-up menu. We could consider putting resources and such along the top then.

                                          Hepps 2 Replies Last reply Reply Quote 0
                                          • Hepps
                                            Hepps Moderators @redrum last edited by

                                            @redrum Tell you what... 2 things need to happen.... First science needs to allow us to meld the DNA from 2 males.... second you need to get me Jessica Biel to carry our child.... I reserve the right to be the one who inseminates here the old fashion way.... and I want a clause that requires at minimum 100 attempts.

                                            1 Reply Last reply Reply Quote 1
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 5 / 10
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums