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    UPDATED: Alexander 350BC

    Scheduled Pinned Locked Moved Maps & Mods
    23 Posts 4 Posters 6.2k Views 4 Watching
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    • NinjaWolfHybridN Offline
      NinjaWolfHybrid @TheDog
      last edited by NinjaWolfHybrid

      @thedog I think I figured out the map.yml THANK YOU. - FIXED.

      1 Reply Last reply Reply Quote 1
      • Ted SelfT Offline
        Ted Self @NinjaWolfHybrid
        last edited by

        @ninjawolfhybrid WOW!

        NinjaWolfHybridN 1 Reply Last reply Reply Quote 1
        • NinjaWolfHybridN Offline
          NinjaWolfHybrid @Ted Self
          last edited by NinjaWolfHybrid

          @ted-self
          THANK YOU! I did work hard on this, although I set it down for several years before programming it in Triple A this week.

          NEW VERSION 1.2 (download updated)
          Victory Cities added (faction capitals)
          Victory Conditions added:
          -Projection of power: control 4 out of 7 victory cities (conquer 3)
          -Honorable victory: control 5 out of 7 victory cities (only 2 unconquered)
          -Total Victory: control all 7 victory cities (including the Mayan capital!)

          1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @NinjaWolfHybrid
            last edited by

            @ninjawolfhybrid The hypothetical further conquests of Alexander the Great, doesn't really need map the includes the Americas. The starting nations have too few areas.

            A map with greater detail in Eurasia and Northern Africa would seem more suitable for the topic.

            On the other hand the map you have looks good.

            NinjaWolfHybridN 1 Reply Last reply Reply Quote 0
            • NinjaWolfHybridN Offline
              NinjaWolfHybrid @RogerCooper
              last edited by NinjaWolfHybrid

              @rogercooper thanks for the feedback!

              I think an alternate version that excludes the Americas and maybe Australia could be interesting.

              I can explain my thinking behind the world map.

              Alexander the Great's campaigns were the inspiration for this game, but they're not required to be the focus - the game is not necessarily about recreating his campaign - I think being able to deviate from history is the whole fun of these kinds of games.

              There is evidence Carthage founded secret colonies in South America; there is a blond haired Brazilian tribe that weaves the traditional hunting and fighting slingshots of the Baeleric Islands, and also wore them as headbands in the same way. A greek historian recorded that Carthage had discovered a secret land to the West.

              Personally I much prefer world maps to regional ones. It feels so epic to have the possibility of "world conquest."

              That said, I do have ambivalent feelings about the inclusion of the Mayans, but I do think they're "fun" - and I like setting up asymetrical starting scenarios, trying to balance starting territory and armies against positional advantage and historical realism. I could definitely see making a version that excludes the Americas, but it would make me a little sad.

              Your critiques of the map are certainly valid, though, I will give some thought to making an original map or an alternate version.

              For me the most exciting part might be including mountain ranges and deserts - a lot of research could go into that.

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @NinjaWolfHybrid
                last edited by

                @ninjawolfhybrid You should check out http://geacron.com/home-en/. Or a good historical atlas.

                NinjaWolfHybridN 1 Reply Last reply Reply Quote 0
                • Ted SelfT Offline
                  Ted Self @NinjaWolfHybrid
                  last edited by

                  @ninjawolfhybrid Hi, I can't deal with the ships not being able to fight. I tried to give them attack and defense values but got an error message about restricted units can't have attack and defense values. Can you tell me how to get around this?

                  NinjaWolfHybridN 2 Replies Last reply Reply Quote 0
                  • NinjaWolfHybridN Offline
                    NinjaWolfHybrid @Ted Self
                    last edited by

                    @ted-self try copy the ones from 270

                    Ted SelfT 1 Reply Last reply Reply Quote 1
                    • NinjaWolfHybridN Offline
                      NinjaWolfHybrid @RogerCooper
                      last edited by

                      @rogercooper awesome tool! I had to adjust the territories slightly to the map, but this will be useful in the future.

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                      • NinjaWolfHybridN Offline
                        NinjaWolfHybrid @Ted Self
                        last edited by

                        @ted-self or make the rafts and greatships transports and make the regular ships into a combat unit.

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                        • Ted SelfT Offline
                          Ted Self @NinjaWolfHybrid
                          last edited by

                          @ninjawolfhybrid Hello, well I stole your map and put Age of Tribes units and techs on it. I hope you don't mind. I have not play tested all the way to the futuristic age yet. The zip is at https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing

                          NinjaWolfHybridN 1 Reply Last reply Reply Quote 0
                          • NinjaWolfHybridN Offline
                            NinjaWolfHybrid @Ted Self
                            last edited by NinjaWolfHybrid

                            @ted-self that's great. I don't mind. Today I noticed a missing connection between South China Sea and Arafura Sea.
                            Modern canals (Egypt, Panama) were removed from 350BC, fyi.

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